World of Warcraft Client Patch v1.12.0
A lot of things have been a changin’ around the WoW universe. Patch 1.12.0 revolutionizes virtually every class in World of Warcraft. The changelog is as follows:
Drums of War Cross-Realm Battlegrounds
- For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
World PvP
- The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
General
- Threat Reduction Effects
- This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
- Haste and Slow effects
- Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.
- The deserter debuff will now continue to expire even while you are offline.
- Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill.
Druids
- Barkskin: The tooltip has been changed to 25% due to the haste effect change.
- Cat Form: This form now has an innate threat reduction component.
- Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency ones.
- Fixed a bug where the incorrect sound was being played by the Claw attack.
Hunters
- Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
- Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
- Growl now correctly initiates combat when used by a pet in passive mode.
- The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
- If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
- Son of Hakkar - Red
- Frenzied Bloodseeker Bat - Brown
- Deep Stinger - Red
- Dark Screecher - Gray
- Cave Creeper - Brown
- Bloodaxe Worg - Black
- Scarshield Worg -Brown
Mages
- Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat log when using Combustion.
- Winter’s Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
Paladins
- Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
Priests
- Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
- Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
Rogues
- Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
- Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter’s Mark and Mind Vision).
- Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
- All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability wasn’t playing an animation.
- Lethargy Root has been removed from poison vendors and is now a gray item.
- Reduced the number of messages in the combat log when using the Vanish ability.
- Fixed a bug that made Combo Points disappear from your target when using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
- Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
- Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
- Rupture: Rupture now increases in potency with greater attack power.
- Sap: Enemy rogues will now always lose stealth when you Sap them.
Shaman
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
Warlocks
- Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
- Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
- Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
- Health Funnel: This spell will now work correctly on low-level enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
- A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
- Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Improved Shadow Bolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
Warriors
- Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
Items
- +30 Spell Damage Enchantment: Fixed a bug with this enchantment which was preventing it from benefiting healing spells.
- Blade of Eternal Darkness: The triggered effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage.
- Blazefury Medallion: The triggered effect from this item will no longer break Gouge.
- Bonescythe Armor: The Eviscerate bonus will no longer trigger when your Eviscerate does not hit your target.
- Darkmoon Card- Twisting Nether: The dialog for this resurrection will now always reappear after the Spirit of Redemption effect has completed.
- Earthfury Set: The mana refund effect can now only occur once per Healing Wave spell cast.
- Earthshatter Set: The Lightning Shield bonus will now be removed if you lose the set bonus.
- Eye of the Dead: Holy Shock now interacts properly with this item.
- Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann’s Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper’s Aim.
- Talisman of Ascendance: This item will no longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled.
- Talisman of Ascendance: Holy Shock heals will now trigger the effect from this trinket.
- Zandalarian Hero Charm: Item tooltip corrected to match the effect tooltip.
- The Items that summon mounts have been changed in their color/quality. Items that summon normal mounts are now blue(superior)items and items that summon swift mounts are now purple(epic) items.
- Fixed a bug that allowed you to use items which restored health or mana while you were already full health or mana.
- Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended.
- Wrath of Cenarius: This item will now trigger from Arcane Missiles.
- Clarified the tooltips for the Stormshroud armor and Kalimdor’s Revenge to explain that they deal Nature damage.
- Fixed a bug that caused the Blooddrenched Mask to hide a character’s hair.
- Warbear leather now stacks to 20.
- Thunderfury, Blessed Blade of the Windseeker may now be equipped in either hand.
- Argent Shoulders no longer require a righteous orb to make.
- The cooldown timer on transforming Anathema and Benediction may no longer be circumvented by zoning or logging out.
Professions
- Engineering: The damage from sapper charges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is.
- Engineering: Explosive sheep do fire damage instead of physical damage.
- Goblin Land Mines and Compact Harvest Reapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once.
Raids and Dungeons
- Uldaman
- Reduced the number of Shadowforge Ambushers that attack after looting the quest chest.
- Shadowforge Ambushers are no longer elite.
- The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes).
- Zul’Farrak
- The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours.
- Reduced the damage dealt by the Sul’lithuz Abomination and Sul’lithuz Sandcrawler.
- Zul’Farrak Dead Heroes are no longer elites.
- Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal.
- Antu’sul’s Sul’lithuz Broodlings now only hatch 4 at a time and are significantly weaker.
- Witch Doctor Zum’rah will no longer call as many Zul’Farrak Zombies to his aid when aggroed.
- Weegli Blastfuse now has slightly more hit points.
- Antu’sul’s Warden no longer attempts to knock adventurers into Antu’sul’s lair.
- Sandfury Cretins who engage the party during the pyramid event are no longer able to cast Shadow Bolt.
- Maraudon
- Noxxious Scions will no longer spawn when you cleanse Celebrian Vines.
- Ruins of Ahn’Qiraj
- Lieutenant General Andronov’s Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death.
- Hive’Zara Hatchlings can now swim.
- Egg Explosion will no longer burn charges from spells such as Lightning Shield.
- It should no longer be possible for Emperor Vek’lor and Vek’nilash to Unbalancing Strike or Arcane Burst immediately after a teleport.
User Interface
- V key functionality has been improved in several ways.
- V key now shows summoned monsters (such as the gargoyles in Stratholme.)
- V key now shows both monsters and player enemies.
- V now shows enemies only (no longer shows friendly targets.)
- Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.)
- Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.)
- New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen.
- There is now an option to turn on the display of your own name above your head. You can find the option in the interface options screen.
- The Need Before Greed and Group Loot countdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item.
- Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen.
- The options screen has be redone and expanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being.
- There is now a confirmation dialogue when you attempt to disband your guild.
- When you destroy a superior quality (blue) or better item, you will get a dialogue that has you confirm deletion of that item.
- Raid Pullout frames are now created on demand and will not take up any memory if you are not using them.
- The player inspect range has been increased to 10 yards.
- New API Functions
- Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage(”prefix”, “message”, “PARTY”|”RAID”|”GUILD”|”BATTLEGROUND”). When players receive these messages, a new event “CHAT_MSG_ADDON” is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of “prefix” and “message” must be less than or equal to 254 bytes.
- Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid().
- We added “Auto Self Cast” as an option that if checked makes all friendly target spells automatically cast on self if you don’t have another valid target selected when you cast it. (You can be fighting an enemy and stun them and use a bandage and it knows automatically that you meant to use it on yourself, even though you don’t have yourself targeted).
Bug Fixes
- Flasks and player buffs should now be behaving according to the priority system. This means flasks should no longer be the first buff erased when a player exceeds the current 32 buff limit. The general buff priority philosophy is: Flasks, Stances and Shapeshifts > All other Buffs.
- Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion.
- Fixed a bug that was causing Ice Block to trigger a 5 minute cooldown on the Gnomish Cloaking Device.
- Summon Dreadsteed no longer briefly puts you into combat.
- Chain-targeted abilities cast by creatures no longer hit stealthed or invisible players.
- Will of the Forsaken is no longer gray on the action bar while you are charmed.
- Fixed a bug where large amounts of damage could go negative.
- Non-combat pets are no longer affected by environmental damage.
- The dressing room window will remain open and functional while zoning.
- Fixed a bug allowing linked combat groups to be split when pathing fails.
- Soul Link will persist across instance boundaries.
- Item bonuses, buffs, and enchants will no longer be lost when swapping an equipped item with another equipped item.
- Stats will no longer fluctuate when putting points into stat improving talents.
- Devouring Plague will continue to heal the caster after the target is Mind Controlled.
- Using /assist on a Mind Controlled target works properly now.
- Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
- Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
- If a Hunter is unflagged for PvP, an enemy faction rogue won’t be able to disarm his trap.
- Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked.
- Text with a scroll bar should no longer get clipped while in windowed mode.
- Heals from spells such as Frenzied Regeneration will no longer close the loot window.
- Casting a spell while a loot window containing a disenchantment is open will autoloot the item.
- Pet spells can now be toggled in the pet spell book.
- Grand Widow Faerlina’s Rain of Fire no longer damages players outside the area of effect.
- Players can no longer drop from combat by repeatedly placing their pet into passive mode.
World Environment
- Cities
- Neutral guards are now able to see through the rogue Vanish ability.
- Silithus
- Tortured Druids and Sentinels will now call only one Hive’Ashi drone on death.
Mac
- Added support for controlling iTunes from within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down.
Footman Frenzy version 4.2
Footman Frenzy, for the unenlightened, is a chaotic WC3: Frozen Throne custom game where 4 teams of up to 3 people clash their steadily-reproductive forces in the center (usually) of the map. The center is neutral, but the four corners hold the four different teams, and it is only a matter of time before one team gains the upper hand and destroys another team. Gold is “mined” by killing enemy (or neutral, as the case is in the beginning of the game) units, and it is spent on upgrades for both the type of unit possible, and the armor/attack stats of whatever unit you currently are producing. To win, you must simply destroy the other teams’ barracks, which produce their units. The only initial advantages you can get early on in the game are by picking a good hero, or by killing the neutral creeps in the other corners of the map for some fast gold.
Nohunters advises thus:
The possibilities of Frenzy are endless. Should you put all your money into hero items and hope for the best? Upgrade your tier immediately and gain money for a late hero? Go pure Creeps? Pure towers? In your first game, you might want to stick with the basics — get a known hero and play conservatively. Upgrade your army through the tiers and spend money equally on Weapons, Armor, and a race-specific upgrade like Improved Range. If you’re an experienced player with a new ally, let him experiment and feed him any spare change you might have. It’s always more effective for the experienced one to support the new player, than vice versa.
The team that coordinates has a much greater chance of success than the team where everyone tries to be the winner. Because you can trade resources like a real game, it’s often useful to pool your money with other teammates so one teammate can get to Tier Four. Some players divide into offense and defense, with one in charge of towers and base defense, and the other two providing money for upgrades. Another common team strategy is having fewer heroes on a team, while the other teammates upgrade their army (the heroes level slightly faster). A very balanced way of playing is to have one player upgrade tiers immediately, one player get an Area of Effect hero like the Archmage, and one player get a hero killer like CattleBruiser.
Unlike DotA, the updates for FF are seperated by at least a month of time, and often longer. The latest patch (as of Feb. 6, 2006) is patch v.4.2, and the balance changes are as follows:
Balance Changes in 4.2
• All copies of Unholy Aura now have the same stats.
• Jaood and the Panda’s Drunken Haze has been weakened.
• Death Coil’s mana cost increases with each level.
• Paladin’s Devotion Aura improved.
• Edge’s Banish is now very similar to that of the Bloodmage.
• Level 6 Serpent Wards no longer do Normal damage. The number of wards summoned has been reduced at high levels.• The spawn rates of several army units have been adjusted for balance. Grunts, Ghouls, Knights, and Taurens spawn slightly slower. Militia and abominations, slightly faster.
• The Orc Racial Upgrade has a smaller base amount and a smaller increment per level.
• Fiends attack faster.
• Grunts’ attack speed and damage slightly weakened.
• The collision size of the Abomination has been slightly reduced.
• Spellbreakers have an increased range.
• Wand of Negation’s area of effect decreased.
Bug Fixes in 4.2
• A variety of tooltips were fixed.
• Fixed a bug where the Strongest Man Ever would die before casting Call of the Gods.
• Fixed a bug where one level of the Priestess’ Mana Scout was weaker than a lower level.
• Addressed a few exploitable issues with the experience cap system.
You can download the current map HERE. As always, I’ll keep you posted on updates, tweaks, and patches.
World of Warcraft Client Patch 1.11.0 w/ Download
The latest mandatory patch for WoW auto-updated for me today. Blizzard has done a great job with its tweaks and additions this time. Take, for example, the Rogue class. Before this patch, rogues had to activate their “detect traps” skill to detect traps, and even then it only lasted a few minutes! It truly is absurd to imagine a rogue who is incapable at times to detect traps! I scoff at the very notion! Now, however, detect traps has become a passive skill, just like in most D&D games.
Some of you are no doubt having trouble downloading this patch (WoW patch 1.11). If you can’t get it with Blizzard’s client, and you don’t want to have to pay FilePlanet a blanket subscription fee to obtain it, then you’ve come to the right place. Here at ElliottBack.com, we believe in the spirit of the law (or in this case, the spirit of the terms of service). We believe that this is a patch that you need to have, and that to charge you for it would be exploitation–pure and simple. We believe that we are doing both you and Blizzard a service by hosting this patch on our dedicated server and making it publically available for free download. Get it here, get it now, get it fast!
Also, the full changelog of this patch is viewable in this post.
Please note that connections are limited to 10 at a time, at which point each file should be able to download in less than two hours. The patch is 450mb.
World of Warcraft Client Patch 1.11.0 Changelog
Here is the entire changelog for the WoW client patch 1.11.0 from the official site. You can also download the 1.11 patch from our dedicated server.
World of Warcraft Client Patch
(Disclaimer: These patch notes are for the Public Test Realm and the content of the patch is subject to change.) These patch notes are for the Public Test Realm and the content of the patch is subject to change.) World of Warcraft Client Patch 1.11.0
Shadow of the Necropolis
- Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault. The Scourge marches again…
Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.
General
- The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
- After a disconnect from the server, it is now possible to log back in immediately, instead of receiving the message, “A character with that name already exists.”
- Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.
- Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.
- Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.
- Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)
- Optimization code known as “M2Faster” is now enabled by default. M2Faster can improve performance in crowded scenes when “Vertex Animation Shaders” is turned on.
Battlegrounds
- Alterac Valley
- Most of the NPC guard units have been removed.
- Players now drop more quest items.
- Creatures that remain in Alterac Valley have had their hit points reduced.
- The buff that is periodically cast by each faction’s Captain has been changed to a flat 20% hit point buff.
- Upgrading troops through armor scrap turn-ins will also now result in your team’s General enabling a periodic buff to your melee and spell damage.
- This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.
Druids
- Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
- Nature’s Grace: You will no longer consume this effect when casting a spell which was made instant by Nature’s Swiftness.
- Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.
- Enrage: Tooltip edited to clarify functionality.
Hunters
- Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).
- Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.
Mages
- Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Winter’s Chill - Changed to increase crit chance by 1% per stack, but stacks up to 10 times.
- Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
- Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
- Fire Ruby now has a sell value and can be disenchanted.
Paladins
- Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after a healing spell and “retroactively” make it a critical hit.
- Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.
Priests
- Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
- Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm’s Unstable Power aura.
- Spirit of Redemption: This spell has a number of fixes: Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.
Rogues
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your target.
- Slice and Dice: This ability will no longer play its sound effect twice.
- Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
Warlocks
- Shadow Ward now has a new rank (Rank 5) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.
- Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.
- Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by this spell.
- Improved Shadowbolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.
- Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim’s death.
- Soul Link: If your pet is banished, it will now break the Soul Link. In addition, Soul Link’s tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.
Shaman
- Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- Searing Totem - Mana cost reduced.
- Disease Cleansing Totem - Duration increased.
- Fire Resistance Totem - Duration increased.
- Flametongue Totem - Duration increased.
- Frost Resistance Totem - Duration increased.
- Grace of Air Totem - Duration of ranks 1 and 2 increased.
- Nature Resistance Totem - Duration increased.
- Poison Cleansing Totem - Duration increased.
- Stoneskin Totem - Duration increased.
- Strength of Earth Totem - Duration of ranks 1 through 4 increased.
- Tremor Totem - Duration increased.
- Windfury Totem - Duration increased.
- Windwall Totem - Duration increased.
- Mana Spring Totem - Mana cost reduced.
- Healing Stream Totem - Mana cost reduced.
- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
- Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. In addition, a new rank is available (Rank 6) from Upper Blackrock Spire.
- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.
- Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs reduced.
- Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.
- Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman’s spell damage.
- Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.
- Healing Wave Totem: This totem now receives increased damage from effects that increase the Shaman’s healing.
- Lightning Bolt: Mana cost reduced approximately 17%.
- Magma Totem: This totem now receives increased damage from effects that increase the Shaman’s spell damage.
- Searing Totem: This totem now receives increased damage from effects that increase the Shaman’s spell damage.
Warriors
- Improved Revenge - Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health
- Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.
- Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
- Retaliation - This ability will now function correctly at full melee range.
- Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout.
- Shield Slam: This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
- Flurry - The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. And ranks 1 through 4 of this talent will now activate correctly again. Your haste will now last only the intended next 3 swings.
Items
- Key rings have been added to the game.
- Level 1-39 = 4 slots
- Level 40-49 = 8 slots
- Level 50-60 = 12 slots
- Stack sizes have been updated:
Stacks of 20- Leather (Light, Medium, etc.)
- Cured Hides (Light, Medium, etc.)
- Shards (Small Brilliant, etc.)
- Enchanting Dusts (Strange, Illusion, etc.)
- Flash Powder
- Rogue Poisons (Instant, Crippling, etc.)
- Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
Stacks of 10
- Hides (Light, Medium, etc.)
- We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.
- Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
- Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
- Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon’s Breath, Whipper Root Tuber and Target Dummy.
- Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item’s self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.
- We have re-evauluated the class specific quest rewards for both Zul’Gurub and Ahn’Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.
- All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.
- The Gnomish Mind Control Cap may now only be used on targets that are not in combat.
- An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
- The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.
Professions
- Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.
- Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation.
- Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation.
- The two-handed agility Enchanting recipe now provides a green glow on those weapons.
- When a paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield.
- Tranquil Mechanical Yetis are no longer unique.
Quests
- Light’s Hope Chapel has been revamped and is now a fully functional quest hub.
- A new mailbox has been added.
- The chapel is now flagged as an inn.
- A guard system is in place.
- New vendors have been added.
- Dozens of new quests have been added to Light’s Hope.
- New quests available in Zul’Gurub and Light’s Hope Chapel for head and leg resistance enchantments.
- Several new tradeskill quests have been added to assist players in obtaining frost resistance armor and items.
- A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!
Raids and Dungeons
- Zul’Gurub
- Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or Coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.
- Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul’Gurub. Speak with Zanza the Restless for more information.
- The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably.
- Zandalarian Armor Replacement - Because of the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted.
- After careful consideration we have decided to add an additional loot table to the High Priests of Zul’Gurub. Players should now see two items in addition to the tokens when slaying these bosses.
- Ruins of Ahn’Qiraj
- Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter.
- Ruins of Ahn’Qiraj Class Set Reward Replacement - Because of the changes made to the rewards from the Ruins of Ahn’Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.
User Interface
- Text that a raid leader sends to chat will now be displayed in a different color and will have the [Raid Leader] label.
- There is now a new raid warning chat channel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called raid warning and text can be sent to it with “/rw”
- Raid leaders now have a Ready Check button on their raid interface. This can also be sent with /readycheck from the chat line. A ready check sends an “Are you ready?” Yes/No dialogue to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond.
- Players now have a Raid Info button on their raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window.
- Players in a party may now select an option that allows them to reset an instance.
- You only get the reset instance option if you are a party leader.
- The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance.
- The UI option is a right-click option off of your own portrait (like party loot options).
- You get a warning dialogue when you select this option asking if you really want to reset all instances.
- If you select reset all instances, all non-raid instances will be reset to their starting condition.
World Environment
- New flight paths can be found at Ratchet and Marshall’s Refuge, Un’Goro Crater.
- Flight paths added between:
- Morgan’s Vigil - Lakeshire
- Revantusk Village - Light’s Hope Chapel
- Aerie Peak - Chillwind Point
- Stonetalon Peak - Nijel’s Point
- Cenarion Hold - Feathermoon Stronghold
- Cenarion Hold - Camp Mojache
- Cenarion Hold - Un’Goro Crater
- Gadgetzan - Un’Goro Crater
- Crossroads - Ratchet
- Theramore - Ratchet
- Ratchet - Talendris Point
- Moonglade - Talonbranch
- Splintertree - Valormok
- Hammerfall - Revantusk Village
- Camp Mojache - Freewind Post
Macs
- “Maximized Windowed Mode” on a multiple display setup now leaves extra displays available for desktop use.
- In windowed mode, the window position and size is now saved on exit.
- Command-clicking the zoom button in windowed mode will now toggle amongst a few standard sizes.
- The desktop is no longer displayed when switching between full-screen resolutions.
- Cinematic support on 10.4.x systems has been revised to use CoreVideo for playback.
- Fixed a bug that could disrupt window sizes of other apps and desktop icons when switching in and out of fullscreen mode.
- Keyboard event processing has been improved and is less likely to drop keystrokes.
- The config.wtf variable “screenshotFormat” allows the user to choose “png”, “jpeg”, or “tga” (Targa) format for screen shots.
- Fixed an issue in WoW where pasting in multi-line text from the clipboard would result in one long line of text in the text view.
- Fixed an issue where international characters were not being copied and pasted correctly in some situations.
- Conditional support for future OpenGL performance enhancements in OS X.
Official Oblivion Patch for Xbox 360, PC Versions

1up reports that Bethesda will be releasing Oblivion’s first official patch for both the PC and the Xbox 360 versions of the game. Joystiq elaborates, stating that “PC users will get the patch via normal outlets, while Xbox 360 owners will get their patch via Xbox Live and other, unspecficied means (chief of PR Peter Hines mentioned looking into bundling the update with the Official Xbox Magazine).” This is the sure-fire way to remedy the many minor (and a few major) glitches with Oblivion.
