Rock Band 2 Song / Track List
Rock Band 2, which is coming in September, comes with 84 killer songs. And, here’s the full list:

Let There Be Rock by AC/DC
Girl’s Gone Grey by AFI
You Oughta Know by Alanis Morissette
Man in the Box by Alice in Chains
Ramblin’ Man by Allman Brothers
Almost Easy by Avenged Sevenfold
Shooting Star by Bad Company
So Whatcha Want by Beastie Boys
E-Pro by Beck
Rebel Girl by Bikini Kill
White Wedding Pt. I by Billy Idol
One Way or Another by Blondie
Tangled Up in Blue by Bob Dylan
Livin’ on a Prayer by Bon Jovi
Hello There by Cheap Trick
Uncontrollable Urge by Devo
Feel the Pain by Dinosaur Jr.
Down with the Sickness by Disturbed
Panic Attack by Dream Theater
Hungry Like the Wolf by Duran Duran
Pump It Up by Elvis Costello
Go Your Own Way by Fleetwood Mac
Everlong by Foo Fighters
Shackler’s Revenge by Guns N’ Roses
PDA by Interpol
Mountain Song by Jane’s Addiction
Aqualung by Jethro Tull
The Middle by Jimmy Eat World
Bad Reputation by Joan Jett
Anyway You Want It by Journey
Painkiller by Judas Priest
Carry On Wayward Son by Kansas
Pretend We’re Dead by L7
Our Truth by Lacuna Coil
One Step Closer by Linkin Park
My Own Worst Enemy by Lit
De-Luxe by Lush
Colony of Birchmen by Mastodon
Peace Sells by Megadeth
Battery by Metallica
Where’d You Go by Mighty Mighty Bosstones
Float On by Modest Mouse
Ace of Spades by Motorhead
Drain You by Nirvana
Spirit in the Sky by Norman Greenbaum
Nine in the Afternoon by Panic at the Disco
That’s What You Get by Paramore
Alive by Pearl Jam
Lump by Presidents of the USA
Testify by Rage Against the Machine
Round & Round by Ratt
Give it Away by Red Hot Chili Peppers
Give it All by Rise Against
The Trees by Rush
Lazy Eye by Silversun Pickups
Today by Smashing Pumpkins
I Was Wrong by Social Distortion
Teenage Riot by Sonic Youth
Spoonman by Soundgarden
Cool for Cats by Squeeze
Bodhitsattya by Steely Dan
Rock’n Me by Steve Miller Band
Eye of the Tiger by Survivor
Chop Suey by System of a Down
Psycho Killer by Talking Heads
Master Exploder by Tenacious D
Souls of Black by Testament
New Kid in School by The Donnas
We Got the Beat by The Go-Go’s
Alabama Getaway by The Grateful Dead
American Woman by The Guess Who
Kids in America by The Muffs
Come Out & Play (Keep ‘em Separated) by The Offspring
Alex Chilton by The Replacements
Pinball Wizard by The Who
These are the bonus tracks:
Visions by Abnormality
Get Clean by Anarchy Club
Night Lies by Bang Camaro
Shoulder to the Plow by Breaking Wheel
Neighborhood by The Libyans
A Jagged Gorgeous Winter by The Main Drag
Conventional Lover by Speck
Supreme Girl by The Sterns
Rob the Prez-O-Dent by That Handsome Devil
Hitboxes, Lag Compensation in TF2 (Team Fortress 2)
Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

Typically lag compensation is on, so you’ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.
Diablo 3 announced by Blizzard
Wow, you need to head right over to Blizzard’s new Diablo 3 page right now, where they’ve announced the next version of the famous RPG Diablo, and new classes, the Witch Doctor and Barbarian! There’s a new trailer, which is also pretty interesting. Check it out:
From the writings of Abd al-Hazir
Most believe the fearsome witch doctor of the umbaru race a legend, but I have seen one in battle with my own eyes. And it was difficult to believe, even then. He dispatched his opponent with terrifying precision, assaulting his victim’s mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy’s body.”
In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion’s Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.
Pokemon Platinum Confirmed for Japan Release

CoroCoro Mag recently revealed that the latest Poké-craze, Pokémon Platinum, would be released in the near future–a story that Nintendo Japan jumped on to confirm. But what will this mean for the Poké-fanatics? Apparently Pokémon Platinum will “serve as a companion to the two current-generation titles, Diamond and Pearl — much like Yellow, Crystal, and Emerald did for their respective generations.”
Kotaku quips that “we’ll likely be treated to new sprites for many the monsters, and a few tweaks to the story, but not many new entries into the ol’ Pokédex. Perhaps that expansion will come in the franchise’s next generation, Pokémon Ununbium and Cadmium.”
DotA Allstars v6.52 released!

Last night, Icefrog made public his latest version of DotA Allstars, and there are a LOT of changes in this update. For instance, ownership of items is now tracked so when you steal an item from your team it is “muted,” unless of course the person has left the game. All hotkeys can now be remapped, and recipes can now be bought with a full inventory!
You can download DotA 6.52 (not AI) here. Check out the monstrous change-log as follows:
6.52 Changelog
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it’s created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight’s Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar’s attack range from 350 to 400
* Lowered Puck’s attack range from 600 to 550
* Increased level 2 and 3 Purge’s damage to summoned unit
* Lowered Faceless Void’s strength gain
* Improved Faceless Void’s cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King’s base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster’s Hawk
* Increased Abaddon’s movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split’s Fire panda
* Lowered Sven’s agility gain
* Improved Huskar’s attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom’s cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa’s attack animation time
* Lowered Will O’ manacost
* Undid manacost change on Level 1 Reaper’s Scythe
* Slightly reduced Rikimaru’s cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll’s Ensnare
* Increased cooldown on Neutral Dark Troll’s Raise Dead
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item’s descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain’s bottle autofilling range
* Increased Diffusal Blade’s agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
* Improved Lina’s projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker’s Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon’s Tail’s visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric’s visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn’t affecting him
* Puck and Clinkz now have a chance to get an alternate “fun name” like Ursa
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar’s Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker’s Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur’s Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use ‘-music xxx’ where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)




