Hitboxes, Lag Compensation in TF2 (Team Fortress 2)
Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

Typically lag compensation is on, so you’ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.
| This entry was posted on Sunday, July 13th, 2008 at 3:29 pm and is tagged with team fortress, bullets. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback. |
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