Video Games: PC, PSP, PS3, xBox, and Wii Gaming News

Fable 2 Cheat Codes

Posted in Cheats, Hacks, RPG, Secrets, Xbox, Xbox 360 by Elliott Back on October 21st, 2008.

Fable 2 just came out for the xBox 360, but there are already great sources of Cheats, Secrets, Exploits, and hacks out there. You just have to know where to look, and that’s something we do best!

Check out Gamespot’s Fable II Hints & Cheats guide, it includes:

  • A list of unlockable achievments

There’s also IGN’s Fable II Game Profile, which is currently empty:

  • A review of the game

If you know of any Fable 2 cheats, leave a comment or a link below and we’ll update this post to keep track of the latest ones!

Fallout 3 Available October 28

Posted in Bethesda, Consoles, Official, Online, PC Games, PS3, RPG, Xbox 360 by ubersoldat on August 20th, 2008.

fallout-3-poster-490px.jpg

Bethesda announced today that its ”Winner of E3 2008’s ‘Best of Show‘” will be released to eager fans in North America on October 28, and to European fans a mere 3 days later.  10 years ago Fallout 2 riveted RPG enthusiasts with its balanced yet open-ended adventure set in a post-nuclear wasteland.

Bethesda assures us in no uncertain terms that Fallout 3 will maintain the vision of the previous Fallout games while delivering even more freedom of choice, but plot-wise is “[a] different story unto itself and isn’t directly connected to any of the other storylines.”  This has allowed Bethesda enough creative license to reinvent the details for Fallout 3, in what will undoubtedly be the biggest single-player RPG hit of 2008.
fallout3.jpg

The full press release is as follows:

August 20, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, will be available on store shelves and online in North America on October 28, 2008 and in Europe on October 31, 2008. Developed at Bethesda Game Studios – creators of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion® – Fallout 3 is slated for release on the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.

“We are very excited to let gamers get their hands on Fallout 3, the latest chapter in this beloved and highly acclaimed franchise,” said Vlatko Andonov, president of Bethesda Softworks. “To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year.”

Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Hailed as one of the most anticipated games for 2008, Fallout 3 has already won numerous awards including Best of Show from the official Game Critics Awards at E3 2008, a selection voted on by an independent group of journalists from 36 leading North American media outlets that cover the videogame industry.
Fallout® 3 has not yet been rated by the ESRB.

Grand List of Console Role Playing Game Clichés

Posted in Classics, Exclusive, Humor, List, Official, RPG by ubersoldat on January 8th, 2007.

crpg.jpg 

Project Apollo has had this list up for a while, but I’m mentioning it because it hasn’t had as much exposure as it should!  The magnanimous list I’m referring to is none other than The Grand List Of Console Role Playing Game Clichés, which sports many laughter-inducing clichés for those familiar with console RPGs.  Here are 12 of my favorites:

3. Thinking With The Wrong Head (Hiro Rule)
No matter what she’s accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago.

7. Some Call Me… Tim?
Good guys will only have first names, and bad guys will only have last names. Any bad guy who only has a first name will become a good guy at some point in the game. Good guys’ last names may be mentioned in the manual but they will never be referred to in the story.

10. Luddite Rule (or, George Lucas Rule)
Speaking of which, technology is inherently evil and is the exclusive province of the Bad Guys. They’re the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.)

24. Capitalism Is A Harsh Mistress
Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what.

27. Nostradamus Rule
All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.

76. Magical Inequality Theorem
In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can be killed with a few normal attacks, making fancy attacks unneccessary, b) all bosses and other stronger-than-average monsters are immune to those effects so there’s no point in using them for long fights where they’d actually come in handy, and c) the spells usually don’t work anyway.

77. Magical Inequality Corollary
When the enemy uses Petrify, Silence, Instant Death, et cetera spells on you, they will be effective 100% of the time.

87. Supply and Demand Axiom
Killing a powerful enemy will usually yield an item or weapon that would’ve been extremely useful if you had gotten it before killing that enemy.

115. Law of Scientific Gratification
If the hero needs a new invention to progress, he will find out that somewhere in the world someone has spent his or her entire life perfecting this invention, and usually just needs one more key item located in a monster-infested dungeon before it is completed.

143. Falling Rule
An RPG character can fall any distance onto anything without suffering anything worse than brief unconsciousness. In fact, falling a huge distance is an excellent cure for otherwise fatal wounds — anyone who you see shot, stabbed, or mangled and then tossed off a cliff is guaranteed to return later in the game with barely a scratch.

172. Golden Chocobo Principle
There will be at least one supremely ultimate improvement for your weapon or some way to make your trusted steed capable of going anywhere and doing anything, requiring hours and hours of hard work to acquire. Once you do achieve this, you will use it once, and it will be completely useless for the rest of the game.

173. Golden Chocobo Corollary
The magic formula for acquiring this supreme upgrade will be only vaguely alluded to in the game itself. Ideally, you’re supposed to shell out $19.95 for the strategy guide instead.

 Be sure to check out the complete list of 192 hilarious console RPG clichés at Project Apollo.