Footman Frenzy version 4.2
Footman Frenzy, for the unenlightened, is a chaotic WC3: Frozen Throne custom game where 4 teams of up to 3 people clash their steadily-reproductive forces in the center (usually) of the map. The center is neutral, but the four corners hold the four different teams, and it is only a matter of time before one team gains the upper hand and destroys another team. Gold is “mined” by killing enemy (or neutral, as the case is in the beginning of the game) units, and it is spent on upgrades for both the type of unit possible, and the armor/attack stats of whatever unit you currently are producing. To win, you must simply destroy the other teams’ barracks, which produce their units. The only initial advantages you can get early on in the game are by picking a good hero, or by killing the neutral creeps in the other corners of the map for some fast gold.
Nohunters advises thus:
The possibilities of Frenzy are endless. Should you put all your money into hero items and hope for the best? Upgrade your tier immediately and gain money for a late hero? Go pure Creeps? Pure towers? In your first game, you might want to stick with the basics — get a known hero and play conservatively. Upgrade your army through the tiers and spend money equally on Weapons, Armor, and a race-specific upgrade like Improved Range. If you’re an experienced player with a new ally, let him experiment and feed him any spare change you might have. It’s always more effective for the experienced one to support the new player, than vice versa.
The team that coordinates has a much greater chance of success than the team where everyone tries to be the winner. Because you can trade resources like a real game, it’s often useful to pool your money with other teammates so one teammate can get to Tier Four. Some players divide into offense and defense, with one in charge of towers and base defense, and the other two providing money for upgrades. Another common team strategy is having fewer heroes on a team, while the other teammates upgrade their army (the heroes level slightly faster). A very balanced way of playing is to have one player upgrade tiers immediately, one player get an Area of Effect hero like the Archmage, and one player get a hero killer like CattleBruiser.
Unlike DotA, the updates for FF are seperated by at least a month of time, and often longer. The latest patch (as of Feb. 6, 2006) is patch v.4.2, and the balance changes are as follows:
Balance Changes in 4.2
• All copies of Unholy Aura now have the same stats.
• Jaood and the Panda’s Drunken Haze has been weakened.
• Death Coil’s mana cost increases with each level.
• Paladin’s Devotion Aura improved.
• Edge’s Banish is now very similar to that of the Bloodmage.
• Level 6 Serpent Wards no longer do Normal damage. The number of wards summoned has been reduced at high levels.• The spawn rates of several army units have been adjusted for balance. Grunts, Ghouls, Knights, and Taurens spawn slightly slower. Militia and abominations, slightly faster.
• The Orc Racial Upgrade has a smaller base amount and a smaller increment per level.
• Fiends attack faster.
• Grunts’ attack speed and damage slightly weakened.
• The collision size of the Abomination has been slightly reduced.
• Spellbreakers have an increased range.
• Wand of Negation’s area of effect decreased.
Bug Fixes in 4.2
• A variety of tooltips were fixed.
• Fixed a bug where the Strongest Man Ever would die before casting Call of the Gods.
• Fixed a bug where one level of the Priestess’ Mana Scout was weaker than a lower level.
• Addressed a few exploitable issues with the experience cap system.
You can download the current map HERE. As always, I’ll keep you posted on updates, tweaks, and patches.
| This entry was posted on Friday, June 23rd, 2006 at 5:02 pm and is tagged with footman frenzy, armor attack, game units, nohunters, custom game, team gold, real game, team strategy, spare change, first game, wc3 frozen throne, four corners, matter of time, tiers, teammate, coordinates, ally, teammates, hero, heroes. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback. |
4 Responses to “Footman Frenzy version 4.2”
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[...] Footman Frenzy version 4.2 [...]
this rox
The scroll of best is suck…
or change to 1 charge
this scroll gives much advantage, it would be better if they took out it
when I try to install footmen frenzy it says * insuficient space to make this command
program: c:/progran files/warcraft iii/worldedit.exe
object: WERandomGroupSet (.?AUWERandomGroupset@@)
can I have help plz plz plz