Free Song Download at Buy
Buy.com is currently offering free music, one song download, but you have to use Internet Explorer to get it. Get the Buy.com coupon here

Nokia N800 Specs and Screens

Nokia’s N800, the official successor to the N770, is the new internet-tablet that’s kicking some serious ass. Sporting a 4.1-inch, 800×480 pixel touch screen, a 320MHz processor, 128MB of RAM, 256MB of Flash ROM, dual SD memory card slots, 802.11b/g WiFi, a built-in camera (unspecified resolution), and Bluetooth 2.0, the Nokia N800 is a beast! The clarity and usability of this web-tablet makes it a hot buy! Check out these pictures:


List of Virtual Console Games for Wii
Here is the complete list of Virtual Console games available on the Wii to date, courtesy of MeanMachinesMag. There are currently 40 games available, divided among 5 classic consoles. Check them out:

Nintendo NES
Baseball
Donkey Kong
Donkey Kong Jr
Gradius
Ice Hockey
Mario Bros
Pinball
Soccer
Solomon’s Key
Super Mario Bros
Tennis
The Legend of Zelda
Urban Champion
Wario’s Woods

NEC PC Engine / TURBO GRAFX
Alien Crush
Bomberman ‘93
Bonk’s Adventure
Dungeon Explorer
Military Madness
Moto Roader
R-Type
Soldier Blade
Super Star Soldier
Victory Run

SEGA MEGADRIVE
Altered Beast
Columns
Dr Robotnik’s Mean Bean Machine
Ecco The Dolphin
Golden Axe
Gunstar Heroes
Ristar
Sonic the Hedgehog
Space Harrier II
Toe Jam & Earl

Nintendo SNES
Donkey Kong Country
F-Zero
Sim City
Street Fighter II: The World Warrior
Super Castlevania IV

Nintendo 64
Super Mario 64
Also, it’s important to note that all of the NES games cost 500 points, the NEC games are 600 points each, the Sega Megadrive and SNES games are 800 a piece, and the Nintendo 64 games are 1000 a pop. Also, it seems like the selection is pretty unbalance, with there being far more NEC games available than SNES or N64 games. When are we going to see some classics like Ocarina of Time, Chrono Trigger, or even Super Mario World?
A Second Take on Second Life’s Economic Situation

Tristan Louis, an application development VP for HSBC, recently made public his economic analysis of the pertinent numbers available on Second Life’s website. For those of you who don’t know, Second Life is the highly controversial MMO 3D digital world in which paying subscribers interact in ways analagous to real life. The only things truly connecting it to reality are a) subscription fees for high-tier membership plans, and b) its in-game economy, which can be exchanged for real money. Like all real currencies, the exchange rate from “Linden Dollars,” as the currency is called, to USD fluxuates.
But back to Louis’ economic survey of Second Life. By dissecting the pecuniary affairs and the raw number of users who’ve subscribed since last August, Louis arrived at a conclusion that affords us a new perspective on Second Life:
On average, the number of logins over a 60 day period seems to be about 35 to 40 percent of the total population reported. The people who log in, however, seem to spend a fair amount of money ($50-60 a week) within the Second Life economy.
GigaGamez accentuates the highlights of Louis’ findings concisely:
If accurate, this would mean that some 200,000-230,000 active Second Life users are on average currently spending more on their in-world experience than any existing online world by far. (For comparison, a World of Warcraft subscription is but $15 a month, and that’s money paid to the Blizzard/Vivendi, not user-to-user.)
To summarize Tristan Louis’ conclusions, Second Life is relatively sparse according to its amount of active users, but absolutely economically lively based on the average amount of cash trading an active user’s hands. Furthermore, even though Second Life doesn’t have an enormeous amount of active users, Louis predicts that that’s all going to change:
[I]t looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and just under 7 million. However, in the most likely case, it is probable that there will be 7.2 million users registered with 1.6 million logging in over the previous sixty days. Not too shabby.
“Not too shabby,” Tristan Louis concludes, but he also advises his readers “to go with the most conservative estimate because [his] data set is still relatively small. Even then, this type of growth mirrors some of the growth patterns we’ve seen in the early days of the commercial web and seem to support the contention that LindenLab is going to be a very strong player in the future.”
In response to Tristan Louis’ analysis of Second Life’s economic situation, Tateru Nino analyzed his analysis, ultimately judging that although many of the user-to-user transactions aren’t meaningful, there is still significant economic activity:
The way money moves in Second Life with tip jars and alternate accounts and refunds means that probably about half of the value given is double-counted. That would leave us with roughly 75% that we could count on, but let’s go the highly conservative route and say a mere 40% of that figure represents actual meaningful transactions, where there’s a net change in the distribution of funds that is in line with the stated figure. Averaging out Tristan’s weekly samples for December 2006, and then applying our own conservative 40% figure to it, we get a daily movement of L$ equal to $269,848 USD.
You can read Tristan Louis’ analysis of Second Life here, and Tateru Nino’s response here.
DotA Allstars version 6.39 and 6.39b Released!

With a lot of new tweaks in place, including listed cooldown times for all the items and abilities, a couple more heroes, and some creep-blocking issues, DotA Allstars 6.39 (not AI) and DotA 6.39b (not AI) are available for download. You can download the beta version here. DotA 6.38b with AI version 1.93 is also now available for download here. The changelog is as follows:
6.39b Changelog
===============
* Fixed a very serious Mac bug
* Shallow Grave cooldown from 300/150/75 to 300/200/100
* Fixed Lycan’s icon on scoreboard
* Fixed a bug with the last nerf to shadow word (it wasn’t actually nerfedas i said it was in the code, thx malle)
* Changed Infernal HP from 900/1400/1900 to 900/1200/1500
* Allowed swaphero to be used after the -rd draft
* If you don’t pick a hero in -rd, one will be randomed for you (for the same gold cost)Please note: If you downloaded the 6.39b that was up for an hour the other day, please make sure to delete it.
Delete any 6.39b you may have, as duplicate copies may cause you issues. Download a fresh copy from getdota.com
6.39 Changelog
===============* Listed all the cooldowns for items and abilities
* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
* Added two new Scourge heroes
* Added new functionality to replay files for leagues to more easily calculate and process game data
* Added -showdeny/-hidedeny
* Added new host commands “-weather snow”, “-weather rain” and for everyone “-weather off” (if it is turned off, it can’t be turned on again, to prevent spam and abuses)
* -ma now shows hero level next to the name
* Improved first middle Scourge tower area
* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
* Improved death text presentation
* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
* Improved some ward vision areas for the Scourge team (thx Wedge[p])
* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
* Added Snowman after Roshan (just a temp for the season)
* Added hero icons to the multiboard
* Fixed the creep blocking issues on the left Sent side
* Added an observer scoreboard display for better information when watching live games
* Improved AI on the siege units. They spawn every 7 waves now instead of every 6* Reduced Overpower and Enrage cooldowns
* Reduced Time Lapse mana cost at higher levels
* Paralyzing Casks now does a little more damage to creeps
* Upgraded ghouls now have a bigger model like the treants do when upgraded
* Alchemist movement speed from 290 to 300
* Increased Spirit Bear’s Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
* Improved AOE on Aftershock by 30
* Chaos damage now does 40% damage to fortified (down from 50%)
* You now have more time to repick (120 from 60)
* Added -disablehelp support for sprout
* Unstable Concoction now deals damage
* Added Lucifer to Aghanim’s Scepter
* Increased Troll Warlord’s movement speed by 5
* Reduced mana cost and slightly increase AOE on Shadowraze
* Lowered Warlock’s movement speed by 10
* Gnoll Assassin creep is slightly stronger and give a little more bounty as well
* Improved Lightning Storm a bit
* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
* Improved Kraken Shell leveling slightly
* Cannot use Aphotic Shield on Doomed hero anymore
* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
* Shukuchi deals more damage per level
* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
* Fixed a graphical glitch with the spawn direction of Elune’s Arrow
* Reduced Strygwyr’s Thirst HP detection from 50% to 40%
* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
* Increased Rain of Chaos cooldown
* Lowered Viper’s base damage a little
* Spin Web regeneration now improves with levels
* Lowered Neutral Taskmaster’s HP/Armor/Movespeed* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol’Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
* Fixed Decrepify tooltip
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
* Fixed a big exploit reported by UKI-TZAR
* Storm Seeker no longer draws Roshan out
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
* Fixed Mjolnir tooltip
* New animation for Bottle (thx Ro-Coco)
* Fixed last 2 towers not giving gold to team
* Necromancer now properly grows in size
* Fixed the initial delay on Luna’s Eclipse
* Fixed Clinkz’s Windwalk buff tooltip
* Cannot repick if you don’t have full hp and mana (to prevent some abuses)
* Changed Elune’s Arrow animation
* Fixed a bug with spiderlings’ poison reducing attack speed instead of movement speed (thx ZerielDRK)
* Fixed a few bugs on level 4 abilities with Witchcraft
* Fixed POTM endgame icon
* Many other countless tooltip fixes and improvements
Big thanks to all the beta testers that stayed up late with me to get this out for New Years day




