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		<title>Fallout 3 Available October 28</title>
		<link>http://video-games.elliottback.com/fallout-3-available-october-28/</link>
		<comments>http://video-games.elliottback.com/fallout-3-available-october-28/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 00:52:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Official]]></category>
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		<category><![CDATA[PS3]]></category>
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		<guid isPermaLink="false">http://video-games.elliottback.com/2008/08/20/fallout-3-available-october-28/</guid>
		<description><![CDATA[
Bethesda announced today that its &#8221;Winner of E3 2008’s &#8216;Best of Show&#8216;” will be released to eager fans in North America on October 28, and to European fans a mere 3 days later.  10 years ago Fallout 2 riveted RPG enthusiasts with its balanced yet open-ended adventure set in a post-nuclear wasteland.
Bethesda assures us in no [...]]]></description>
			<content:encoded><![CDATA[<p><img height="595" width="450" alt="fallout-3-poster-490px.jpg" id="image625" src="http://video-games.elliottback.com/wp-content/uploads/2008/08/fallout-3-poster-490px.jpg" /></p>
<p>Bethesda announced today that its &#8221;<a href="http://www.gamecriticsawards.com/winners.html">Winner of E3 2008’s &#8216;Best of Show</a>&#8216;” will be released to eager fans in North America on October 28, and to European fans a mere 3 days later.  10 years ago <em>Fallout 2</em> riveted RPG enthusiasts with its balanced yet open-ended adventure set in a post-nuclear wasteland.</p>
<p>Bethesda assures us in no uncertain terms that <em>Fallout 3</em> will maintain the vision of the previous <em>Fallout </em>games while delivering even more freedom of choice, but plot-wise is &#8220;[a] different story unto itself  and isn&#8217;t directly connected to any of the other storylines.&#8221;  This has allowed Bethesda enough creative license to reinvent the details for <em>Fallout 3</em>, in what will undoubtedly be the biggest single-player RPG hit of 2008.<br />
<img height="200" width="360" id="image624" alt="fallout3.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2008/08/fallout3.jpg" /></p>
<p>The full <a href="http://fallout.bethsoft.com/eng/home/pr-082008.php">press release</a> is as follows:</p>
<blockquote><p>August 20, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout® 3, will be available on store shelves and online in North America on October 28, 2008 and in Europe on October 31, 2008. Developed at Bethesda Game Studios – creators of the 2006 Game of the Year, The Elder Scrolls IV: Oblivion® – Fallout 3 is slated for release on the Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.</p>
<p>“We are very excited to let gamers get their hands on Fallout 3, the latest chapter in this beloved and highly acclaimed franchise,” said Vlatko Andonov, president of Bethesda Softworks. “To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year.”</p>
<p>Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.</p>
<p>Hailed as one of the most anticipated games for 2008, Fallout 3 has already won numerous awards including Best of Show from the official Game Critics Awards at E3 2008, a selection voted on by an independent group of journalists from 36 leading North American media outlets that cover the videogame industry.<br />
Fallout® 3 has not yet been rated by the ESRB.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Download DotA Allstars v6.44b Now!</title>
		<link>http://video-games.elliottback.com/download-dota-allstars-v644b-now/</link>
		<comments>http://video-games.elliottback.com/download-dota-allstars-v644b-now/#comments</comments>
		<pubDate>Thu, 21 Jun 2007 18:37:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DotA]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/06/21/download-dota-allstars-v644b-now/</guid>
		<description><![CDATA[ 
Following the release of DotA 6.44, the good folks over at dotaportal have released a newer version of DotA: version 6.44b (not AI). Of course, I guarantee that within 2 weeks there will be at least a DotA 6.45. You can download the latest version (6.44b) of DotA Allstars HERE. The changelogs of DotA 6.44 [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image250" height="338" alt="DOTA_Stars_by_Artgerm.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/DOTA_Stars_by_Artgerm.jpg" width="450" /> </p>
<p>Following the release of DotA 6.44, the good folks over at dotaportal have released a newer version of DotA: version 6.44b (not AI). Of course, I guarantee that within 2 weeks there will be at least a DotA 6.45. You can download the latest version (6.44b) of DotA Allstars <strong><font color="#78a515"><a href="http://geesu.net/mirrors/dota/DotA%20Allstars%20v6.44b.w3x">HERE</a></font></strong>. The changelogs of DotA 6.44 and 6.44b are as follows:</p>
<blockquote><p>6.44b Changelog:<br />
================<br />
* Fixed Pit of Malice tooltip<br />
* Fixed issue with Templar taking Geomancer&#8217;s spot as an Agi hero in -allagi<br />
* Fixed a bug with Storm&#8217;s Overload that made its attack counter inaccurate at higher attack speeds<br />
* Fixed the issue that caused a checksum error to appear<br />
* Killing a courier&#8217;s image no longer announces the message as if it was real<br />
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again<br />
* Clarified Plague tooltip<br />
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps<br />
* Fixed Boots of Travel working on Psionic Traps<br />
* Fixed Vacuum from working on various exploitable areas<br />
* Improved Plague visual effect<br />
* Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds<br />
* Reduced Reverse Polarity mana cost and cd per level<br />
* Lowered hp/armor on Raise Dead summons and increased bounty a little<br />
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip<br />
* Displayed the player name when a tower is denied instead of his team name<br />
* Clarified Life Break tooltip<br />
* Nerfed str gain on Dirge<br />
* Reduced Dirge model size very slightly<br />
* Fixed Electric Rave from triggering Essence Aura, CotS<br />
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer<br />
* Improved Luna base damage<br />
* Fixed some issues with Meld<br />
* Clarified Soul Rip tooltip<br />
* Inner Vitality manacost is the same at all levels now (a nerf)<br />
* Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.<br />
* Reduced the pause effect on vacuum considerably<br />
* Added visual effect to transporting units through Dark Portal<br />
* Changed the Storm soundset<br />
* Fixed misc other minor issues<br />
6.44 Changelog:<br />
================<br />
==[Heroes]==</p>
<p>* Added a new Scourge hero: Dark Seer<br />
* Added a new Scourge hero: Pit Lord<br />
* Added a new Scourge hero: Undying<br />
* Added a new Sentinel hero: Storm Spirit<br />
* Added a new Sentinel hero: Templar Assassin<br />
* Added a new Sentinel hero: Sacred Warrior (39888)<br />
* New heroes are disabled in -lm/-xl<br />
* Queen of Pain -> Reduced attack range from 600 to 550<br />
* Queen of Pain -> Rebalanced how Shadow Strike levels up<br />
* Dwarven Sniper -> Slightly increased base mana<br />
* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)<br />
* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.<br />
* Troll Warlord -> Removed Berserker Rage mana cost<br />
* Alchemist -> Increased casting range on Unstable Concoction a bit<br />
* Alchemist ->  Improved level 1 Chemical Rage health regeneration by 5<br />
* Alchemist -> Minor buff to the damage on Unstable Concoction<br />
* Doom Bringer -> Reduced Doom&#8217;s Scepter upgrade duration by 2 seconds<br />
* Moon Rider -> Eclipse no longer depends on Lucent Beam level<br />
* Chen -> Increased movement speed from 290 to 295<br />
* Spiritbreaker -> Nether Strike no longer depends on Greater Bash<br />
* Bristleback -> Reduced max Quill Spray damage stack<br />
* Bristleback -> Reduced movement speed by 5<br />
* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0<br />
* Magnataur -> Improved his cast animation time<br />
* Doom Bringer -> Due to popular demand, Level Death deals it&#8217;s bonus damage on level 25 as well<br />
* Syllabear -> Level 3 Spirit Bear has regained Entangle<br />
==[Misc]==</p>
<p>* Various minor terrain improvements requested for league play<br />
* Added hotkeys for all basic items (only a few had them before)<br />
* Changed piercing damage to heavy armor to 75% from 100%<br />
* Added -roll command (133304)<br />
* Added a few new weather effects (-weather moonlight/wind)<br />
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes<br />
* Rewrote some item manipulation code to fix some exploits<br />
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)<br />
* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word<br />
* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)<br />
* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)<br />
* Recoded various resource intensive abilities for increased map stability<br />
* Added new command -noswap (-ns)<br />
* Satyr Trickster -> Increased movement speed<br />
==[Item]==</p>
<p>* Wards -> Reworked Observer and Sentry wards again<br />
* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one<br />
* Tango -> Price from 80 to 90<br />
* Flask -> Heals over a period of 10 seconds instead of 20<br />
* Flying Courier -> Removed Boots of Speed from requirements<br />
* Flying Courier -> Added new ability (Courier Shield) and lowered vision<br />
==[Cosmetics]==</p>
<p>* World Tree -> Added a new model (provided by Janzak @ <a href="http://janzak.deviantart.com" title="http://janzak.deviantart.com" target="_blank">janzak.deviantart.com</a>)<br />
* Chat messages now show hero name<br />
* An announcement is now made when a tower is denied<br />
* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)<br />
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base<br />
* The game now displays a kill message when a chicken dies<br />
* End Scorescreen now lets you know when someone is no longer in the game<br />
* Scoreboard now colors players differently if they have left the game<br />
* Slithreen Guard -> Added new Sprint visual effect (126186)<br />
* Goblin Techies -> New Remote Mine model (130285)<br />
* Flying Courier -> Added unique scourge flying courier model<br />
* When a team mate denies an ally, it now says his name (127161)<br />
* Crystal Maiden -> Crystal Maiden&#8217;s Scepter upgrade now gives a unique visual effect (128977)<br />
* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)<br />
* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r<br />
* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)<br />
* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike<br />
* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations<br />
* Added more flavor text to various items (130384)<br />
* Added new icons for Freezing Field, Viscous Nasal Goo, Drow&#8217;s Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)<br />
* Added new icon for Mirror Image (73303)<br />
* Changed second secret shop name<br />
* Improved visibility of scourge fifth recipe shop when not in base<br />
* Improved movement speed items&#8217; tooltips (130948)<br />
* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.<br />
* Listed damage type for Arcane/Impetus/Glaives<br />
* Improved Demon Witch&#8217;s Impale tooltip (107362)<br />
* Changed the default missing icon on the scoreboard from the eye to another one<br />
* Battle Fury -> now lists it as a melee item (139040)<br />
* Sanity&#8217;s Eclipse -> The damage dealt to units is now listed as an overhead text<br />
* Added more flavor text to various abilities<br />
* Improved various item tooltips to make it more user friendly<br />
* Added reminder in -mm regarding hero switches<br />
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!<br />
* Reduced how long the warning about disassemble lasts on the screen<br />
* Improved dozens of tooltips<br />
* Thanks to Eva00r and JetFango for various icons/effects<br />
==[Various fixes]==</p>
<p>* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect<br />
* Fixed another very rare respawn glitch<br />
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default<br />
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again<br />
* Fixed Lothar&#8217;s Edge icon(132136)<br />
* Fixed a bug with custom replay data winner field<br />
* Fixed Holy Persuation not showing level in tooltip<br />
* Fixed Midnight Pulse killing mines<br />
* Fixed Clarity Potion buff icon bug<br />
* Fixed Mask of Madness buff icon (126834)<br />
* Fixed Drunken Haze tooltip typo<br />
* Improved some internal Observer Mode code<br />
* Fixed Wrath of Nature typo<br />
* Fixed a bug with Black Hole pulling in mines<br />
* Fixed some memory leaks with Time Lapse and Poison Nova<br />
* Fixed a rare bug with Toss<br />
* Fixed Chronosphere tooltip<br />
* Clarified some TDA quest menu rules<br />
* Compressed various icons (thanks PGRu-Unexpect3D)<br />
* Fixed a bug with Phantom Edge giving extra evasion<br />
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded<br />
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp<br />
* Fixed the game clock continuing after the game has ended<br />
* Fixed a rare bug with Adaptive Strike<br />
* Fixed Rampage buff tooltip<br />
* Fixed a rare bug with Greater Bash<br />
* Fixed some bugs with -dm and various abilities that depended on unit state<br />
* Fixed Silencer from stealing an INT from an ally deny<br />
* Fixed Shockwave from hitting wards<br />
* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin&#8217;s Shadow Strike, Venomancer&#8217;s Shadow Strike, Queen of Pain&#8217;s Shadow Strike, Stealth Assassin&#8217;s Blink Strike, Chaos Knight&#8217;s Blink Strike, Lion&#8217;s Voodoo, Rhasta&#8217;s Voodoo, Razor&#8217;s Frenzy, Viper&#8217;s Frenzy, Sven&#8217;s Storm Bolt and Leo&#8217;s Storm Bolt.<br />
* Fixed some item buying cooldowns that were still at 5 sec instead of 1<br />
* Fixed Necromastery tooltip<br />
* Fixed various other buggy tooltips </p></blockquote>
<p>As usual, I’ll keep you guys posted on the latest DotA details: where, when, and what’s going on with your favorite WC3:FT custom map.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DotA 6.43b Official Release!</title>
		<link>http://video-games.elliottback.com/dota-643b-official-release/</link>
		<comments>http://video-games.elliottback.com/dota-643b-official-release/#comments</comments>
		<pubDate>Wed, 23 May 2007 17:35:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/05/23/dota-643b-official-release/</guid>
		<description><![CDATA[
Following the release of DotA 6.43, the good folks over at dotaportal have released a newer version of DotA: version 6.43b (not AI). Of course, I guarantee that within 2 weeks there will be at least a DotA 6.35. You can download the latest version (6.34b) of DotA Allstars HERE. The changelogs of DotA 6.43 [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image239" alt="normal_1280.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/05/normal_1280.jpg" /></p>
<p>Following the release of DotA 6.43, the good folks over at dotaportal have released a newer version of DotA: version 6.43b (not AI). Of course, I guarantee that within 2 weeks there will be at least a DotA 6.35. You can download the latest version (6.34b) of DotA Allstars <a href="http://geesu.net/mirrors/dota/DotA%20Allstars%20v6.43b.w3x">HERE</a>. The changelogs of DotA 6.43 and 6.43b are as follows:</p>
<blockquote><p>6.43b Changelog:<br />
=================</p>
<p>* Fixed some big performance problems lower end machines were having<br />
* Fixed some rare bugs that caused heroes to not revive<br />
* Fixed -swaphero, neutral creep spawn time and initial gold in -xl</p>
<p>6.43 Changelog:<br />
================</p>
<p>* Added new mode -xl(Extended League Mode)<br />
* Reworked the Roshan Terrain area for improved Sentinel accessibility (lots of miscellaneous tweaks and mechanics to that area have been done beyond simply terrain change)<br />
* Fixed the multiple hero exploit<br />
* Recoded the death timer. It is more accurate now (the display was off before, you don&#8217;t revive any faster than you used to)<br />
* Items with armor bonuses no longer stack (Vladmir/Basilius/Assault)<br />
* Fixed a bug with Satanic that was giving it extra life steal<br />
* Fixed some bugs with Mekansm, Morphling Stat Change and Hand of God that caused the death timer to not properly show<br />
* Added Bottle to the new secret shop<br />
* Undid some of the Toughness Aura buff from last version<br />
* Tinker no longer Rearms Arcane Ring<br />
* Slightly reduced creep collision size due to the increased number in the last patch towards the end of the game<br />
* Fixed Sentinel ranged creeps having slightly less regen than Scourge ranged creeps<br />
* Mekansm and Bloodstone now tell the user when they fail to heal him properly due to stacking rules<br />
* Watchers give slightly less gold (due to their new radiance vulnerability last patch)<br />
* Fixed various typos<br />
* Fixed Ring of Basilius ability from working on CotS and Essence Aura<br />
* Song of the Siren properly sleeps units out of its vision<br />
* Items that can be disassembled now tell you when you buy them<br />
* Fixed a bug with chicken that lets you sell unsellable items<br />
* Fixed Throne not providing the lifesteal capability that World Tree does<br />
* Reduced Radiance damage bonus from 70 to 60<br />
* Fixed Phantom Assassin&#8217;s Blink Strike range<br />
* Death Board is on by default now (-don)<br />
* Observer Wards last a little longer now<br />
* Reduced Avernus&#8217; movement speed by 5<br />
* Temporarily disabled Meepo in -dm to fix some bugs<br />
* Fixed the Doppelwalk and Lothar&#8217;s Edge &#8220;0!&#8221; text<br />
* The icon for turning Rot off is now more obvious<br />
* Changed Meepo Attribute Bonus from 40% to 25%<br />
* Improved Unstable Concoction (When you cast it, you lock vision on the target while you channel)<br />
* Various nerfs to Alchemist: Acid Spray AOE (700-550), Acid Spray Mana (120->160), Str/lvl (2.4->1.8), Int/lvl (1.5->1.0), Lowered health regen on level 1 ultimate, Greed Stack Duration (20->18), Greed Gold Cap (20->18), Movement Speed (300->290) but level 2 and 3 of his ultimate give him a minor boost back to his normal speed, Slight base armor reduction<br />
* Fixed Cheese to heal the proper amount<br />
* Fixed the creep spawn sound from happening too early in -mm</p></blockquote>
<p>As usual, I’ll keep you guys posted on the latest DotA details: where, when, and what’s going on with your favorite WC3:FT custom map.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Get Ready To Gamble Online</title>
		<link>http://video-games.elliottback.com/get-ready-to-gamble-online/</link>
		<comments>http://video-games.elliottback.com/get-ready-to-gamble-online/#comments</comments>
		<pubDate>Sun, 20 May 2007 04:33:09 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Casino]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/05/20/get-ready-to-gamble-online/</guid>
		<description><![CDATA[We&#8217;ve been paid to bring it to your attention to a free casino game training website, but it&#8217;s actually pretty cool.  I&#8217;m not much of a gambler myself, but Online Casinos (OC from now on) promise to teach how to play Blackjack, Video Poker, Slots, Roulette, Baccarat, Sic Bo (what is this!?), Craps, and [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been paid to bring it to your attention to a <a href="http://www.online-casinos.com/">free casino game training</a> website, but it&#8217;s actually pretty cool.  I&#8217;m not much of a gambler myself, but Online Casinos (OC from now on) promise to teach how to play Blackjack, Video Poker, Slots, Roulette, Baccarat, Sic Bo (what is this!?), Craps, and Keno with interactive flash games.  Annoying flash games that suck all your virtual money and complain that you don&#8217;t know how to gamble.</p>
<p>For example, take the Roulette Trainer, which lets you <a href="http://www.online-casinos.com/roulette/roulette-trainer-us.asp">spin happily away</a> until your money runs out, but is quite easy to use and practice with.  I tried the &#8220;covering&#8221; strategy for my personal number, 23, and got it on the third roll, for a net profit of $108:</p>
<p><img id="image522" src="http://video-games.elliottback.com/wp-content/uploads/2007/05/roulette-23.png" alt="roulette-23.png" /></p>
<p>My luck with their <a href="http://www.online-casinos.com/blackjack/blackjackbetter.asp">Blackjack simulator</a> totally ran out, probably because BJ doesn&#8217;t have a chance to get a 23 anywhere in it:</p>
<p><img id="image523" src="http://video-games.elliottback.com/wp-content/uploads/2007/05/blackjack.png" alt="blackjack.png" /></p>
<p>The advice is a bit annoying, but they offer on their other pages simple strategies like, &#8220;You always want to hit until 17 IF the dealer is showing a 7 or higher.&#8221;  Following this strategy for a while I ended up about $30 in the hole, heh.  The site also offers a section dedicated to POKER, reviews of online poker games, a daily gambling news section, a free blackjack strategy chart maker, and free casino games.  If you can&#8217;t learn something about gambling here, you probably shouldn&#8217;t be holding the cards.</p>
]]></content:encoded>
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		<item>
		<title>Amazon coupon 20% off</title>
		<link>http://video-games.elliottback.com/amazon-coupon-20-off/</link>
		<comments>http://video-games.elliottback.com/amazon-coupon-20-off/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 01:46:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bargains]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Promotions]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/02/06/amazon-coupon-20-off/</guid>
		<description><![CDATA[
Amazon.com currently has the 20% off coupon code ROSE20.  There is no minimum purchase.  Happy shopping! 
]]></description>
			<content:encoded><![CDATA[<p><img id="image505" title="amazon_logo.jpg" alt="amazon_logo.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/02/amazon_logo.jpg" /></p>
<p><a href="http://Amazon.com" title="http://Amazon.com" target="_blank">Amazon.com</a> currently has the 20% off coupon code <strong>ROSE20</strong>.  There is no minimum purchase.  Happy shopping! </p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Free Song Download at Buy</title>
		<link>http://video-games.elliottback.com/free-song-download-at-buy/</link>
		<comments>http://video-games.elliottback.com/free-song-download-at-buy/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 01:46:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bargains]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Promotions]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/02/06/free-song-download-at-buy/</guid>
		<description><![CDATA[Buy.com is currently offering free music, one song download, but you have to use Internet Explorer to get it.  Get the Buy.com coupon here

]]></description>
			<content:encoded><![CDATA[<p><a href="http://Buy.com" title="http://Buy.com" target="_blank">Buy.com</a> is currently offering free music, one song download, but you have to use Internet Explorer to get it.  <a href="http://www.buy.com/retail/coupon.asp?prid=84188846&#038;adid=17662">Get the <a href="http://Buy.com" title="http://Buy.com" target="_blank">Buy.com</a> coupon here</a></p>
<p><img id="image502" title="image04.jpg" alt="image04.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/02/image04.jpg" /></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nokia N800 Specs and Screens</title>
		<link>http://video-games.elliottback.com/nokia-n800-specs-and-screens/</link>
		<comments>http://video-games.elliottback.com/nokia-n800-specs-and-screens/#comments</comments>
		<pubDate>Sun, 14 Jan 2007 00:18:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Image]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Tablet]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/01/13/nokia-n800-specs-and-screens/</guid>
		<description><![CDATA[
Nokia&#8217;s N800, the official successor to the N770, is the new internet-tablet that&#8217;s kicking some serious ass.  Sporting a 4.1-inch, 800&#215;480 pixel touch screen, a 320MHz processor, 128MB of RAM, 256MB of Flash ROM, dual SD memory card slots, 802.11b/g WiFi, a built-in camera (unspecified resolution), and Bluetooth 2.0, the Nokia N800 is a beast!  [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image482" title="03_n800.jpg" height="450" alt="03_n800.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/03_n800.jpg" width="314" /></p>
<p>Nokia&#8217;s N800, the official successor to the N770, is <a href="http://www.engadget.com/2007/01/06/nokia-n800-specs/">the new internet-tablet</a> that&#8217;s kicking some serious ass.  Sporting a 4.1-inch, 800&#215;480 pixel touch screen, a 320MHz processor, 128MB of RAM, 256MB of Flash ROM, dual SD memory card slots, 802.11b/g WiFi, a built-in camera (unspecified resolution), and Bluetooth 2.0, the Nokia N800 is a beast!  The clarity and usability of this web-tablet makes it a hot buy!  Check out these pictures:</p>
<p><img id="image483" title="04_n800.jpg" height="315" alt="04_n800.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/04_n800.jpg" width="450" /></p>
<p><img id="image481" title="02_n800.jpg" height="315" alt="02_n800.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/02_n800.jpg" width="450" /></p>
<p><img id="image480" title="01_n800.jpg" height="315" alt="01_n800.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/01_n800.jpg" width="450" /></p>
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		<item>
		<title>List of Virtual Console Games for Wii</title>
		<link>http://video-games.elliottback.com/list-of-virtual-console-games-for-wii/</link>
		<comments>http://video-games.elliottback.com/list-of-virtual-console-games-for-wii/#comments</comments>
		<pubDate>Mon, 08 Jan 2007 21:21:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Virtual Console]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/01/08/list-of-virtual-console-games-for-wii/</guid>
		<description><![CDATA[Here is the complete list of Virtual Console games available on the Wii to date, courtesy of MeanMachinesMag.  There are currently 40 games available, divided among 5 classic consoles.  Check them out:

Nintendo NES
Baseball
Donkey Kong
Donkey Kong Jr
Gradius
Ice Hockey
Mario Bros
Pinball
Soccer
Solomon&#8217;s Key
Super Mario Bros
Tennis
The Legend of Zelda
Urban Champion
Wario&#8217;s Woods

NEC PC Engine / TURBO GRAFX
Alien Crush
Bomberman &#8216;93
Bonk&#8217;s Adventure
Dungeon Explorer
Military Madness
Moto [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the complete list of Virtual Console games available on the Wii to date, <a href="http://www.meanmachinesmag.co.uk/wii/available_now.php">courtesy of MeanMachinesMag</a>.  There are currently 40 games available, divided among 5 classic consoles.  Check them out:</p>
<p><img id="image468" title="nintendo_nes_1s.jpg" alt="nintendo_nes_1s.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/nintendo_nes_1s.jpg" /></p>
<p><strong>Nintendo NES</strong></p>
<p>Baseball<br />
Donkey Kong<br />
Donkey Kong Jr<br />
Gradius<br />
Ice Hockey<br />
Mario Bros<br />
Pinball<br />
Soccer<br />
Solomon&#8217;s Key<br />
Super Mario Bros<br />
Tennis<br />
The Legend of Zelda<br />
Urban Champion<br />
Wario&#8217;s Woods</p>
<p><img id="image469" title="super_grafx.jpg" alt="super_grafx.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/super_grafx.jpg" /></p>
<p><strong>NEC PC Engine / TURBO GRAFX</strong></p>
<p>Alien Crush<br />
Bomberman &#8216;93<br />
Bonk&#8217;s Adventure<br />
Dungeon Explorer<br />
Military Madness<br />
Moto Roader<br />
R-Type<br />
Soldier Blade<br />
Super Star Soldier<br />
Victory Run</p>
<p><img id="image470" title="800px-segamegadrive.jpg" height="282" alt="800px-segamegadrive.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/800px-segamegadrive.jpg" width="450" /></p>
<p><strong>SEGA MEGADRIVE</strong></p>
<p>Altered Beast<br />
Columns<br />
Dr Robotnik&#8217;s Mean Bean Machine<br />
Ecco The Dolphin<br />
Golden Axe<br />
Gunstar Heroes<br />
Ristar<br />
Sonic the Hedgehog<br />
Space Harrier II<br />
Toe Jam &#038; Earl</p>
<p><img id="image471" title="snes_sys.jpg" alt="snes_sys.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/snes_sys.jpg" /></p>
<p><strong>Nintendo SNES</strong></p>
<p>Donkey Kong Country<br />
F-Zero<br />
Sim City<br />
Street Fighter II: The World Warrior<br />
Super Castlevania IV</p>
<p><img id="image472" title="n64_sys.jpg" alt="n64_sys.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/n64_sys.jpg" /></p>
<p><strong>Nintendo 64</strong></p>
<p>Super Mario 64</p>
<p>Also, it&#8217;s important to note that all of the NES games cost 500 points, the NEC games are 600 points each, the Sega Megadrive and SNES games are 800 a piece, and the Nintendo 64 games are 1000 a pop.  Also, it seems like the selection is pretty unbalance, with there being far more NEC games available than SNES or N64 games.  When are we going to see some classics like Ocarina of Time, Chrono Trigger, or even Super Mario World?</p>
]]></content:encoded>
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		<item>
		<title>A Second Take on Second Life&#8217;s Economic Situation</title>
		<link>http://video-games.elliottback.com/a-second-take-on-second-lifes-economic-situation/</link>
		<comments>http://video-games.elliottback.com/a-second-take-on-second-lifes-economic-situation/#comments</comments>
		<pubDate>Mon, 08 Jan 2007 06:12:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[MMOG]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Secrets]]></category>
		<category><![CDATA[Sim]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/01/08/a-second-take-on-second-lifes-economic-situation/</guid>
		<description><![CDATA[
Tristan Louis, an application development VP for HSBC, recently made public his economic analysis of the pertinent numbers available on Second Life&#8217;s website.  For those of you who don&#8217;t know, Second Life is the highly controversial MMO 3D digital world in which paying subscribers interact in ways analagous to real life.  The only things truly [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image464" title="sl.jpg" alt="sl.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/sl.jpg" /></p>
<p><a href="http://www.tnl.net/who/">Tristan Louis</a>, an application development VP for HSBC, recently <a href="http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/">made public his economic analysis</a> of the pertinent numbers available on <a href="http://secondlife.com/">Second Life&#8217;s website</a>.  For those of you who don&#8217;t know, Second Life is the highly controversial MMO 3D digital world in which paying subscribers interact in ways analagous to real life.  The only things truly connecting it to reality are a) subscription fees for high-tier membership plans, and b) its in-game economy, which can be exchanged for real money.  Like all real currencies, the exchange rate  from &#8220;Linden Dollars,&#8221; as the currency is called, to USD fluxuates.</p>
<p>But back to Louis&#8217; economic survey of Second Life.  By dissecting the pecuniary affairs and the raw number of users who&#8217;ve subscribed since last August, Louis arrived at a conclusion that affords us a new perspective on Second Life:</p>
<blockquote><p>On average, the number of logins over a 60 day period seems to be about 35 to 40 percent of the total population reported. The people who log in, however, seem to spend a fair amount of money ($50-60 a week) within the Second Life economy.</p></blockquote>
<p><a href="http://gigagamez.com/2007/01/05/second-life-people-light-cash-heavy/">GigaGamez accentuates the highlights of Louis&#8217; findings concisely</a>:</p>
<blockquote><p>If accurate, this would mean that <a href="http://gigagamez.com/2007/01/04/second-life-the-recount-continues/">some 200,000-230,000 active Second Life users</a> are on average currently spending more on their in-world experience than any existing online world by far. (For comparison, a World of Warcraft subscription is but $15 a month, and that’s money paid to the Blizzard/Vivendi, not user-to-user.)</p></blockquote>
<p>To summarize Tristan Louis&#8217; conclusions, Second Life is relatively sparse according to its amount of active users, but absolutely economically lively based on the average amount of cash trading an active user&#8217;s hands.  Furthermore, even though Second Life doesn&#8217;t have an enormeous amount of active users, Louis predicts that that&#8217;s all going to change:</p>
<blockquote><p>[I]t looks that, under the most conservative growth rate, we will see 3.5 million users registered and over 600,000 using the service by the end of April 2007. Under a liberal interpretation of the data, those numbers would shift to 9.6 million and just under 7 million. However, in the most likely case, it is probable that there will be 7.2 million users registered with 1.6 million logging in over the previous sixty days. Not too shabby.</p></blockquote>
<p>&#8220;Not too shabby,&#8221; Tristan Louis concludes, but he also advises his readers &#8220;to go with the most conservative estimate because [his] data set is still relatively small. Even then, this type of growth mirrors some of the growth patterns we’ve seen in the early days of the commercial web and seem to support the contention that LindenLab is going to be a very strong player in the future.&#8221;</p>
<p>In response to Tristan Louis&#8217; analysis of Second Life&#8217;s economic situation, <a href="http://dwellonit.blogspot.com/2007/01/usd-spent.html">Tateru Nino analyzed his analysis</a>, ultimately judging that although many of the user-to-user transactions aren&#8217;t meaningful, there is still significant economic activity:</p>
<blockquote><p>The way money moves in Second Life with tip jars and alternate accounts and refunds means that probably about half of the value given is double-counted. That would leave us with roughly 75% that we could count on, but let’s go the highly conservative route and say a mere <strong>40%</strong> of that figure represents actual <em>meaningful</em> transactions, where there’s a net change in the distribution of funds that is in line with the stated figure. Averaging out Tristan’s weekly samples for December 2006, and then applying our own conservative 40% figure to it, we get a daily movement of L$ equal to $269,848 USD.</p></blockquote>
<p>You can read <a href="http://tnl.net/blog/2007/01/05/running-the-numbers-on-second-life/">Tristan Louis&#8217; analysis of Second Life here</a>, and <a href="http://dwellonit.blogspot.com/2007/01/usd-spent.html">Tateru Nino&#8217;s response here</a>.</p>
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		<title>DotA Allstars version 6.39 and 6.39b Released!</title>
		<link>http://video-games.elliottback.com/dota-allstars-version-639-and-639b-released/</link>
		<comments>http://video-games.elliottback.com/dota-allstars-version-639-and-639b-released/#comments</comments>
		<pubDate>Sun, 07 Jan 2007 02:26:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DotA]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Fan-made media]]></category>
		<category><![CDATA[Free Downloads]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/01/06/dota-allstars-version-639-and-639b-released/</guid>
		<description><![CDATA[
With a lot of new tweaks in place, including listed cooldown times for all the items and abilities, a couple more heroes, and some creep-blocking issues, DotA Allstars 6.39 (not AI) and DotA 6.39b (not AI) are available for download.  You can download the beta version here.  DotA 6.38b with AI version 1.93 is also now available for download here.  The [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image456" title="dotalarge.jpg" alt="dotalarge.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/dotalarge.jpg" /></p>
<p>With a lot of new tweaks in place, including listed cooldown times for all the items and abilities, a couple more heroes, and some creep-blocking issues, DotA Allstars 6.39 (not AI) and DotA 6.39b (not AI) are available for download.  <strong><font color="#78a515"><a href="http://dota.wyldstallyns.at/DotA%20Allstars%20v6.39b.w3x">You can download the beta version here</a></font></strong>.  DotA 6.38b with AI version 1.93 is also now available for download <a href="http://forums.dota-allstars.com/index.php?showtopic=96341"><strong><font color="#78a515">here</font></strong></a>.  The changelog is as follows:</p>
<blockquote><p>6.39b Changelog<br />
===============<br />
* Fixed a very serious Mac bug<br />
* Shallow Grave cooldown from 300/150/75 to 300/200/100<br />
* Fixed Lycan&#8217;s icon on scoreboard<br />
* Fixed a bug with the last nerf to shadow word (it wasn&#8217;t actually nerfedas i said it was in the code, thx malle)<br />
* Changed Infernal HP from 900/1400/1900 to 900/1200/1500<br />
* Allowed swaphero to be used after the -rd draft<br />
* If you don&#8217;t pick a hero in -rd, one will be randomed for you (for the same gold cost)</p>
<p>Please note: If you downloaded the 6.39b that was up for an hour the other day, please make sure to delete it.<br />
Delete any 6.39b you may have, as duplicate copies may cause you issues. Download a fresh copy from <a href="http://getdota.com" title="http://getdota.com" target="_blank">getdota.com</a></p>
<p> </p>
<p>6.39 Changelog<br />
===============</p>
<p>* Listed all the cooldowns for items and abilities<br />
* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)<br />
* Added two new Scourge heroes<br />
* Added new functionality to replay files for leagues to more easily calculate and process game data<br />
* Added -showdeny/-hidedeny<br />
* Added new host commands &#8220;-weather snow&#8221;, &#8220;-weather rain&#8221; and for everyone &#8220;-weather off&#8221; (if it is turned off, it can&#8217;t be turned on again, to prevent spam and abuses)<br />
* -ma now shows hero level next to the name<br />
* Improved first middle Scourge tower area<br />
* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates<br />
* Improved death text presentation<br />
* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.<br />
* Improved some ward vision areas for the Scourge team (thx Wedge[p])<br />
* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost<br />
* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)<br />
* Added Snowman after Roshan (just a temp for the season)<br />
* Added hero icons to the multiboard<br />
* Fixed the creep blocking issues on the left Sent side<br />
* Added an observer scoreboard display for better information when watching live games<br />
* Improved AI on the siege units. They spawn every 7 waves now instead of every 6</p>
<p>* Reduced Overpower and Enrage cooldowns<br />
* Reduced Time Lapse mana cost at higher levels<br />
* Paralyzing Casks now does a little more damage to creeps<br />
* Upgraded ghouls now have a bigger model like the treants do when upgraded<br />
* Alchemist movement speed from 290 to 300<br />
* Increased Spirit Bear&#8217;s Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45<br />
* Improved AOE on Aftershock by 30<br />
* Chaos damage now does 40% damage to fortified (down from 50%)<br />
* You now have more time to repick (120 from 60)<br />
* Added -disablehelp support for sprout<br />
* Unstable Concoction now deals damage<br />
* Added Lucifer to Aghanim&#8217;s Scepter<br />
* Increased Troll Warlord&#8217;s movement speed by 5<br />
* Reduced mana cost and slightly increase AOE on Shadowraze<br />
* Lowered Warlock&#8217;s movement speed by 10<br />
* Gnoll Assassin creep is slightly stronger and give a little more bounty as well<br />
* Improved Lightning Storm a bit<br />
* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)<br />
* Improved Kraken Shell leveling slightly<br />
* Cannot use Aphotic Shield on Doomed hero anymore<br />
* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second<br />
* Shukuchi deals more damage per level<br />
* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds<br />
* Fixed a graphical glitch with the spawn direction of Elune&#8217;s Arrow<br />
* Reduced Strygwyr&#8217;s Thirst HP detection from 50% to 40%<br />
* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade<br />
* Increased Rain of Chaos cooldown<br />
* Lowered Viper&#8217;s base damage a little<br />
* Spin Web regeneration now improves with levels<br />
* Lowered Neutral Taskmaster&#8217;s HP/Armor/Movespeed</p>
<p>* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol&#8217;Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.<br />
* Fixed Decrepify tooltip<br />
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions<br />
* Fixed a big exploit reported by UKI-TZAR<br />
* Storm Seeker no longer draws Roshan out<br />
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)<br />
* Fixed Mjolnir tooltip<br />
* New animation for Bottle (thx Ro-Coco)<br />
* Fixed last 2 towers not giving gold to team<br />
* Necromancer now properly grows in size<br />
* Fixed the initial delay on Luna&#8217;s Eclipse<br />
* Fixed Clinkz&#8217;s Windwalk buff tooltip<br />
* Cannot repick if you don&#8217;t have full hp and mana (to prevent some abuses)<br />
* Changed Elune&#8217;s Arrow animation<br />
* Fixed a bug with spiderlings&#8217; poison reducing attack speed instead of movement speed (thx ZerielDRK)<br />
* Fixed a few bugs on level 4 abilities with Witchcraft<br />
* Fixed POTM endgame icon<br />
* Many other countless tooltip fixes and improvements<br />
Big thanks to all the beta testers that stayed up late with me to get this out for New Years day</p></blockquote>
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