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<channel>
	<title>Video Games &#187; Steam</title>
	<atom:link href="http://video-games.elliottback.com/category/steam/feed/" rel="self" type="application/rss+xml" />
	<link>http://video-games.elliottback.com</link>
	<description>PC, PSP, PS3, xBox, and Wii Gaming News</description>
	<lastBuildDate>Sun, 15 Nov 2009 23:03:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
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			<item>
		<title>Battle.net Platform Rivals Steam</title>
		<link>http://video-games.elliottback.com/battlenet-platform-rivals-steam/</link>
		<comments>http://video-games.elliottback.com/battlenet-platform-rivals-steam/#comments</comments>
		<pubDate>Sun, 24 May 2009 14:03:12 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/?p=651</guid>
		<description><![CDATA[Battle.net has launched an electronic games distribution system to rival competitor Valve&#8217;s Steam platform.  If you head over to Battle.net and sign up for an account, you&#8217;ll find a gorgeous online registry for storing your games and serial numbers:

If you click on one of your games, you are presented with the CD key and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://Battle.net" title="http://Battle.net" target="_blank">Battle.net</a> has launched an electronic games distribution system to rival competitor Valve&#8217;s <em>Steam</em> platform.  If you head over to <a href="http://us.battle.net">Battle.net</a> and sign up for an account, you&#8217;ll find a gorgeous online registry for storing your games and serial numbers:</p>
<p><img src="http://video-games.elliottback.com/wp-content/uploads/2009/05/battle-net-home.png" alt="battle-net-home" title="battle-net-home" width="450" height="658" class="alignnone size-full wp-image-653" /></p>
<p>If you click on one of your games, you are presented with the CD key and download options to download the game for Windows or the Mac:</p>
<p><img src="http://video-games.elliottback.com/wp-content/uploads/2009/05/battle-net-game.png" alt="battle-net-game" title="battle-net-game" width="450" height="133" class="alignnone size-full wp-image-654" /></p>
<p>Currently, the <a href="http://Battle.net" title="http://Battle.net" target="_blank">Battle.net</a> game management platform supports World of Warcraft accounts and StarCraft, StarCraft Battle Chest, StarCraft Anthology, Warcraft III, Warcraft III: The Frozen Throne, Warcraft Battle Chest, Diablo II, Diablo II: Lord of Destruction, and the Diablo II Battle Chest.</p>
<p>I don&#8217;t see a way to purchase games directly from Blizzard, but it&#8217;s obvious next step.  Once you can buy Blizzard games online at the <a href="http://www.blizzard.com/store/details.xml?id=110000050">Blizzard Store</a> and have them automatically populated into your <a href="http://Battle.net" title="http://Battle.net" target="_blank">Battle.net</a> account for download, I&#8217;ll be happy.  For now, <a href="http://Battle.net" title="http://Battle.net" target="_blank">Battle.net</a> provides a nice backup system in case you lose or damage the game discs.  No more mailing for replacements!</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/battlenet-platform-rivals-steam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hitboxes, Lag Compensation in TF2 (Team Fortress 2)</title>
		<link>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/</link>
		<comments>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:29:03 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress Two]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/07/13/hitboxes-lag-compensation-in-tf2-team-fortress-2/</guid>
		<description><![CDATA[Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

Typically lag compensation is on, so you&#8217;ll want to aim at the running model [...]]]></description>
			<content:encoded><![CDATA[<p>Go check out <a href="http://www.wegame.com/watch/TF2_Hitboxes/">this video</a> about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).</p>
<p><img id="image611" src="http://video-games.elliottback.com/wp-content/uploads/2008/07/hitboxes-in-tft.jpg" alt="hitboxes-in-tft.jpg" /></p>
<p>Typically lag compensation is on, so you&#8217;ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Counterstrike CS:S GunGame (GG) Maps Download</title>
		<link>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/</link>
		<comments>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 04:47:40 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[CS]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Counterstriek]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/03/29/counterstrike-css-gungame-gg-maps-download/</guid>
		<description><![CDATA[We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod Gun Game that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;

Download now:  CSS Gun [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod <a href="http://www.gungame.org/">Gun Game</a> that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;</p>
<p><img id="image602" src="http://video-games.elliottback.com/wp-content/uploads/2008/03/gungame.jpg" alt="gungame.jpg" /></p>
<blockquote><p><strong>Download now:</strong>  <a href="http://download.elliottback.com/CSS Gun Game GG Maps.rar">CSS Gun Game GG Maps.rar</a>!</p></blockquote>
<p>Here is a listing of the files in this download; warning, it&#8217;s long, so I&#8217;m hiding it behind a cut.  You&#8217;ll have to view the full post to see:  <span id="more-603"></span></p>
<p>aim_ag_colorarena_gg.bsp<br />
aim_ag_colorarena_gg.cache<br />
gg_2gfu_forts_final.bsp<br />
gg_2gfu_forts_final.cache<br />
gg_2gfu_forts_final.nav<br />
gg_4rglassquest.bsp<br />
gg_4rglassquest.cache<br />
gg_4rglassquest.nav<br />
gg_7_countryhouse.cache<br />
gg_715_darkdoom.bsp<br />
gg_715_darkdoom.cache<br />
gg_715_darkdoom.nav<br />
gg_ag_arena.bsp<br />
gg_ag_arena.cache<br />
gg_ag_arena.nav<br />
gg_aim_47th_v2-l.bsp<br />
gg_aim_47th_v2-l.cache<br />
gg_aim_47th_v2-l.nav<br />
gg_aim_47th_v2-l.res<br />
gg_aim_47th_v2-l.txt<br />
gg_aim_ag_texture_city.bsp<br />
gg_aim_ag_texture_city.cache<br />
gg_aim_ag_texture_city.nav<br />
gg_aim_ag_texture_jungle-l.bsp<br />
gg_aim_ag_texture_jungle-l.cache<br />
gg_aim_ag_texture_jungle-l.nav<br />
gg_aim_ag_texture_jungle-l.res<br />
gg_aim_ag_texture_jungle-l.txt<br />
gg_aim_ag_texture2-m.bsp<br />
gg_aim_ag_texture2-m.cache<br />
gg_aim_ag_texture2-m.nav<br />
gg_aim_ag_texture2-m.res<br />
gg_aim_ag_texture2-m.txt<br />
gg_aim_ag_texture5-l.bsp<br />
gg_aim_ag_texture5-l.cache<br />
gg_aim_ag_texture5-l.nav<br />
gg_aim_ag_texture5-l.res<br />
gg_aim_ag_texture5-l.txt<br />
gg_aim_close.bsp<br />
gg_aim_close.cache<br />
gg_aim_close.nav<br />
gg_aim_dust2003_v2.bsp<br />
gg_aim_dust2003_v2.cache<br />
gg_aim_dust2003_v2.nav<br />
gg_aim_dust2003_v2.res<br />
gg_aim_dust2003_v2.txt<br />
gg_aim_pistol_3floor_v3.bsp<br />
gg_aim_pistol_3floor_v3.cache<br />
gg_aim_pistol_3floor_v3.nav<br />
gg_aim_pyramide.bsp<br />
gg_aim_pyramide.cache<br />
gg_aim_pyramide.nav<br />
gg_aim_shotty.bsp<br />
gg_aim_shotty.cache<br />
gg_aim_shotty.nav<br />
gg_aim_shotty.res<br />
gg_aim_shotty.txt<br />
gg_aim_sic.bsp<br />
gg_aim_sic.cache<br />
gg_aquatica.bsp<br />
gg_aquatica.cache<br />
gg_ar_desert_outpost.bsp<br />
gg_ar_desert_outpost.cache<br />
gg_ar_desert_outpost.nav<br />
gg_autumn.bsp<br />
gg_autumn.cache<br />
gg_autumn.nav<br />
gg_aztec_mini_beta.bsp<br />
gg_aztec_mini_beta.cache<br />
gg_aztec_mini_beta.nav<br />
gg_bathroom.bsp<br />
gg_bathroom.cache<br />
gg_bathroom.nav<br />
gg_beacn_redux.bsp<br />
gg_beacn_redux.cache<br />
gg_beacn_redux.nav<br />
gg_beacon.bsp<br />
gg_beacon.cache<br />
gg_beacon.nav<br />
gg_beat.bsp<br />
gg_beat.cache<br />
gg_beat.nav<br />
gg_blue_arena.bsp<br />
gg_blue_arena.cache<br />
gg_blue_arena.nav<br />
gg_blue_arena_32.bsp<br />
gg_blue_arena_32.cache<br />
gg_blue_arena_32.nav<br />
gg_bob_eponge.bsp<br />
gg_bob_eponge.cache<br />
gg_bpc_squeeky.bsp<br />
gg_bpc_squeeky.cache<br />
gg_bpc_squeeky.res<br />
gg_brokenworld_v2.bsp<br />
gg_brokenworld_v2.cache<br />
gg_brokenworld_v2.nav<br />
gg_buzzkills_cd.bsp<br />
gg_buzzkills_cd.cache<br />
gg_buzzkills_cd.nav<br />
gg_canyon.bsp<br />
gg_canyon.cache<br />
gg_canyon.nav<br />
gg_castle_wars.bsp<br />
gg_castle_wars.cache<br />
gg_castle_wars.nav<br />
gg_castles_park.bsp<br />
gg_castles_park.cache<br />
gg_castles_park_v2.bsp<br />
gg_castles_park_v2.cache<br />
gg_castles_park_v2.nav<br />
gg_churches_v2.bsp<br />
gg_churches_v2.cache<br />
gg_churches_v2.nav<br />
gg_churches_x.bsp<br />
gg_churches_x.cache<br />
gg_churches_x.nav<br />
gg_churches_x_final.bsp<br />
gg_churches_x_final.cache<br />
gg_churches_x_final_fixed.bsp<br />
gg_churches_x_final_fixed.cache<br />
gg_churches_x_final_fixed.nav<br />
gg_cirular.bsp<br />
gg_cirular.cache<br />
gg_cirular.nav<br />
gg_cluster.bsp<br />
gg_cluster.cache<br />
gg_cluster.nav<br />
gg_cold_day.bsp<br />
gg_cold_day.cache<br />
gg_corner_v7.bsp<br />
gg_corner_v7.cache<br />
gg_corner_v7.nav<br />
gg_cowtown_farm27t.bsp<br />
gg_cowtown_farm27t.cache<br />
gg_cowtown_farm27t.nav<br />
gg_csbase2.bsp<br />
gg_csbase2.cache<br />
gg_csbase2.nav<br />
gg_csbase2.res<br />
gg_dash_courtyard.bsp<br />
gg_dash_courtyard.cache<br />
gg_dash_courtyard.nav<br />
gg_de_alivemetal.bsp<br />
gg_de_alivemetal.cache<br />
gg_de_alivemetal.nav<br />
gg_dead_b2.bsp<br />
gg_dead_b2.cache<br />
gg_dead_b2.nav<br />
gg_deagel_x.bsp<br />
gg_deagel_x.bsp.ztmp<br />
gg_deagel_x.cache<br />
gg_deagel_x.nav<br />
gg_deagel_x.nav.ztmp<br />
gg_deagle_phobia.cache<br />
gg_deagle5.bsp<br />
gg_deagle5.cache<br />
gg_deagle5.nav<br />
gg_deagle5_4hm.bsp<br />
gg_deagle5_4hm.cache<br />
gg_deagle5_4hm.nav<br />
gg_deagle5_4hm.res<br />
gg_deagle5_4hm.txt<br />
gg_deagle5_final.bsp<br />
gg_deagle5_final.cache<br />
gg_deagle5_rock_d_d.bsp<br />
gg_deagle5_rock_d_d.cache<br />
gg_deaglewire.bsp<br />
gg_deaglewire.cache<br />
gg_deaglewire.nav<br />
gg_deathplatforms_v1b.bsp<br />
gg_deathplatforms_v1b.cache<br />
gg_deathplatforms_v1b.nav<br />
gg_desert_campaign.bsp<br />
gg_desert_campaign.cache<br />
gg_desertstorm_v2.bsp<br />
gg_desertstorm_v2.cache<br />
gg_desertstorm_v2.nav<br />
gg_desertstorm_v3.bsp<br />
gg_desertstorm_v3.cache<br />
gg_desertstorm_v3.nav<br />
gg_dglknife_v4.bsp<br />
gg_dglknife_v4.cache<br />
gg_dglknife_v4.nav<br />
gg_dipmap.bsp<br />
gg_dipmap.cache<br />
gg_dipmap.nav<br />
gg_dm_bloodarena3.bsp<br />
gg_dm_bloodarena3.cache<br />
gg_dm_bloodarena3.nav<br />
gg_dm_bloodarena3.res<br />
gg_dm_bloodarena3.txt<br />
gg_dm_chinzak.bsp<br />
gg_dm_chinzak.cache<br />
gg_dm_chinzak.nav<br />
gg_dm_chinzak.res<br />
gg_dm_chinzak.txt<br />
gg_dm_hangumhigh-m.bsp<br />
gg_dm_hangumhigh-m.cache<br />
gg_dm_hangumhigh-m.nav<br />
gg_dm_hangumhigh-m.res<br />
gg_dm_hangumhigh-m.txt<br />
gg_dulce_arena.bsp<br />
gg_dulce_arena.cache<br />
gg_dust_forts.bsp<br />
gg_dust_forts.cache<br />
gg_dust_forts.nav<br />
gg_dust2.bsp<br />
gg_dust2.cache<br />
gg_dust2.nav<br />
gg_eddland.bsp<br />
gg_eddland.cache<br />
gg_egypt.bsp<br />
gg_egypt.cache<br />
gg_egypt.nav<br />
gg_eject.cache<br />
gg_evergreenpark.bsp<br />
gg_evergreenpark.cache<br />
gg_evergreenpark.nav<br />
gg_factory.bsp<br />
gg_factory.cache<br />
gg_factory.nav<br />
gg_fearwallhax_v1.bsp<br />
gg_fearwallhax_v1.cache<br />
gg_fearwallhax_v1.nav<br />
gg_fiasco5.bsp<br />
gg_fiasco5.cache<br />
gg_fiasco5.nav<br />
gg_fight_yard.bsp<br />
gg_fight_yard.cache<br />
gg_fight_yard.nav<br />
gg_finalarena_cq-l.bsp<br />
gg_finalarena_cq-l.cache<br />
gg_finalarena_cq-l.nav<br />
gg_finalarena_cq-l.res<br />
gg_finalarena_cq-l.txt<br />
gg_floatworld.bsp<br />
gg_floatworld.cache<br />
gg_fortrush_bm.bsp<br />
gg_fortrush_bm.cache<br />
gg_fortrush_bm.nav<br />
gg_funround.bsp<br />
gg_funround.cache<br />
gg_funround.nav<br />
gg_funtimes_textures-l.bsp<br />
gg_funtimes_textures-l.cache<br />
gg_funtimes_textures-l.nav<br />
gg_fy_alienz.bsp<br />
gg_fy_alienz.cache<br />
gg_fy_alienz.nav<br />
gg_fy_alienz.txt<br />
gg_fy_area_762a.bsp<br />
gg_fy_area_762a.cache<br />
gg_fy_area_762a.nav<br />
gg_fy_area_762a.res<br />
gg_fy_area_762a.txt<br />
gg_fy_battlefield.bsp<br />
gg_fy_battlefield.cache<br />
gg_fy_battlefield.nav<br />
gg_fy_battlefield.res<br />
gg_fy_battlefield.txt<br />
gg_fy_brickworld_final.bsp<br />
gg_fy_brickworld_final.cache<br />
gg_fy_brickworld_final.nav<br />
gg_fy_brickworld_final.res<br />
gg_fy_brickworld_final.txt<br />
gg_fy_funtimes.bsp<br />
gg_fy_funtimes.cache<br />
gg_fy_funtimes.nav<br />
gg_fy_funtimes.res<br />
gg_fy_funtimes.txt<br />
gg_fy_icecabin_day_gzm-m.bsp<br />
gg_fy_icecabin_day_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.bsp<br />
gg_fy_icecabin_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.nav<br />
gg_fy_iceworld.bsp<br />
gg_fy_iceworld.cache<br />
gg_fy_iceworld.nav<br />
gg_fy_iceworld_arena.bsp<br />
gg_fy_iceworld_arena.cache<br />
gg_fy_iceworld_arena.nav<br />
gg_fy_iceworld_arena.res<br />
gg_fy_italy.bsp<br />
gg_fy_italy.cache<br />
gg_fy_italy.nav<br />
gg_fy_italy.res<br />
gg_fy_italy.txt<br />
gg_fy_mini_dust2.bsp<br />
gg_fy_mini_dust2.cache<br />
gg_fy_mini_dust2.nav<br />
gg_fy_mini_dust2.res<br />
gg_fy_paradox_day.bsp<br />
gg_fy_paradox_day.cache<br />
gg_fy_paradox_day.nav<br />
gg_fy_scrapyard.bsp<br />
gg_fy_scrapyard.cache<br />
gg_fy_scrapyard.nav<br />
gg_fy_sewer_v2-m.bsp<br />
gg_fy_sewer_v2-m.cache<br />
gg_fy_sewer_v2-m.nav<br />
gg_fy_sewer_v2-m.res<br />
gg_fy_sewer_v2-m.txt<br />
gg_fy_shootup.bsp<br />
gg_fy_shootup.cache<br />
gg_fy_shootup.nav<br />
gg_fy_snow.bsp<br />
gg_fy_snow.cache<br />
gg_fy_snow.nav<br />
gg_fy_snow.res<br />
gg_fy_snow.txt<br />
gg_fy_stoneworld_obe.bsp<br />
gg_fy_stoneworld_obe.cache<br />
gg_fy_stoneworld_obe.nav<br />
gg_fy_stoneworld_obe.res<br />
gg_fy_stoneworld_obe.txt<br />
gg_fy_winterfun-m.cache<br />
gg_gamecube.bsp<br />
gg_gamecube.cache<br />
gg_garage.cache<br />
gg_gardenworld.bsp<br />
gg_gardenworld.cache<br />
gg_gardenworld.nav<br />
gg_gladiator.bsp<br />
gg_gladiator.cache<br />
gg_glass_world.bsp<br />
gg_glass_world.cache<br />
gg_glass_world.nav<br />
gg_glassedpartition.bsp<br />
gg_glassedpartition.cache<br />
gg_glassedpartition.nav<br />
gg_grasshills_neo_css.bsp<br />
gg_grasshills_neo_css.cache<br />
gg_grasshills_neo_css.nav<br />
gg_graveyard.bsp<br />
gg_graveyard.cache<br />
gg_h7-25_beta2.bsp<br />
gg_h7-25_beta2.cache<br />
gg_h7-25_beta2.nav<br />
gg_hammer_b2.bsp<br />
gg_hammer_b2.cache<br />
gg_hammer_b2.nav<br />
gg_hamsterhole.bsp<br />
gg_hamsterhole.cache<br />
gg_hamsterhole.nav<br />
gg_headtrip_concrete.bsp<br />
gg_headtrip_concrete.cache<br />
gg_headtrip_concrete.nav<br />
gg_hutx_baserace_b1.bsp<br />
gg_hutx_baserace_b1.cache<br />
gg_hutx_baserace_b1.nav<br />
gg_hutx_baserace_b1.res<br />
gg_hutx_underground_b2.bsp<br />
gg_hutx_underground_b2.cache<br />
gg_hutx_underground_b2.nav<br />
gg_hutx_underground_b2.res<br />
gg_iceland_ip_1.bsp<br />
gg_iceland_ip_1.cache<br />
gg_iceland_ip_1.nav<br />
gg_iceworld_neo_css_v2.bsp<br />
gg_iceworld_neo_css_v2.cache<br />
gg_iceworld_neo_css_v2.nav<br />
gg_icus_hallways.bsp<br />
gg_icus_hallways.cache<br />
gg_icus_hallways.nav<br />
gg_jamaica.bsp<br />
gg_jamaica.cache<br />
gg_jamaica.nav<br />
gg_jungle.cache<br />
gg_ka_fallingtrash.bsp<br />
gg_ka_fallingtrash.cache<br />
gg_ka_fallingtrash.nav<br />
gg_ka_fallingtrash.res<br />
gg_killzone_ga.bsp<br />
gg_killzone_ga.cache<br />
gg_killzone_ga.nav<br />
gg_knas_bunker_css.bsp<br />
gg_knas_bunker_css.cache<br />
gg_knas_bunker_css.nav<br />
gg_knas_bunker_css.res<br />
gg_knas_bunker_css.txt<br />
gg_knas_speedcastle_css_64-m.bsp<br />
gg_knas_speedcastle_css_64-m.cache<br />
gg_knas_speedcastle_css_64-m.nav<br />
gg_knas_speedcastle_css_64-m.res<br />
gg_knas_speedcastle_css_64-m.txt<br />
gg_knas_speedcastle_css_64.bsp<br />
gg_knas_speedcastle_css_64.cache<br />
gg_knas_speedcastle_css_64.nav<br />
gg_lego_arena.bsp<br />
gg_lego_arena.bsp.ztmp<br />
gg_lego_arena.cache<br />
gg_lego_arena.nav<br />
gg_lego_arena.nav.ztmp<br />
gg_lego_arena_2.bsp<br />
gg_lego_arena_2.cache<br />
gg_lego_arena_2.nav<br />
gg_Lego_MAFIA_arena.bsp<br />
gg_lego_mafia_arena.cache<br />
gg_lego_mafia_arena.nav<br />
gg_Lego_X_Arena.bsp<br />
gg_lego_x_arena.cache<br />
gg_lego_x_arena.nav<br />
gg_liek_z0mg_texture.bsp<br />
gg_liek_z0mg_texture.cache<br />
gg_liek_z0mg_texture.nav<br />
gg_lm_dust_arena2.bsp<br />
gg_lm_dust_arena2.cache<br />
gg_lm_dust_arena2.nav<br />
gg_loft.bsp<br />
gg_loft.cache<br />
gg_loft.nav<br />
gg_mad_churches.bsp<br />
gg_mad_churches.cache<br />
gg_mad_churches.nav<br />
gg_mad_grua.cache<br />
gg_manfly_textured.bsp<br />
gg_manfly_textured.cache<br />
gg_manfly_textured.nav<br />
gg_mansion_beta.bsp<br />
gg_mansion_beta.cache<br />
gg_mansion_beta.nav<br />
gg_mario.bsp<br />
gg_mario.cache<br />
gg_mario.nav<br />
gg_mario_bloodarena.bsp<br />
gg_mario_bloodarena.cache<br />
gg_mario_bloodarena.nav<br />
gg_mario_temple.bsp<br />
gg_mario_temple.cache<br />
gg_mario_vs_wario.bsp<br />
gg_mario_vs_wario.cache<br />
gg_mario_vs_wario.nav<br />
gg_mario_world.bsp<br />
gg_mario_world.cache<br />
gg_mario_world.nav<br />
gg_midnight_library.bsp<br />
gg_midnight_library.cache<br />
gg_midnight_library.nav<br />
gg_mini_house.bsp<br />
gg_mini_house.cache<br />
gg_mini_house.nav<br />
gg_mini_mario.bsp<br />
gg_mini_mario.bsp.ztmp<br />
gg_mini_mario.cache<br />
gg_mini_mario.nav<br />
gg_mini_mario_2.bsp<br />
gg_mini_mario_2.cache<br />
gg_mini_mario_2.nav<br />
gg_mini_mario_cd.bsp<br />
gg_mini_mario_cd.cache<br />
gg_mini_mario_cd.nav<br />
gg_mn_texture.cache<br />
gg_monopoly.bsp<br />
gg_monopoly.cache<br />
gg_mysticalmountain.cache<br />
gg_natus_final.cache<br />
gg_natus_v2.bsp<br />
gg_natus_v2.cache<br />
gg_natus_v2.nav<br />
gg_neonarena.bsp<br />
gg_neonarena.cache<br />
gg_neonarena.nav<br />
gg_neonarena_ii.bsp<br />
gg_neonarena_ii.cache<br />
gg_nhs_good_and_evil_rev2.bsp<br />
gg_nhs_good_and_evil_rev2.cache<br />
gg_nhs_good_and_evil_rev2.nav<br />
gg_numb.cache<br />
gg_office.bsp<br />
gg_office.nav<br />
gg_office_hardcore_final.bsp<br />
gg_office_hardcore_final.cache<br />
gg_office_hardcore_final.nav<br />
gg_officeworld_v2.cache<br />
gg_origin.bsp<br />
gg_origin.cache<br />
gg_overpass.bsp<br />
gg_overpass.cache<br />
gg_overpass.nav<br />
gg_pink_panther_2.bsp<br />
gg_pink_panther_2.cache<br />
gg_pink_panther_2.nav<br />
gg_pink_panther_deagle.bsp<br />
gg_pink_panther_deagle.cache<br />
gg_pink_panther_deagle.nav<br />
gg_pistol_3floor.bsp<br />
gg_pistol_3floor.cache<br />
gg_pistol_3floor.nav<br />
gg_playground_b.bsp<br />
gg_playground_b.cache<br />
gg_playground_b.nav<br />
gg_playground_b.res<br />
gg_playground_b.txt<br />
gg_pool_day_gx.bsp<br />
gg_pool_day_gx.cache<br />
gg_pool_day_gx.nav<br />
gg_poolday_reunion.bsp<br />
gg_poolday_reunion.cache<br />
gg_poolday_reunion.nav<br />
gg_poolday_reunion_lite.bsp<br />
gg_poolday_reunion_lite.cache<br />
gg_poolday_reunion_lite.nav<br />
gg_prey.bsp<br />
gg_prey.cache<br />
gg_prey.nav<br />
gg_prisoncompound.bsp<br />
gg_prisoncompound.cache<br />
gg_project_goty.bsp<br />
gg_project_goty.cache<br />
gg_project_goty.nav<br />
gg_punishment.bsp<br />
gg_punishment.cache<br />
gg_punishment.nav<br />
gg_redglock_s.bsp<br />
gg_redglock_s.cache<br />
gg_redglock_s.nav<br />
gg_rockpile.bsp<br />
gg_rockpile.cache<br />
gg_rockpile.nav<br />
gg_ruins_dawn.bsp<br />
gg_ruins_dawn.cache<br />
gg_ruins_dawn.nav<br />
gg_saloon.cache<br />
gg_sand_yard.bsp<br />
gg_sand_yard.cache<br />
gg_scope_grassland_v4.bsp<br />
gg_scope_grassland_v4.cache<br />
gg_scope_grassland_v4.nav<br />
gg_scoutshine.bsp<br />
gg_scoutshine.cache<br />
gg_scoutz_hc.bsp<br />
gg_scoutz_hc.cache<br />
gg_scoutz_hc.nav<br />
gg_scoutz_hc.res<br />
gg_scoutzknivez_hc.bsp<br />
gg_scoutzknivez_hc.cache<br />
gg_scoutzknivez_hc.nav<br />
gg_scoutzknivez_hc.txt<br />
gg_shotgunremix.bsp<br />
gg_shotgunremix.cache<br />
gg_shotgunremix.nav<br />
gg_shotty_churches.bsp<br />
gg_shotty_churches.cache<br />
gg_shotty_churches.nav<br />
gg_shotty_snow.bsp<br />
gg_shotty_snow.cache<br />
gg_shotty_snow.nav<br />
gg_simpsons.bsp<br />
gg_simpsons.cache<br />
gg_simpsons.nav<br />
gg_simpsons_32.bsp<br />
gg_simpsons_32.cache<br />
gg_simpsons_32.nav<br />
gg_simpsons_arena.bsp<br />
gg_simpsons_arena.cache<br />
gg_simpsons_arena.nav<br />
gg_simpsons_burg.bsp<br />
gg_simpsons_burg.cache<br />
gg_simpsons_green.bsp<br />
gg_simpsons_green.cache<br />
gg_simpsons_green.nav<br />
gg_simpsons_h.bsp<br />
gg_simpsons_h.cache<br />
gg_simpsons_h.nav<br />
gg_simpsons_house_v2.bsp<br />
gg_simpsons_house_v2.cache<br />
gg_simpsons_house_v2.nav<br />
gg_simpsons_street.bsp<br />
gg_simpsons_street.cache<br />
gg_simpsons_street.nav<br />
gg_simpsons_x.bsp<br />
gg_simpsons_x.cache<br />
gg_snow_css.cache<br />
gg_snowballwars_final.bsp<br />
gg_snowballwars_final.cache<br />
gg_snowballwars_final.nav<br />
gg_southfields.cache<br />
gg_sp-cbble_b02.bsp<br />
gg_sp-cbble_b02.cache<br />
gg_sp-cbble_b02.nav<br />
gg_sp-texture2.cache<br />
gg_spacebar.bsp<br />
gg_spacebar.cache<br />
gg_spacebar.nav<br />
gg_speedcastle_textures_sig.bsp<br />
gg_speedcastle_textures_sig.cache<br />
gg_speedcastle_textures_sig.nav<br />
gg_spongebob_v3.bsp<br />
gg_spongebob_v3.cache<br />
gg_spongebob_v3.nav<br />
gg_stranded.bsp<br />
gg_stranded.cache<br />
gg_stranded.nav<br />
gg_strategicthrust.bsp<br />
gg_strategicthrust.cache<br />
gg_strategicthrust.nav<br />
gg_supadeth.bsp<br />
gg_supadeth.cache<br />
gg_supadeth_b3.bsp<br />
gg_supadeth_b3.cache<br />
gg_supadeth_b3.nav<br />
gg_tcamp_b1.bsp<br />
gg_tcamp_b1.cache<br />
gg_tcamp_b1.nav<br />
gg_temple_arena.bsp<br />
gg_temple_arena.cache<br />
gg_temple_arena.nav<br />
gg_tense.bsp<br />
gg_tense.cache<br />
gg_tense.nav<br />
gg_texture_keskonsmar.bsp<br />
gg_texture_keskonsmar.cache<br />
gg_texture_mania.bsp<br />
gg_texture_mania.cache<br />
gg_texture_mania.nav<br />
gg_toon_poolday.bsp<br />
gg_toon_poolday.cache<br />
gg_toycarpark.bsp<br />
gg_toycarpark.cache<br />
gg_toycarpark.nav<br />
gg_toycarpark.res<br />
gg_trainstation.bsp<br />
gg_trainstation.cache<br />
gg_trash_metall.bsp<br />
gg_trash_metall.cache<br />
gg_trash_metall.nav<br />
gg_tripoli.bsp<br />
gg_tripoli.cache<br />
gg_tripoli.nav<br />
gg_trs_aim_churches.bsp<br />
gg_trs_aim_churches.cache<br />
gg_trs_aim_churches.nav<br />
gg_trs_aim_churches.res<br />
gg_trs_aim_churches.txt<br />
gg_trs_aim_churches_v2.bsp<br />
gg_trs_aim_churches_v2.cache<br />
gg_trs_aim_churches_v2.nav<br />
gg_tweaked_out_turbo_tex.bsp<br />
gg_tweaked_out_turbo_tex.cache<br />
gg_tweaked_out_turbo_tex.nav<br />
gg_tx_complex_v1.bsp<br />
gg_tx_complex_v1.cache<br />
gg_tx_complex_v1.nav<br />
gg_ultradeth_b1.bsp<br />
gg_ultradeth_b1.cache<br />
gg_usp_milly.bsp<br />
gg_usp_milly.cache<br />
gg_usp_milly.nav<br />
gg_war_james_opposing_huts_v6.bsp<br />
gg_war_james_opposing_huts_v6.cache<br />
gg_war_james_opposing_huts_v6.nav<br />
gg_wild.bsp<br />
gg_wild.cache<br />
gg_wild.nav<br />
gg_wizard_v2rs.bsp<br />
gg_wizard_v2rs.cache<br />
gg_wizard_v2rs.nav<br />
gg_wmd_missile.bsp<br />
gg_wmd_missile.cache<br />
gg_wmd_missile.nav<br />
gg_wmd_react_mini2.bsp<br />
gg_wmd_react_mini2.cache<br />
gg_wmd_react_mini2.nav<br />
gg_wmd_temporal.bsp<br />
gg_wmd_temporal.cache<br />
gg_wmd_temporal.nav<br />
gg_wolfenstein_3d.bsp<br />
gg_wolfenstein_3d.cache<br />
gg_wolfenstein_3d.nav<br />
gg_ws_glasscortex.bsp<br />
gg_ws_glasscortex.cache<br />
gg_ws_glasscortex.nav<br />
gg_xbox.bsp<br />
gg_xbox.cache<br />
gg_xbox.nav<br />
ghs_gg_office.cache</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Steam Games 10-50% Off</title>
		<link>http://video-games.elliottback.com/steam-games-10-50-off/</link>
		<comments>http://video-games.elliottback.com/steam-games-10-50-off/#comments</comments>
		<pubDate>Thu, 27 Dec 2007 20:13:28 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Bargains]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Holidays]]></category>
		<category><![CDATA[Promotions]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/12/27/steam-games-10-50-off/</guid>
		<description><![CDATA[According to this post on SteamPowered, they&#8217;re having a holiday sale with big savings!  The Eidos holiday pack is 10% off, ET: Quake Wars is 25% off, COD4 10% off, the Orange Box 25% off, and Red Orchestra 50% off!

All games are on sale, according to the official announcement:
The first-ever Steam storewide sale is [...]]]></description>
			<content:encoded><![CDATA[<p>According to <a href="http://steampowered.com/v/index.php?area=news&#038;id=1382&#038;cc=US">this post</a> on SteamPowered, they&#8217;re having a holiday sale with big savings!  The Eidos holiday pack is 10% off, ET: Quake Wars is 25% off, COD4 10% off, the Orange Box 25% off, and Red Orchestra 50% off!</p>
<p><img id="image598" src="http://video-games.elliottback.com/wp-content/uploads/2007/12/steam-sale.jpg" alt="steam-sale.jpg" /></p>
<p>All games are on sale, according to the official announcement:</p>
<blockquote><p>The first-ever Steam storewide sale is happening now! Save 10-50% on every game in every genre from every developer and publisher on Steam. Stock up on games you may&#8217;ve missed in 2007 or pick up a post-holiday gift for a friend or family member. The sale ends January 1st!</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>X2 and X3 hit Steam</title>
		<link>http://video-games.elliottback.com/x2-and-x3-hit-steam/</link>
		<comments>http://video-games.elliottback.com/x2-and-x3-hit-steam/#comments</comments>
		<pubDate>Sun, 06 Aug 2006 15:58:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Promotions]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/08/06/x2-and-x3-hit-steam/</guid>
		<description><![CDATA[ 
Egosoft, producer of both the X2 and the X3 space simulators, will now be selling both products on Valve&#8217;s Steam for $29.95 a pop.  From the Egosoft email newsletter:
In order to bring both X²: The Threat and X³: Reunion to the widest
possible audience, there is now a new way to buy them that means you
don’t [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image356" title="x3.jpg" alt="x3.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/08/x3.jpg" /> </p>
<p>Egosoft, producer of both the X2 and the X3 space simulators, will now be selling both products on Valve&#8217;s Steam for $29.95 a pop.  From the Egosoft email newsletter:</p>
<blockquote><p><em>In order to bring both X²: The Threat and X³: Reunion to the widest<br />
possible audience, there is now a new way to buy them that means you<br />
don’t even have to leave your seat. Just head over to Steam where you<br />
can purchase both games for download directly to your PC. No more<br />
disks and an excellent price.</em><em><br />
Since the Steam version does not include a registration code, access<br />
restrictions on forums and downloads relating to X³: Reunion have been<br />
lifted.</em></p></blockquote>
<p>This is great news for lovers of space sims.  <a href="http://storefront.steampowered.com/v2/index.php?area=game&#038;AppId=2810">Available now</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Portal Trailer Available Via Steam</title>
		<link>http://video-games.elliottback.com/portal-trailer-available-via-steam/</link>
		<comments>http://video-games.elliottback.com/portal-trailer-available-via-steam/#comments</comments>
		<pubDate>Wed, 19 Jul 2006 19:52:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/07/19/portal-trailer-available-via-steam/</guid>
		<description><![CDATA[
Valve claims that their new single-player FPS, Portal, &#8220;changes how players approach, manipulate, and surmise the possibilities of any given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.&#8221;  Sounds to me like a rehashing of yesterday&#8217;s ideas&#8230; but that&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image278" title="hl2.jpg" height="253" alt="hl2.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/hl2.jpg" width="450" /></p>
<p>Valve claims that their new single-player FPS, Portal, &#8220;changes how players approach, manipulate, and surmise the possibilities of any given environment in a manner similar to how the Gravity Gun changed our approach to how an object may be leveraged in any given situation.&#8221;  Sounds to me like a rehashing of yesterday&#8217;s ideas&#8230; but that&#8217;s just me.  You can view the Portal trailer <a href="http://storefront.steampowered.com/v2/index.php?area=game&#038;AppId=922&#038;">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dark Messiah Trailers</title>
		<link>http://video-games.elliottback.com/dark-messiah-trailers/</link>
		<comments>http://video-games.elliottback.com/dark-messiah-trailers/#comments</comments>
		<pubDate>Tue, 11 Jul 2006 14:16:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Official]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/07/11/dark-messiah-trailers/</guid>
		<description><![CDATA[ 
Arkane Studios, the developer of Arx Fatalis, has been working on a new game recently, a game that is steeped in the fanciful tradition of Might &#038; Magic, a game that is called Dark Messiah.  To make such a game, they used Valve&#8217;s Source engine, thus rendering the absurd not only plausible, but also compelling.  [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image320" title="DM.jpg" alt="DM.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/07/DM.jpg" /> </p>
<p>Arkane Studios, the developer of Arx Fatalis, has been working on a new game recently, a game that is steeped in the fanciful tradition of Might &#038; Magic, a game that is called Dark Messiah.  To make such a game, they used Valve&#8217;s Source engine, thus rendering the absurd not only plausible, but also compelling.  Please note that this also means that Steam is required to play DM.  At the E3 convention of &#8216;05, &#8220;G4TV awarded Dark Messiah their Best PC Game for E3 2006.  In addition, G4 also nominated Dark Messiah for Best Overall Game.&#8221;  You can view the video <a href="http://www.g4tv.com/e32006/index.html">here</a>.  Three trailers, Assassin, Warrior, and Wizard, exist, but they all require Steam installed to view.  Go here to access the <a href="http://www.steampowered.com/index.php?area=news&#038;id=682">trailers</a>.</p>
<p>The main features and characteristics of DM: Wizard are:</p>
<ul>
<li><span class="gras blue">Cutting-edge technology: </span>the power of the enhanced version of the Source TM engine from Valve, makes it possible to create extraordinary special effects and environments. Discover an innovative first-person view, while handling the entire body of the character, its realistic animation and impeccable physique, which makes this game the leading <em>heroic-fantasy </em>game with a complete first-person combat system.</li>
<li><span class="gras blue">Never-ending action: </span>fight the forces of Evil in 12 huge levels, with the help of over 40 different weapons and dozens of devastating spells. Engage in hand-to-hand combat with swords, bows, staffs and other daggers, or summon magic to combat the legions of darkness and sneak in the shadows to attack by surprise wicked creatures. Hardcore action, where your future depends solely on your combat skills.</li>
<li><span class="gras blue">The dark side of the Might &#038; Magic® universe:</span> explore the secluded region of Ashan, where fearless orcs, wild goblins, dreadful undeads, elusive trolls, gigantic dragons and many other creatures stunning in both size and depravity. This is a new and darker than ever side of the legendary universe of Might and Magic®, where the forces of evil are stronger and more cunning than ever.</li>
<li><span class="gras blue">A rich and deep <em>heroic-fantasy </em>storyline: </span>to prevent the prophecy of the Dark Messiah from coming true young Sareth was trained by a powerful magician, who taught him the art of magic and war. But some unexpected revelations about his past could change the course of events and reveal an unexpected destiny for our hero.</li>
<li><span class="gras blue">Subtle touch of RPG:</span> by gaining experience through combats, the player will unlock new powers or equipment to improve his general performance (health, speed, resistance, injuries, etc.) and to broaden his possibilities during combat: perform awesome combos or deadly attacks, summon new spells.</li>
<li><span class="gras blue">A revolutionary and fascinating multiplayer mode: </span>join the humans or the undead and choose from four categories of characters. Participate in combats involving up to 32 players, in various game modes, from <em>deathmatch</em> to the revolutionary &#8220;Evolution&#8221; mode, which enables the player to accumulate experience and gather new equipment across dynamic online campaigns.</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Day Of Defeat: Source Free This Weekend!</title>
		<link>http://video-games.elliottback.com/day-of-defeat-source-free-weekend-on-now/</link>
		<comments>http://video-games.elliottback.com/day-of-defeat-source-free-weekend-on-now/#comments</comments>
		<pubDate>Mon, 10 Jul 2006 01:45:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Promotions]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/07/09/day-of-defeat-source-free-weekend-on-now/</guid>
		<description><![CDATA[ 
This weekend is the second DoD: Source free trial weekend that Valve has sanctioned.  The free trial period for Day of Defeat: Source features all the new content added for summer, &#8220;including the new gameplay type (Detonation), new missions (Jagd, Colmar) and gameplay and technology enhancements&#8221;.  If you have Steam already, then follow this link [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image317" title="DoD Free.JPG" height="183" alt="DoD Free.JPG" src="http://video-games.elliottback.com/wp-content/uploads/2006/07/DoD%20Free.JPG" width="450" /> </p>
<p>This weekend is the second DoD: Source free trial weekend that Valve has sanctioned.  The free trial period for Day of Defeat: Source features all the new content added for summer, &#8220;including the new gameplay type (Detonation), new missions (Jagd, Colmar) and gameplay and technology enhancements&#8221;.  If you have Steam already, then follow <a href="steam://run/300">this link</a> to take advantage of the free trial; there are no strings attached.  If you are Steam-less, then <a href="http://www.steampowered.com/index.php?area=getsteamnow">go here to download Steam</a> so you can give DoD: Source a spin at no cost to you!  Please note that if you have a Steam account, you can also view loads of promotional media, including some DoD sketches and trailers, <a href="http://storefront.steampowered.com/v2/index.php?area=media&#038;">here</a>.  If you are new to the whole Half Life franchise, this is definately the time to give it a spin!</p>
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