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<channel>
	<title>Video Games &#187; Half Life</title>
	<atom:link href="http://video-games.elliottback.com/category/half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://video-games.elliottback.com</link>
	<description>PC, PSP, PS3, xBox, and Wii Gaming News</description>
	<lastBuildDate>Sun, 15 Nov 2009 23:03:10 +0000</lastBuildDate>
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			<item>
		<title>Hitboxes, Lag Compensation in TF2 (Team Fortress 2)</title>
		<link>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/</link>
		<comments>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:29:03 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress Two]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/07/13/hitboxes-lag-compensation-in-tf2-team-fortress-2/</guid>
		<description><![CDATA[Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

Typically lag compensation is on, so you&#8217;ll want to aim at the running model [...]]]></description>
			<content:encoded><![CDATA[<p>Go check out <a href="http://www.wegame.com/watch/TF2_Hitboxes/">this video</a> about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).</p>
<p><img id="image611" src="http://video-games.elliottback.com/wp-content/uploads/2008/07/hitboxes-in-tft.jpg" alt="hitboxes-in-tft.jpg" /></p>
<p>Typically lag compensation is on, so you&#8217;ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valve Hacked: Cafe Credit Cards Compromised</title>
		<link>http://video-games.elliottback.com/valve-hacked-cafe-credit-cards-compromised/</link>
		<comments>http://video-games.elliottback.com/valve-hacked-cafe-credit-cards-compromised/#comments</comments>
		<pubDate>Tue, 24 Apr 2007 00:27:42 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Security]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/04/23/valve-hacked-cafe-credit-cards-compromised/</guid>
		<description><![CDATA[MaddoxX, a member of hacking group no-steam recently cracked one of VALVe&#8217;s file servers and obtained strange bits of confidential information, including credit card numbers, Valve software assets, and private security keys.  Steam-review claims that because a Steam server was not compromised, there is no danger.  Doug Lombardi, director of marketing at Valve, [...]]]></description>
			<content:encoded><![CDATA[<p>MaddoxX, a member of hacking group <em>no-steam</em> recently cracked one of VALVe&#8217;s file servers and obtained strange bits of confidential information, including credit card numbers, Valve software assets, and private security keys.  Steam-review <a href="http://steamreview.org/posts/cafecardsstolen/">claims</a> that because a Steam server was not compromised, there is no danger.  Doug Lombardi, director of marketing at Valve, <a href="http://arstechnica.com/journals/thumbs.ars/2007/04/20/valve-downplays-security-breach-with-their-cyber-cafe-program">issued a statement</a> with a similar sentiment:</p>
<blockquote><p>There has been no security breach of Steam. The alleged hacker gained access to a third-party site that Valve uses to manage the commercial partners in its Cyber Cafe program. This Cyber Cafe billing system is not connected to Steam. We are working with law enforcement agencies on this matter, and encourage anyone with more information to e-mail us at <a href="mailto:Catch_A_Thief@valvesoftware.com" title="mailto:Catch_A_Thief@valvesoftware.com">Catch_A_Thief@valvesoftware.com</a> .</p></blockquote>
<p>Is this an authentic break-in at Valve, or just hype spun out of proportion by the blogosphere?  Our favorite gaming site, 1Up, <a href="http://www.1up.com/do/newsStory?cId=3158852">sheds a bit more light</a>:</p>
<blockquote><p>We ran all of MaddoxX&#8217;s proof by a software security expert who requested anonymity. &#8220;This looks real to me. He found a way into [Valve's] Cyber Café software,&#8221; the security expert confirms, &#8220;but what I&#8217;ve seen &#8212; the files pulled down &#8212; don&#8217;t indicate whether or not he breached Valve itself.&#8221;</p></blockquote>
<p><a href="http://imgfly.com/" target="_blank"><img src="http://static.imgfly.com/2007/04/23/5917/hl2.jpg" alt="hl2.jpg" /></a></p>
<p>The data MaddoxX released includes:</p>
<blockquote><p>- Screenshots of internal Valve web pages<br />
- A portion of Valve&#8217;s Cafe directory<br />
- Error logs<br />
- Credit card information of customers<br />
- Financial information on Valve</p></blockquote>
<p>It&#8217;s our opinion that the hack is legit, and that Valve&#8217;s security model is flawed.  If one file-server can be compromised, they all can.  If they can&#8217;t, then Valve is deploying servers haphazardly, leading to the possibility that flaws will sporadically exist which can be used to exploit their customer base.  If you play Counterstrike or Half-life, be scared.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day Of Defeat: Source Free This Weekend!</title>
		<link>http://video-games.elliottback.com/day-of-defeat-source-free-weekend-on-now/</link>
		<comments>http://video-games.elliottback.com/day-of-defeat-source-free-weekend-on-now/#comments</comments>
		<pubDate>Mon, 10 Jul 2006 01:45:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Promotions]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/07/09/day-of-defeat-source-free-weekend-on-now/</guid>
		<description><![CDATA[ 
This weekend is the second DoD: Source free trial weekend that Valve has sanctioned.  The free trial period for Day of Defeat: Source features all the new content added for summer, &#8220;including the new gameplay type (Detonation), new missions (Jagd, Colmar) and gameplay and technology enhancements&#8221;.  If you have Steam already, then follow this link [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image317" title="DoD Free.JPG" height="183" alt="DoD Free.JPG" src="http://video-games.elliottback.com/wp-content/uploads/2006/07/DoD%20Free.JPG" width="450" /> </p>
<p>This weekend is the second DoD: Source free trial weekend that Valve has sanctioned.  The free trial period for Day of Defeat: Source features all the new content added for summer, &#8220;including the new gameplay type (Detonation), new missions (Jagd, Colmar) and gameplay and technology enhancements&#8221;.  If you have Steam already, then follow <a href="steam://run/300">this link</a> to take advantage of the free trial; there are no strings attached.  If you are Steam-less, then <a href="http://www.steampowered.com/index.php?area=getsteamnow">go here to download Steam</a> so you can give DoD: Source a spin at no cost to you!  Please note that if you have a Steam account, you can also view loads of promotional media, including some DoD sketches and trailers, <a href="http://storefront.steampowered.com/v2/index.php?area=media&#038;">here</a>.  If you are new to the whole Half Life franchise, this is definately the time to give it a spin!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Half Life 2: Episode 1 &amp; 2 Official Trailer</title>
		<link>http://video-games.elliottback.com/half-life-2-episode-1-2-official-trailer/</link>
		<comments>http://video-games.elliottback.com/half-life-2-episode-1-2-official-trailer/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 19:52:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/27/half-life-2-episode-1-2-official-trailer/</guid>
		<description><![CDATA[Ever since Half Life 2 went episodic on its fan-base, people have been interested in plot developments, screenshots, and all sorts of media and information.  What this means, in the words of marketing director Doug Lombardi, is that there will be a regular flow of content that will be delivered by Steam, or purchasable in stores, [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since Half Life 2 went episodic on its fan-base, people have been interested in plot developments, screenshots, and all sorts of media and information.  What this means, in the words of marketing director Doug Lombardi, is that there will be a regular flow of content that will be delivered by Steam, or purchasable in stores, for the new expansion of the Half Life series.  Here are the official trailers for both Episodes 1 &#038; 2:</p>
<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/c7XPEXRMwWw" type="application/x-shockwave-flash" width="425" height="350"><param name="movie" value="http://www.youtube.com/v/c7XPEXRMwWw"></param></object></div>
<div class="wpv_titleauthor">Half Life 2 Episode 1 Trailer &#8211; </div>
</div>
<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/n0l5N6Exjz0" type="application/x-shockwave-flash" width="425" height="350"><param name="movie" value="http://www.youtube.com/v/n0l5N6Exjz0"></param></object></div>
<div class="wpv_titleauthor">Half-Life 2: Episode 2 Trailer &#8211; </div>
</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Half Life 2: Episode One (almost) For Free</title>
		<link>http://video-games.elliottback.com/half-life-2-episode-one-almost-for-free/</link>
		<comments>http://video-games.elliottback.com/half-life-2-episode-one-almost-for-free/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 21:12:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shopping]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/12/half-life-2-episode-one-almost-for-free/</guid>
		<description><![CDATA[ 
Although it&#8217;s impossible to get Half Life 2: Episode One for free, you can snatch it for the super-low price of $8 USD in a American Circuit City stores nationwide, according to SlickDeals.net.  This game continues the long chain of successful expansions and sequels of the original Half Life, and is best summarized by Amazon.co.uk:
In a [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image270" title="HL2.jpg" alt="HL2.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/HL2.jpg" /> </p>
<p>Although it&#8217;s impossible to get Half Life 2: Episode One for free, you can snatch it for the super-low price of $8 USD in a American Circuit City stores nationwide, according to <a href="#p7635">SlickDeals.net</a>.  This game continues the long chain of successful expansions and sequels of the original Half Life, and is best summarized by <a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000E4YKNA/203-2268100-7491124">Amazon.co.uk</a>:</p>
<blockquote><p><strong>In a nutshell:<br />
</strong>Gordon Freeman returns with the first in a series of follow-ups to the most highly rated first person shoot ‘em-up ever on the PC. There’s no five year wait for a sequel this time, however, as the war against the Combine continues.</p>
<p><strong>The lowdown:</strong><br />
Originally intended as a standard expansion pack entitled Aftermath, this is the first in a new series of episodic content for Half-Life 2, to be released far more frequently than normal expansions and which do not require the original game to play. This chapter focuses as much on the beautiful Alyx Vance and her robot bodyguard &#8220;Dog&#8221; as Gordon, and deals with the direct aftermath of the end of Half-Life 2, and the exodus from City 17. Graphically the game uses an enhanced version of the original graphic engine &#8212; beefed up using the new high dynamic range (HDR) lighting technology from the Lost Coast technical demo. There are also two multiplayer games include in the package: one based on Half-Life 2 and the other on an enhanced version of the original Half-Life.</p>
<p><strong>Most exciting moment:</strong><br />
Watching Alyx’s pet Dog throwing cars and soldiers around like toys as they battle alongside you in one of the most graphically impressive environments ever seen in a PC game.</p>
<p><strong>Since you ask:</strong><br />
Valve has already confirmed an Episode Two expansion for Half-Life 2, as well as similar episodic games for a sequel to 1998’s SiN using the same graphics technology.</p>
<p><strong>The bottom line:</strong><br />
The best FPS ever is back and looking and playing better than ever.<br />
Harrison Dent</p>
<p><strong>Manufacturer&#8217;s Description</strong><br />
Half-Life has been named Game of the Year by over 35 organizations worldwide. Half-Life 2: Aftermath is an all-new episode created by Valve that extends the Half-Life 2 single player adventure.  </p></blockquote>
<p>You can view the Circuit City ad in <a href="http://video-games.elliottback.com/?pno=7635&#038;lno=2&#038;afsrc=1" target="_blank">their flyer</a>. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Half Life Cheat Codes</title>
		<link>http://video-games.elliottback.com/half-life-cheat-codes/</link>
		<comments>http://video-games.elliottback.com/half-life-cheat-codes/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:36:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Secrets]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/04/22/half-life-cheat-codes/</guid>
		<description><![CDATA[ 
Start Half-Life using hl.exe -dev -toconsole. This will let you access the console using &#8220;~&#8221; key. To do this, create a shortcut to hl.exe (by right-clicking on hl.exe and selecting Create Shortcut). Then right click on the shortcut, go to Properties and add -dev -toconsole to Target: box so it reads &#8220;c:\whatever\hl.exe -dev -toconsole&#8221;. Use [...]]]></description>
			<content:encoded><![CDATA[<p> <img id="image214" title="halflife.gif" alt="halflife.gif" src="http://video-games.elliottback.com/wp-content/uploads/2006/04/halflife.gif" /></p>
<p>Start Half-Life using <strong>hl.exe -dev -toconsole</strong>. This will let you access the console using &#8220;~&#8221; key. To do this, create a shortcut to hl.exe (by right-clicking on hl.exe and selecting <strong>Create Shortcut</strong>). Then right click on the shortcut, go to Properties and add <strong>-dev -toconsole</strong> to Target: box so it reads &#8220;c:\whatever\hl.exe -dev -toconsole&#8221;. Use this shortcut to start Half-Life.</p>
<p>You may have to type &#8220;<strong>sv_cheats 1</strong>&#8221; in console first.</p>
<p>The <a href="http://www.gameaholic.com/games/halflife/cheats/">following commands</a> are available in console:</p>
<ul>
<li><strong>/GOD</strong> &#8211; god mode.</li>
<li><strong>/NOCLIP</strong> &#8211; walk through walls/fly.</li>
<li><strong>/MAP xxxx</strong> &#8211; go to map xxxx. Map names are of the format c#a#, (c1a1, c2a1, etc). We do not recommend using this command as it will serious distract the gameplay. See the <a href="http://video-games.elliottback.com/2006/04/22/half-life-map-codes/">map list</a> for names of all levels.</li>
<li><strong>/NOTARGET</strong> &#8211; invisible to enemies.</li>
<li><strong>/GIVE xxxx</strong> &#8211; give item xxxx. The following items are available:
<ul>
<li>item_airtank</li>
<li>item_antidote</li>
<li>item_battery</li>
<li>item_healthkit</li>
<li>item_longjump</li>
<li>item_security</li>
<li>item_sodacan</li>
<li>item_suit</li>
<li>ammo_357</li>
<li>ammo_9mmAR</li>
<li>ammo_9mmbox</li>
<li>ammo_9mmclip</li>
<li>ammo_ARgrenades</li>
<li>ammo_buckshot</li>
<li>ammo_crossbow</li>
<li>ammo_egonclip</li>
<li>ammo_gaussclip</li>
<li>ammo_glockclip</li>
<li>ammo_mp5clip</li>
<li>ammo_mp5grenades</li>
<li>ammo_rpgclip</li>
<li>weapon_357</li>
<li>weapon_9mmAR</li>
<li>weapon_9mmhandgun</li>
<li>weapon_crossbow</li>
<li>weapon_crowbar</li>
<li>weapon_egon</li>
<li>weapon_gauss</li>
<li>weapon_glock</li>
<li>weapon_handgrenade</li>
<li>weapon_hornetgun</li>
<li>weapon_mp5</li>
<li>weapon_python</li>
<li>weapon_rpg</li>
<li>weapon_satchel</li>
<li>weapon_shotgun</li>
<li>weapon_snark</li>
<li>weapon_tripmine</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Half Life Console Variables</title>
		<link>http://video-games.elliottback.com/half-life-console-variables/</link>
		<comments>http://video-games.elliottback.com/half-life-console-variables/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:35:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Secrets]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/04/22/half-life-console-variables/</guid>
		<description><![CDATA[ 
The following variables are available in Half-Life. Listed are variable names and their default values.
_snd_mixahead : 0.100, a
_vid_default_mode : 0, a
_vid_default_mode_win : 3, a
_vid_wait_override : 0, a
_windowed_mouse : 0, a
ambient_fade : 100
ambient_level : 0.300
bgmbuffer : 4096
bgmvolume : 1, a
bottomcolor : 1, a, i
brightness : 0, a
c_maxdistance : 200
c_maxpitch : 90
c_maxyaw : 135
c_mindistance : 30
c_minpitch : [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image214" title="halflife.gif" alt="halflife.gif" src="http://video-games.elliottback.com/wp-content/uploads/2006/04/halflife.gif" /> </p>
<p>The <a href="http://www.gameaholic.com/games/halflife/cheats/cvarlist.html">following variables</a> are available in Half-Life. Listed are variable names and their default values.</p>
<p>_snd_mixahead : 0.100, a<br />
_vid_default_mode : 0, a<br />
_vid_default_mode_win : 3, a<br />
_vid_wait_override : 0, a<br />
_windowed_mouse : 0, a<br />
ambient_fade : 100<br />
ambient_level : 0.300<br />
bgmbuffer : 4096<br />
bgmvolume : 1, a<br />
bottomcolor : 1, a, i<br />
brightness : 0, a<br />
c_maxdistance : 200<br />
c_maxpitch : 90<br />
c_maxyaw : 135<br />
c_mindistance : 30<br />
c_minpitch : 0<br />
c_minyaw : -135<br />
cam_command : 0<br />
cam_contain : 0<br />
cam_idealdist : 64<br />
cam_idealpitch : 0<br />
cam_idealyaw : 90<br />
cam_snapto : 0<br />
chase_active : 0<br />
chase_back : 100<br />
chase_right : 0<br />
chase_up : 16<br />
cl_allowdownload : 1<br />
cl_allowupload : 1<br />
cl_anglespeedkey : 0.670<br />
cl_appendmixed : 0<br />
cl_backspeed : 400, a<br />
cl_bob : 0.010<br />
cl_bobcycle : 0.800<br />
cl_bobup : 0.500<br />
cl_download_ingame : 1<br />
cl_download_max : 0<br />
cl_downloadinterval : 1<br />
cl_forwardspeed : 400, a<br />
cl_gaitestimation : 1<br />
cl_hightrack : 0<br />
cl_himodels : 1<br />
cl_movespeedkey : 0.300<br />
cl_nodelta : 0<br />
cl_nolerp : 0<br />
cl_nopred : 0<br />
cl_pitchdown : 89<br />
cl_pitchspeed : 225<br />
cl_pitchup : 89<br />
cl_predict_players : 1<br />
cl_resend : 3<br />
cl_rollangle : 2<br />
cl_rollspeed : 200<br />
cl_shownet : 0<br />
cl_showsizes : 0<br />
cl_sidespeed : 400<br />
cl_skycolor_b : 379<br />
cl_skycolor_g : 682<br />
cl_skycolor_r : 1123<br />
cl_skyname : 2, a<br />
cl_skyvec_x : -0.707<br />
cl_skyvec_y : 0<br />
cl_skyvec_z : -0.707<br />
cl_slist : 10<br />
cl_solid_players : 1<br />
cl_spectator_password : 0<br />
cl_stats : 0<br />
cl_timeout : 305, a<br />
cl_upload_max : 0<br />
cl_upspeed : 320<br />
cl_waterdist : 4<br />
cl_yawspeed : 210<br />
clientport : 27005<br />
cmdline : 0, sv<br />
con_notifytime : 1<br />
coop : 0, sv<br />
crosshair : 0, a<br />
deathmatch : 0, sv<br />
decalfrequency : 30<br />
default_fov : 90<br />
developer : 0<br />
direct : 0.900<br />
displaysoundlist : 0<br />
edgefriction : 2, sv<br />
fakelag : 200<br />
fakeloss : 10<br />
filterban : 1<br />
fps_lan : 72<br />
fps_modem : 30<br />
fps_single : 72<br />
gamma : 3, a<br />
gl_affinemodels : 0<br />
gl_alphamin : 0.250<br />
gl_clear : 0<br />
gl_cull : 1<br />
gl_d3dflip : 0<br />
gl_dither : 1, a<br />
gl_flipmatrix : 0, a<br />
gl_keeptjunctions : 1<br />
gl_lightholes : 1<br />
gl_max_size : 256<br />
gl_monolights : 0, a<br />
gl_nobind : 0<br />
gl_nocolors : 0<br />
gl_overbright : 1, a<br />
gl_palette_tex : 1<br />
gl_picmip : 0<br />
gl_playermip : 0<br />
gl_polyoffset : 4, a<br />
gl_reporttjunctions : 0<br />
gl_round_down : 3<br />
gl_smoothmodels : 1<br />
gl_spriteblend : 1<br />
gl_texsort : 0<br />
gl_wateramp : 0<br />
gl_zmax : 4096<br />
gl_ztrick : 1<br />
graphheight : 64<br />
graphhigh : 512<br />
graphmean : 1<br />
graphmedian : 128<br />
hisound : 1, a<br />
host_framerate : 0<br />
host_killtime : 0<br />
host_speeds : 0<br />
hostname : 0<br />
hostport : 0<br />
hud_deathnotice_time : 6<br />
hud_drawhistory_time : 5<br />
hud_saytext_time : 5<br />
ip : 0<br />
ip_clientport : 0<br />
ip_hostport : 0<br />
ipx_clientport : 0<br />
ipx_hostport : 0<br />
joyadvanced : 0<br />
joyadvaxisr : 0<br />
joyadvaxisu : 0<br />
joyadvaxisv : 0<br />
joyadvaxisx : 0<br />
joyadvaxisy : 0<br />
joyadvaxisz : 0<br />
joyforwardsensitivity : -1<br />
joyforwardthreshold : 0.150<br />
joyname : 0<br />
joypitchsensitivity : 1<br />
joypitchthreshold : 0.150<br />
joysidesensitivity : -1<br />
joysidethreshold : 0.150<br />
joystick : 0<br />
joywwhack1 : 0<br />
joywwhack2 : 0<br />
joyyawsensitivity : -1<br />
joyyawthreshold : 0.150<br />
lambert : 1.500<br />
lcd_x : 0<br />
lcd_yaw : 0<br />
lightgamma : 2.500<br />
loadas8bit : 0<br />
lookspring : 0, a<br />
lookstrafe : 0, a<br />
m_filter : 0<br />
m_forward : 1, a<br />
m_pitch : 0.022, a<br />
m_side : 0.800, a<br />
m_yaw : 0.022, a<br />
mapcyclefile : 0<br />
model : 0, i<br />
motd_display_time : 6<br />
mp_autocrosshair : 1, sv<br />
mp_falldamage : 0, sv<br />
mp_flashlight : 0, sv<br />
mp_footsteps : 1, sv<br />
mp_forcerespawn : 1, sv<br />
mp_fraglimit : 0, sv<br />
mp_friendlyfire : 0, sv<br />
mp_teamplay : 0, sv<br />
mp_timelimit : 0, sv<br />
mp_weaponstay : 0, sv<br />
name : 0, a, i<br />
netchokeloop : 1<br />
netusage : 0<br />
noip : 0<br />
noipx : 1<br />
nosound : 0<br />
password : 0, i<br />
pausable : 1, sv<br />
pm_nocomplex : 0<br />
pm_nostucktouch : 0<br />
pm_nostudio : 0<br />
pm_pushfix : 0<br />
pm_worldonly : 0<br />
port : 27015<br />
precache : 1<br />
pushlatency : -500<br />
r_decals : 1<br />
r_drawentities : 1<br />
r_drawviewmodel : 1<br />
r_dynamic : 1<br />
r_fullbright : 0<br />
r_lightmap : 0<br />
r_mirroralpha : 1<br />
r_mmx : 0<br />
r_netgraph : 1<br />
r_norefresh : 0<br />
r_novis : 0<br />
r_shadows : 0<br />
r_speeds : 0<br />
r_traceglow : 0<br />
r_wadtextures : 0<br />
r_wateralpha : 1<br />
rate : 2500, a, i<br />
rcon_address : 0<br />
rcon_password : 0<br />
rcon_port : 0<br />
registered : 0<br />
room_delay : 0.065<br />
room_dlylp : 0<br />
room_feedback : 0.100<br />
room_left : 0.010<br />
room_lp : 0<br />
room_mod : 0<br />
room_off : 0<br />
room_refl : 0<br />
room_rvblp : 1<br />
room_size : 0<br />
room_type : 1<br />
s_2dvolume : 1<br />
s_a3d : 0<br />
s_automax_distance : 30, a<br />
s_automin_distance : 2, a<br />
s_blipdir : 0<br />
s_bloat : 2, a<br />
s_buffersize : 65536<br />
s_distance : 60, a<br />
s_doppler : 0, a<br />
s_eax : 0<br />
s_geometry : 1<br />
s_leafnum : 0, a<br />
s_materials : 0<br />
s_max_distance : 1000, a<br />
s_min_distance : 5, a<br />
s_numpolys : 200, a<br />
s_occ_epsilon : 1<br />
s_occfactor : 0.250<br />
s_occlude : 1<br />
s_polykeep : 1000000000, a<br />
s_polysize : 10000000, a<br />
s_refdelay : 4, a<br />
s_refgain : 0.400, a<br />
s_reflect : 1<br />
s_reverb : 1<br />
s_rolloff : 1, a, i<br />
s_showtossed : 0<br />
s_usepvs : 1<br />
s_verbwet : 0.250, a<br />
scr_centertime : 2<br />
scr_connectmsg : 0<br />
scr_connectmsg1 : 0<br />
scr_connectmsg2 : 0<br />
scr_conspeed : 600<br />
scr_ofsx : 0<br />
scr_ofsy : 0<br />
scr_ofsz : 0<br />
scr_printspeed : 8<br />
sensitivity : 11, a<br />
serverprofile : 0<br />
showdrop : 0<br />
showpackets : 0<br />
showpause : 1<br />
showram : 0<br />
showtriggers : 0<br />
sk_12mm_bullet1 : 8<br />
sk_12mm_bullet2 : 10<br />
sk_12mm_bullet3 : 10<br />
sk_9mmAR_bullet1 : 3<br />
sk_9mmAR_bullet2 : 4<br />
sk_9mmAR_bullet3 : 5<br />
sk_9mm_bullet1 : 5<br />
sk_9mm_bullet2 : 5<br />
sk_9mm_bullet3 : 8<br />
sk_agrunt_dmg_punch1 : 10<br />
sk_agrunt_dmg_punch2 : 20<br />
sk_agrunt_dmg_punch3 : 20<br />
sk_agrunt_health1 : 60<br />
sk_agrunt_health2 : 90<br />
sk_agrunt_health3 : 120<br />
sk_apache_health1 : 150<br />
sk_apache_health2 : 250<br />
sk_apache_health3 : 400<br />
sk_barney_health1 : 35<br />
sk_barney_health2 : 35<br />
sk_barney_health3 : 35<br />
sk_battery1 : 15<br />
sk_battery2 : 15<br />
sk_battery3 : 10<br />
sk_bigmomma_dmg_blast1 : 100<br />
sk_bigmomma_dmg_blast2 : 120<br />
sk_bigmomma_dmg_blast3 : 160<br />
sk_bigmomma_dmg_slash1 : 50<br />
sk_bigmomma_dmg_slash2 : 60<br />
sk_bigmomma_dmg_slash3 : 70<br />
sk_bigmomma_health_factor1 : 1<br />
sk_bigmomma_health_factor2 : 1.500<br />
sk_bigmomma_health_factor3 : 2<br />
sk_bigmomma_radius_blast1 : 250<br />
sk_bigmomma_radius_blast2 : 250<br />
sk_bigmomma_radius_blast3 : 275<br />
sk_bullsquid_dmg_bite1 : 15<br />
sk_bullsquid_dmg_bite2 : 25<br />
sk_bullsquid_dmg_bite3 : 25<br />
sk_bullsquid_dmg_spit1 : 10<br />
sk_bullsquid_dmg_spit2 : 10<br />
sk_bullsquid_dmg_spit3 : 15<br />
sk_bullsquid_dmg_whip1 : 25<br />
sk_bullsquid_dmg_whip2 : 35<br />
sk_bullsquid_dmg_whip3 : 35<br />
sk_bullsquid_health1 : 40<br />
sk_bullsquid_health2 : 40<br />
sk_bullsquid_health3 : 120<br />
sk_controller_dmgball1 : 3<br />
sk_controller_dmgball2 : 4<br />
sk_controller_dmgball3 : 5<br />
sk_controller_dmgzap1 : 15<br />
sk_controller_dmgzap2 : 25<br />
sk_controller_dmgzap3 : 35<br />
sk_controller_health1 : 60<br />
sk_controller_health2 : 60<br />
sk_controller_health3 : 100<br />
sk_controller_speedball1 : 650<br />
sk_controller_speedball2 : 800<br />
sk_controller_speedball3 : 1000<br />
sk_gargantua_dmg_fire1 : 3<br />
sk_gargantua_dmg_fire2 : 5<br />
sk_gargantua_dmg_fire3 : 5<br />
sk_gargantua_dmg_slash1 : 10<br />
sk_gargantua_dmg_slash2 : 30<br />
sk_gargantua_dmg_slash3 : 30<br />
sk_gargantua_dmg_stomp1 : 50<br />
sk_gargantua_dmg_stomp2 : 100<br />
sk_gargantua_dmg_stomp3 : 100<br />
sk_gargantua_health1 : 800<br />
sk_gargantua_health2 : 800<br />
sk_gargantua_health3 : 1000<br />
sk_hassassin_health1 : 30<br />
sk_hassassin_health2 : 50<br />
sk_hassassin_health3 : 50<br />
sk_headcrab_dmg_bite1 : 5<br />
sk_headcrab_dmg_bite2 : 10<br />
sk_headcrab_dmg_bite3 : 10<br />
sk_headcrab_health1 : 10<br />
sk_headcrab_health2 : 10<br />
sk_headcrab_health3 : 20<br />
sk_healthcharger1 : 50<br />
sk_healthcharger2 : 40<br />
sk_healthcharger3 : 25<br />
sk_healthkit1 : 15<br />
sk_healthkit2 : 15<br />
sk_healthkit3 : 10<br />
sk_hgrunt_gspeed1 : 400<br />
sk_hgrunt_gspeed2 : 600<br />
sk_hgrunt_gspeed3 : 800<br />
sk_hgrunt_health1 : 50<br />
sk_hgrunt_health2 : 50<br />
sk_hgrunt_health3 : 80<br />
sk_hgrunt_kick1 : 5<br />
sk_hgrunt_kick2 : 10<br />
sk_hgrunt_kick3 : 10<br />
sk_hgrunt_pellets1 : 3<br />
sk_hgrunt_pellets2 : 5<br />
sk_hgrunt_pellets3 : 6<br />
sk_hornet_dmg1 : 4<br />
sk_hornet_dmg2 : 5<br />
sk_hornet_dmg3 : 8<br />
sk_houndeye_dmg_blast1 : 10<br />
sk_houndeye_dmg_blast2 : 15<br />
sk_houndeye_dmg_blast3 : 15<br />
sk_houndeye_health1 : 20<br />
sk_houndeye_health2 : 20<br />
sk_houndeye_health3 : 30<br />
sk_ichthyosaur_health1 : 200<br />
sk_ichthyosaur_health2 : 200<br />
sk_ichthyosaur_health3 : 400<br />
sk_ichthyosaur_shake1 : 20<br />
sk_ichthyosaur_shake2 : 35<br />
sk_ichthyosaur_shake3 : 50<br />
sk_islave_dmg_claw1 : 8<br />
sk_islave_dmg_claw2 : 10<br />
sk_islave_dmg_claw3 : 10<br />
sk_islave_dmg_clawrake1 : 25<br />
sk_islave_dmg_clawrake2 : 25<br />
sk_islave_dmg_clawrake3 : 25<br />
sk_islave_dmg_zap1 : 10<br />
sk_islave_dmg_zap2 : 10<br />
sk_islave_dmg_zap3 : 15<br />
sk_islave_health1 : 30<br />
sk_islave_health2 : 30<br />
sk_islave_health3 : 60<br />
sk_leech_dmg_bite1 : 2<br />
sk_leech_dmg_bite2 : 2<br />
sk_leech_dmg_bite3 : 2<br />
sk_leech_health1 : 2<br />
sk_leech_health2 : 2<br />
sk_leech_health3 : 2<br />
sk_miniturret_health1 : 40<br />
sk_miniturret_health2 : 40<br />
sk_miniturret_health3 : 50<br />
sk_monster_arm1 : 1<br />
sk_monster_arm2 : 1<br />
sk_monster_arm3 : 1<br />
sk_monster_chest1 : 1<br />
sk_monster_chest2 : 1<br />
sk_monster_chest3 : 1<br />
sk_monster_head1 : 3<br />
sk_monster_head2 : 3<br />
sk_monster_head3 : 3<br />
sk_monster_leg1 : 1<br />
sk_monster_leg2 : 1<br />
sk_monster_leg3 : 1<br />
sk_monster_stomach1 : 1<br />
sk_monster_stomach2 : 1<br />
sk_monster_stomach3 : 1<br />
sk_nihilanth_health1 : 800<br />
sk_nihilanth_health2 : 800<br />
sk_nihilanth_health3 : 1000<br />
sk_nihilanth_zap1 : 30<br />
sk_nihilanth_zap2 : 30<br />
sk_nihilanth_zap3 : 50<br />
sk_player_arm1 : 1<br />
sk_player_arm2 : 1<br />
sk_player_arm3 : 1<br />
sk_player_chest1 : 1<br />
sk_player_chest2 : 1<br />
sk_player_chest3 : 1<br />
sk_player_head1 : 3<br />
sk_player_head2 : 3<br />
sk_player_head3 : 3<br />
sk_player_leg1 : 1<br />
sk_player_leg2 : 1<br />
sk_player_leg3 : 1<br />
sk_player_stomach1 : 1<br />
sk_player_stomach2 : 1<br />
sk_player_stomach3 : 1<br />
sk_plr_357_bullet1 : 40<br />
sk_plr_357_bullet2 : 40<br />
sk_plr_357_bullet3 : 40<br />
sk_plr_9mmAR_bullet1 : 5<br />
sk_plr_9mmAR_bullet2 : 5<br />
sk_plr_9mmAR_bullet3 : 5<br />
sk_plr_9mmAR_grenade1 : 100<br />
sk_plr_9mmAR_grenade2 : 100<br />
sk_plr_9mmAR_grenade3 : 100<br />
sk_plr_9mm_bullet1 : 8<br />
sk_plr_9mm_bullet2 : 8<br />
sk_plr_9mm_bullet3 : 8<br />
sk_plr_buckshot1 : 5<br />
sk_plr_buckshot2 : 5<br />
sk_plr_buckshot3 : 5<br />
sk_plr_crowbar1 : 10<br />
sk_plr_crowbar2 : 10<br />
sk_plr_crowbar3 : 10<br />
sk_plr_egon_narrow1 : 6<br />
sk_plr_egon_narrow2 : 6<br />
sk_plr_egon_narrow3 : 6<br />
sk_plr_egon_wide1 : 14<br />
sk_plr_egon_wide2 : 14<br />
sk_plr_egon_wide3 : 14<br />
sk_plr_gauss1 : 20<br />
sk_plr_gauss2 : 20<br />
sk_plr_gauss3 : 20<br />
sk_plr_hand_grenade1 : 100<br />
sk_plr_hand_grenade2 : 100<br />
sk_plr_hand_grenade3 : 100<br />
sk_plr_rpg1 : 100<br />
sk_plr_rpg2 : 100<br />
sk_plr_rpg3 : 100<br />
sk_plr_satchel1 : 150<br />
sk_plr_satchel2 : 150<br />
sk_plr_satchel3 : 150<br />
sk_plr_tripmine1 : 150<br />
sk_plr_tripmine2 : 150<br />
sk_plr_tripmine3 : 150<br />
sk_plr_xbow_bolt_client1 : 10<br />
sk_plr_xbow_bolt_client2 : 10<br />
sk_plr_xbow_bolt_client3 : 10<br />
sk_plr_xbow_bolt_monster1 : 50<br />
sk_plr_xbow_bolt_monster2 : 50<br />
sk_plr_xbow_bolt_monster3 : 50<br />
sk_scientist_heal1 : 25<br />
sk_scientist_heal2 : 25<br />
sk_scientist_heal3 : 25<br />
sk_scientist_health1 : 20<br />
sk_scientist_health2 : 20<br />
sk_scientist_health3 : 20<br />
sk_sentry_health1 : 40<br />
sk_sentry_health2 : 40<br />
sk_sentry_health3 : 50<br />
sk_snark_dmg_bite1 : 10<br />
sk_snark_dmg_bite2 : 10<br />
sk_snark_dmg_bite3 : 10<br />
sk_snark_dmg_pop1 : 5<br />
sk_snark_dmg_pop2 : 5<br />
sk_snark_dmg_pop3 : 5<br />
sk_snark_health1 : 2<br />
sk_snark_health2 : 2<br />
sk_snark_health3 : 2<br />
sk_suitcharger1 : 75<br />
sk_suitcharger2 : 50<br />
sk_suitcharger3 : 35<br />
sk_turret_health1 : 50<br />
sk_turret_health2 : 50<br />
sk_turret_health3 : 60<br />
sk_zombie_dmg_both_slash1 : 25<br />
sk_zombie_dmg_both_slash2 : 40<br />
sk_zombie_dmg_both_slash3 : 40<br />
sk_zombie_dmg_one_slash1 : 10<br />
sk_zombie_dmg_one_slash2 : 20<br />
sk_zombie_dmg_one_slash3 : 20<br />
sk_zombie_health1 : 50<br />
sk_zombie_health2 : 50<br />
sk_zombie_health3 : 100<br />
skill : 3<br />
skin : 0, a, i<br />
snd_noextraupdate : 0<br />
snd_show : 0<br />
spectator : 0, i<br />
suitvolume : 1, a<br />
sv_accelerate : 10, sv<br />
sv_aim : 1, sv<br />
sv_airaccelerate : 10, sv<br />
sv_airmove : 1, sv<br />
sv_allowdownload : 1, sv<br />
sv_allowupload : 1, sv<br />
sv_bounce : 1, sv<br />
sv_challengetime : 15<br />
sv_cheats : 0, sv<br />
sv_clienttrace : 1, sv<br />
sv_clipmode : 0, sv<br />
sv_friction : 4, sv<br />
sv_gravity : 800, sv<br />
sv_idealpitchscale : 0.800<br />
sv_language : 0<br />
sv_masterprint : 1<br />
sv_masterprinttime : 5<br />
sv_maxspectators : 8, sv<br />
sv_maxspeed : 320, sv<br />
sv_maxvelocity : 2000<br />
sv_netsize : 0<br />
sv_newunit : 0<br />
sv_password : 0<br />
sv_showcmd : 0<br />
sv_skyname : 2<br />
sv_spectalk : 1, sv<br />
sv_spectator_password : 0<br />
sv_spectatormaxspeed : 500, sv<br />
sv_stepsize : 18, sv<br />
sv_stopspeed : 100, sv<br />
sv_timeout : 65, sv<br />
sv_upload_maxsize : 0, sv<br />
sv_wateraccelerate : 10, sv<br />
sv_wateramp : 0<br />
sv_waterfriction : 1, sv<br />
sv_zmax : 4096<br />
sys_ticrate : 0.050<br />
team : 0, a, i<br />
team1_color : 0<br />
team1_model : 0<br />
team1_name : 0<br />
team1_skin : 0<br />
team2_color : 0<br />
team2_model : 0<br />
team2_name : 0<br />
team2_skin : 0<br />
texgamma : 2<br />
topcolor : 1, a, i<br />
traceralpha : 0.500<br />
tracerblue : 0.400<br />
tracergreen : 0.800<br />
tracerlength : 0.800<br />
traceroffset : 30<br />
tracerred : 0.800<br />
tracerspeed : 6000<br />
v_centermove : 0.150<br />
v_centerspeed : 500<br />
v_dark : 0<br />
v_idlescale : 0<br />
v_ipitch_cycle : 1<br />
v_ipitch_level : 0.300<br />
v_iroll_cycle : 0.500<br />
v_iroll_level : 0.100<br />
v_iyaw_cycle : 2<br />
v_iyaw_level : 0.300<br />
v_kickpitch : 0.600<br />
v_kickroll : 0.600<br />
v_kicktime : 0.500<br />
vid_config_x : 800, a<br />
vid_config_y : 600, a<br />
vid_d3d : 0<br />
vid_mode : 0<br />
vid_nopageflip : 0, a<br />
vid_stretch_by_2 : 1, a<br />
vid_wait : 0<br />
viewsize : 120, a<br />
violence_ablood : 1<br />
violence_agibs : 1<br />
violence_hblood : 1<br />
violence_hgibs : 1<br />
volume : 1, a<br />
waterroom_type : 14<br />
zoom_sensitivity_ratio : 1.200</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/half-life-console-variables/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Half Life Console Commands</title>
		<link>http://video-games.elliottback.com/half-life-console-commands/</link>
		<comments>http://video-games.elliottback.com/half-life-console-commands/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:34:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Secrets]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/04/22/half-life-console-commands/</guid>
		<description><![CDATA[ 
The following console commands are available in Half-Life. To be able to access the console, start Half-Life with &#8220;hl.exe -dev -toconsole&#8221;, and then use &#8220;~&#8221; key.
addip
alias
allowupload
appenddemo
autosave
begin
bind
cancelselect
cd
cdkey
centerview
changelevel
changelevel2
cl_allow_downloa
cl_allow_upload
cl_bitcounts
cl_messages
cl_print_custom
cl_usr
cl_view
clear
clearlist
cmd
cmdlist
connect
contimes
crc
customrsrclist
cvarlist
demos
disconnect
download
dropclient
echo
endmovie
entities
envmap
escape
exec
exit
firstperson
flush
fly
force_centerview
fullinfo
gl_dump
gl_log
gl_texels
gl_texturemode
god
heartbeat
hideconsole
hpkextract
hpklist
hpkremove
hpkval
impulse
info
interp
invnext
invprev
joyadvancedupdat
keys
kick
kill
killserver
list
listdemo
listip
load
logos
map
maps
maxplayers
mcache
mem_prediction
messagemode
messagemode2
motd
netbad
netmax
new
nextdl
noclip
notarget
path
pause
ping
pingservers
play
playdemo
playvol
pointfile
prespawn
ptrack
quit
rcon
reconnect
record
reload
removedemo
removeip
resourcelist
resources
restart
retry
revertprofile
s_disable_a3d
s_enable_a3d
save
say
say_team
screenshot
setdemoinfo
setinfo
setmaster
shortname
sizedown
sizeup
skipdl
skipul
slist
slot1
slot2
slot3
slot4
slot5
snapshot
snapto
soundfade
soundinfo
soundlist
spawn
speak
startdemos
startmovie
status
stop
stopdemo
stopsound
stuffcmds
sv_allow_downloa
sv_allow_upload
sv_print_custom
svaddchannel
svclearchannels
svremovechannel
swapdemo
tell
thirdperson
timedemo
timerefresh
toggleconsole
unbind
unbindall
upload
uprate
user
users
version
vid_describemode
viewframe
viewmodel
viewnext
viewprev
wait
wc
writeip
writeprofile
+attack
+attack2
+back
+camdistance
+camin
+cammousemove
+camout
+campitchdown
+campitchup
+camyawleft
+camyawright
+duck
+forward
+jump
+klook
+left
+lookdown
+lookup
+mlook
+movedown
+moveleft
+moveright
+moveup
+reload
+right
+showscores
+speed
+strafe
+use
-attack
-attack2
-back
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-duck
-forward
-jump
-klook
-left
-lookdown
-lookup
-mlook
-movedown
-moveleft
-moveright
-moveup
-reload
-right
-showscores
-speed
-strafe
-use
]]></description>
			<content:encoded><![CDATA[<p> <img id="image214" title="halflife.gif" alt="halflife.gif" src="http://video-games.elliottback.com/wp-content/uploads/2006/04/halflife.gif" /></p>
<p>The following <a href="http://www.gameaholic.com/games/halflife/cheats/cmdlist.html">console commands</a> are available in Half-Life. To be able to access the console, start Half-Life with &#8220;hl.exe -dev -toconsole&#8221;, and then use &#8220;~&#8221; key.</p>
<p>addip<br />
alias<br />
allowupload<br />
appenddemo<br />
autosave<br />
begin<br />
bind<br />
cancelselect<br />
cd<br />
cdkey<br />
centerview<br />
changelevel<br />
changelevel2<br />
cl_allow_downloa<br />
cl_allow_upload<br />
cl_bitcounts<br />
cl_messages<br />
cl_print_custom<br />
cl_usr<br />
cl_view<br />
clear<br />
clearlist<br />
cmd<br />
cmdlist<br />
connect<br />
contimes<br />
crc<br />
customrsrclist<br />
cvarlist<br />
demos<br />
disconnect<br />
download<br />
dropclient<br />
echo<br />
endmovie<br />
entities<br />
envmap<br />
escape<br />
exec<br />
exit<br />
firstperson<br />
flush<br />
fly<br />
force_centerview<br />
fullinfo<br />
gl_dump<br />
gl_log<br />
gl_texels<br />
gl_texturemode<br />
god<br />
heartbeat<br />
hideconsole<br />
hpkextract<br />
hpklist<br />
hpkremove<br />
hpkval<br />
impulse<br />
info<br />
interp<br />
invnext<br />
invprev<br />
joyadvancedupdat<br />
keys<br />
kick<br />
kill<br />
killserver<br />
list<br />
listdemo<br />
listip<br />
load<br />
logos<br />
map<br />
maps<br />
maxplayers<br />
mcache<br />
mem_prediction<br />
messagemode<br />
messagemode2<br />
motd<br />
netbad<br />
netmax<br />
new<br />
nextdl<br />
noclip<br />
notarget<br />
path<br />
pause<br />
ping<br />
pingservers<br />
play<br />
playdemo<br />
playvol<br />
pointfile<br />
prespawn<br />
ptrack<br />
quit<br />
rcon<br />
reconnect<br />
record<br />
reload<br />
removedemo<br />
removeip<br />
resourcelist<br />
resources<br />
restart<br />
retry<br />
revertprofile<br />
s_disable_a3d<br />
s_enable_a3d<br />
save<br />
say<br />
say_team<br />
screenshot<br />
setdemoinfo<br />
setinfo<br />
setmaster<br />
shortname<br />
sizedown<br />
sizeup<br />
skipdl<br />
skipul<br />
slist<br />
slot1<br />
slot2<br />
slot3<br />
slot4<br />
slot5<br />
snapshot<br />
snapto<br />
soundfade<br />
soundinfo<br />
soundlist<br />
spawn<br />
speak<br />
startdemos<br />
startmovie<br />
status<br />
stop<br />
stopdemo<br />
stopsound<br />
stuffcmds<br />
sv_allow_downloa<br />
sv_allow_upload<br />
sv_print_custom<br />
svaddchannel<br />
svclearchannels<br />
svremovechannel<br />
swapdemo<br />
tell<br />
thirdperson<br />
timedemo<br />
timerefresh<br />
toggleconsole<br />
unbind<br />
unbindall<br />
upload<br />
uprate<br />
user<br />
users<br />
version<br />
vid_describemode<br />
viewframe<br />
viewmodel<br />
viewnext<br />
viewprev<br />
wait<br />
wc<br />
writeip<br />
writeprofile<br />
+attack<br />
+attack2<br />
+back<br />
+camdistance<br />
+camin<br />
+cammousemove<br />
+camout<br />
+campitchdown<br />
+campitchup<br />
+camyawleft<br />
+camyawright<br />
+duck<br />
+forward<br />
+jump<br />
+klook<br />
+left<br />
+lookdown<br />
+lookup<br />
+mlook<br />
+movedown<br />
+moveleft<br />
+moveright<br />
+moveup<br />
+reload<br />
+right<br />
+showscores<br />
+speed<br />
+strafe<br />
+use<br />
-attack<br />
-attack2<br />
-back<br />
-camdistance<br />
-camin<br />
-cammousemove<br />
-camout<br />
-campitchdown<br />
-campitchup<br />
-camyawleft<br />
-camyawright<br />
-duck<br />
-forward<br />
-jump<br />
-klook<br />
-left<br />
-lookdown<br />
-lookup<br />
-mlook<br />
-movedown<br />
-moveleft<br />
-moveright<br />
-moveup<br />
-reload<br />
-right<br />
-showscores<br />
-speed<br />
-strafe<br />
-use</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Half Life Map Codes</title>
		<link>http://video-games.elliottback.com/half-life-map-codes/</link>
		<comments>http://video-games.elliottback.com/half-life-map-codes/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:34:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Secrets]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/04/22/half-life-map-codes/</guid>
		<description><![CDATA[ 
The following maps are included with Half-Life. If you wish to jump to a particular map, start Half-Life with &#8220;hl.exe -dev -toconsole&#8221; and then you will be able to access Half-Life&#8217;s console using &#8220;~&#8221; key. Type &#8220;/map MAPNAME&#8221; where MAPNAME is one of the following:
Single Player:

c0a0
c0a0a
c0a0b
c0a0c
c0a0d
c0a0e
c1a0
c1a0a
c1a0b
c1a0c
c1a0d
c1a0e
c1a1
c1a1a
c1a1b
c1a1c
c1a1d
c1a1f
c1a2
c1a2a
c1a2b
c1a2c
c1a2d
c1a3
c1a3a
c1a3b
c1a3c
c1a3d
c1a4
c1a4b
c1a4d
c1a4e
c1a4f
c1a4g
c1a4i
c1a4j
c1a4k
c2a1
c2a1a
c2a1b
c2a2
c2a2a
c2a2b1
c2a2b2
c2a2c
c2a2d
c2a2e
c2a2f
c2a2g
c2a2h
c2a3
c2a3a
c2a3b
c2a3c
c2a3d
c2a3e
c2a4
c2a4a
c2a4b
c2a4c
c2a4d
c2a4e
c2a4f
c2a4g
c2a5
c2a5a
c2a5b
c2a5c
c2a5d
c2a5e
c2a5f
c2a5g
c2a5w
c2a5x
c3a1
c3a1a
c3a1b
c3a2
c3a2a
c3a2b
c3a2c
c3a2d
c3a2e
c3a2f
c4a1
c4a1a
c4a1b
c4a1c
c4a1d
c4a1e
c4a1f
c4a2
c4a2a
c4a2b
c4a3
c5a1

Multiplayer/Deathmatch:

boot_camp
bounce
datacore
lambda_bunker
snark_pit
stalkyard
subtransit
undertow

Hazard Course:

t0a0
t0a0a
t0a0b
t0a0b1
t0a0b2
t0a0c
t0a0d

]]></description>
			<content:encoded><![CDATA[<p><img id="image214" title="halflife.gif" alt="halflife.gif" src="http://video-games.elliottback.com/wp-content/uploads/2006/04/halflife.gif" /> </p>
<p>The <a href="http://www.gameaholic.com/games/halflife/cheats/maplist.html">following maps</a> are included with Half-Life. If you wish to jump to a particular map, start Half-Life with &#8220;hl.exe -dev -toconsole&#8221; and then you will be able to access Half-Life&#8217;s console using &#8220;~&#8221; key. Type &#8220;/map MAPNAME&#8221; where MAPNAME is one of the following:</p>
<p>Single Player:</p>
<ul>
<li>c0a0</li>
<li>c0a0a</li>
<li>c0a0b</li>
<li>c0a0c</li>
<li>c0a0d</li>
<li>c0a0e</li>
<li>c1a0</li>
<li>c1a0a</li>
<li>c1a0b</li>
<li>c1a0c</li>
<li>c1a0d</li>
<li>c1a0e</li>
<li>c1a1</li>
<li>c1a1a</li>
<li>c1a1b</li>
<li>c1a1c</li>
<li>c1a1d</li>
<li>c1a1f</li>
<li>c1a2</li>
<li>c1a2a</li>
<li>c1a2b</li>
<li>c1a2c</li>
<li>c1a2d</li>
<li>c1a3</li>
<li>c1a3a</li>
<li>c1a3b</li>
<li>c1a3c</li>
<li>c1a3d</li>
<li>c1a4</li>
<li>c1a4b</li>
<li>c1a4d</li>
<li>c1a4e</li>
<li>c1a4f</li>
<li>c1a4g</li>
<li>c1a4i</li>
<li>c1a4j</li>
<li>c1a4k</li>
<li>c2a1</li>
<li>c2a1a</li>
<li>c2a1b</li>
<li>c2a2</li>
<li>c2a2a</li>
<li>c2a2b1</li>
<li>c2a2b2</li>
<li>c2a2c</li>
<li>c2a2d</li>
<li>c2a2e</li>
<li>c2a2f</li>
<li>c2a2g</li>
<li>c2a2h</li>
<li>c2a3</li>
<li>c2a3a</li>
<li>c2a3b</li>
<li>c2a3c</li>
<li>c2a3d</li>
<li>c2a3e</li>
<li>c2a4</li>
<li>c2a4a</li>
<li>c2a4b</li>
<li>c2a4c</li>
<li>c2a4d</li>
<li>c2a4e</li>
<li>c2a4f</li>
<li>c2a4g</li>
<li>c2a5</li>
<li>c2a5a</li>
<li>c2a5b</li>
<li>c2a5c</li>
<li>c2a5d</li>
<li>c2a5e</li>
<li>c2a5f</li>
<li>c2a5g</li>
<li>c2a5w</li>
<li>c2a5x</li>
<li>c3a1</li>
<li>c3a1a</li>
<li>c3a1b</li>
<li>c3a2</li>
<li>c3a2a</li>
<li>c3a2b</li>
<li>c3a2c</li>
<li>c3a2d</li>
<li>c3a2e</li>
<li>c3a2f</li>
<li>c4a1</li>
<li>c4a1a</li>
<li>c4a1b</li>
<li>c4a1c</li>
<li>c4a1d</li>
<li>c4a1e</li>
<li>c4a1f</li>
<li>c4a2</li>
<li>c4a2a</li>
<li>c4a2b</li>
<li>c4a3</li>
<li>c5a1</li>
</ul>
<p>Multiplayer/Deathmatch:</p>
<ul>
<li>boot_camp</li>
<li>bounce</li>
<li>datacore</li>
<li>lambda_bunker</li>
<li>snark_pit</li>
<li>stalkyard</li>
<li>subtransit</li>
<li>undertow</li>
</ul>
<p>Hazard Course:</p>
<ul>
<li>t0a0</li>
<li>t0a0a</li>
<li>t0a0b</li>
<li>t0a0b1</li>
<li>t0a0b2</li>
<li>t0a0c</li>
<li>t0a0d</li>
</ul>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
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