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	<title>Video Games &#187; Research</title>
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		<title>University of Rochester Gaming Studies</title>
		<link>http://video-games.elliottback.com/university-of-rochester-gaming-studies/</link>
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		<pubDate>Wed, 07 Feb 2007 01:47:51 +0000</pubDate>
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				<category><![CDATA[Official]]></category>
		<category><![CDATA[Research]]></category>

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		<description><![CDATA[ 
Researchers at the University of Rochester in Rochester, NY have released findings from their studies on video-games recently, making some interesting conclusions.  First of all, they surveyed 1,000 gamers, and found that the &#8220;real reason games are so widely played is because achievement, explorative freedom, and connection with others (be it human or in-game characters) [...]]]></description>
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<p>Researchers at the University of Rochester in Rochester, NY have released findings from their studies on video-games recently, making some interesting conclusions.  First of all, they surveyed 1,000 gamers, and found that the &#8220;real reason games are so widely played is because achievement, explorative freedom, and connection with others (be it human or in-game characters) trump the &#8220;shallow sense of fun&#8221; which the study believes doesn&#8217;t keep players as interested.&#8221;  From the <a href="http://www.physorg.com/news86358590.html">source</a>: &#8220;&#8216;It&#8217;s our contention that the psychological &#8216;pull&#8217; of games is largely due to their capacity to engender feelings of autonomy, competence, and relatedness,&#8221; and playing video-games not only induces a positive motivation to play more games, but also &#8220;can be experienced as enhancing psychological wellness, at least short-term.&#8221;</p>
<p>A second study held at the University of Rochester found that playing action video-games actually improved visual processing by 20%.  They had one group of students play <em>Unreal Tournament</em>, and a second group play <em>Tetris</em>, which was chosen for its &#8220;motor complexity but visual simplicity.&#8221;  &#8220;After regular training with the respective games, the <em>UT</em> players more easily identified the orientation of a letter &#8216;T&#8217; among a jumble of other shapes in a crowding test. The <em>Tetris</em> group&#8217;s responses didn&#8217;t change.  The study suggests that action games alter the way our minds process information even after playing; the researchers think that games could help combat certain visual disorders.&#8221;</p>
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