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<channel>
	<title>Video Games &#187; Half Life 2</title>
	<atom:link href="http://video-games.elliottback.com/category/half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://video-games.elliottback.com</link>
	<description>PC, PSP, PS3, xBox, and Wii Gaming News</description>
	<lastBuildDate>Sun, 15 Nov 2009 23:03:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
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			<item>
		<title>Hitboxes, Lag Compensation in TF2 (Team Fortress 2)</title>
		<link>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/</link>
		<comments>http://video-games.elliottback.com/hitboxes-lag-compensation-in-tf2-team-fortress-2/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:29:03 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress Two]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/07/13/hitboxes-lag-compensation-in-tf2-team-fortress-2/</guid>
		<description><![CDATA[Go check out this video about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).

Typically lag compensation is on, so you&#8217;ll want to aim at the running model [...]]]></description>
			<content:encoded><![CDATA[<p>Go check out <a href="http://www.wegame.com/watch/TF2_Hitboxes/">this video</a> about TF2 Hitboxes, which will tell you that when lag Compensation is off, the hitboxes move ahead of the actually moving character, and when it is on, you must shoot the character (and not his floating hitboxes).</p>
<p><img id="image611" src="http://video-games.elliottback.com/wp-content/uploads/2008/07/hitboxes-in-tft.jpg" alt="hitboxes-in-tft.jpg" /></p>
<p>Typically lag compensation is on, so you&#8217;ll want to aim at the running model itself, and not at where you expect it to be when your bullets arrive there.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Counterstrike CS:S GunGame (GG) Maps Download</title>
		<link>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/</link>
		<comments>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 04:47:40 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[CS]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Counterstriek]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/03/29/counterstrike-css-gungame-gg-maps-download/</guid>
		<description><![CDATA[We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod Gun Game that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;

Download now:  CSS Gun [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod <a href="http://www.gungame.org/">Gun Game</a> that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;</p>
<p><img id="image602" src="http://video-games.elliottback.com/wp-content/uploads/2008/03/gungame.jpg" alt="gungame.jpg" /></p>
<blockquote><p><strong>Download now:</strong>  <a href="http://download.elliottback.com/CSS Gun Game GG Maps.rar">CSS Gun Game GG Maps.rar</a>!</p></blockquote>
<p>Here is a listing of the files in this download; warning, it&#8217;s long, so I&#8217;m hiding it behind a cut.  You&#8217;ll have to view the full post to see:  <span id="more-603"></span></p>
<p>aim_ag_colorarena_gg.bsp<br />
aim_ag_colorarena_gg.cache<br />
gg_2gfu_forts_final.bsp<br />
gg_2gfu_forts_final.cache<br />
gg_2gfu_forts_final.nav<br />
gg_4rglassquest.bsp<br />
gg_4rglassquest.cache<br />
gg_4rglassquest.nav<br />
gg_7_countryhouse.cache<br />
gg_715_darkdoom.bsp<br />
gg_715_darkdoom.cache<br />
gg_715_darkdoom.nav<br />
gg_ag_arena.bsp<br />
gg_ag_arena.cache<br />
gg_ag_arena.nav<br />
gg_aim_47th_v2-l.bsp<br />
gg_aim_47th_v2-l.cache<br />
gg_aim_47th_v2-l.nav<br />
gg_aim_47th_v2-l.res<br />
gg_aim_47th_v2-l.txt<br />
gg_aim_ag_texture_city.bsp<br />
gg_aim_ag_texture_city.cache<br />
gg_aim_ag_texture_city.nav<br />
gg_aim_ag_texture_jungle-l.bsp<br />
gg_aim_ag_texture_jungle-l.cache<br />
gg_aim_ag_texture_jungle-l.nav<br />
gg_aim_ag_texture_jungle-l.res<br />
gg_aim_ag_texture_jungle-l.txt<br />
gg_aim_ag_texture2-m.bsp<br />
gg_aim_ag_texture2-m.cache<br />
gg_aim_ag_texture2-m.nav<br />
gg_aim_ag_texture2-m.res<br />
gg_aim_ag_texture2-m.txt<br />
gg_aim_ag_texture5-l.bsp<br />
gg_aim_ag_texture5-l.cache<br />
gg_aim_ag_texture5-l.nav<br />
gg_aim_ag_texture5-l.res<br />
gg_aim_ag_texture5-l.txt<br />
gg_aim_close.bsp<br />
gg_aim_close.cache<br />
gg_aim_close.nav<br />
gg_aim_dust2003_v2.bsp<br />
gg_aim_dust2003_v2.cache<br />
gg_aim_dust2003_v2.nav<br />
gg_aim_dust2003_v2.res<br />
gg_aim_dust2003_v2.txt<br />
gg_aim_pistol_3floor_v3.bsp<br />
gg_aim_pistol_3floor_v3.cache<br />
gg_aim_pistol_3floor_v3.nav<br />
gg_aim_pyramide.bsp<br />
gg_aim_pyramide.cache<br />
gg_aim_pyramide.nav<br />
gg_aim_shotty.bsp<br />
gg_aim_shotty.cache<br />
gg_aim_shotty.nav<br />
gg_aim_shotty.res<br />
gg_aim_shotty.txt<br />
gg_aim_sic.bsp<br />
gg_aim_sic.cache<br />
gg_aquatica.bsp<br />
gg_aquatica.cache<br />
gg_ar_desert_outpost.bsp<br />
gg_ar_desert_outpost.cache<br />
gg_ar_desert_outpost.nav<br />
gg_autumn.bsp<br />
gg_autumn.cache<br />
gg_autumn.nav<br />
gg_aztec_mini_beta.bsp<br />
gg_aztec_mini_beta.cache<br />
gg_aztec_mini_beta.nav<br />
gg_bathroom.bsp<br />
gg_bathroom.cache<br />
gg_bathroom.nav<br />
gg_beacn_redux.bsp<br />
gg_beacn_redux.cache<br />
gg_beacn_redux.nav<br />
gg_beacon.bsp<br />
gg_beacon.cache<br />
gg_beacon.nav<br />
gg_beat.bsp<br />
gg_beat.cache<br />
gg_beat.nav<br />
gg_blue_arena.bsp<br />
gg_blue_arena.cache<br />
gg_blue_arena.nav<br />
gg_blue_arena_32.bsp<br />
gg_blue_arena_32.cache<br />
gg_blue_arena_32.nav<br />
gg_bob_eponge.bsp<br />
gg_bob_eponge.cache<br />
gg_bpc_squeeky.bsp<br />
gg_bpc_squeeky.cache<br />
gg_bpc_squeeky.res<br />
gg_brokenworld_v2.bsp<br />
gg_brokenworld_v2.cache<br />
gg_brokenworld_v2.nav<br />
gg_buzzkills_cd.bsp<br />
gg_buzzkills_cd.cache<br />
gg_buzzkills_cd.nav<br />
gg_canyon.bsp<br />
gg_canyon.cache<br />
gg_canyon.nav<br />
gg_castle_wars.bsp<br />
gg_castle_wars.cache<br />
gg_castle_wars.nav<br />
gg_castles_park.bsp<br />
gg_castles_park.cache<br />
gg_castles_park_v2.bsp<br />
gg_castles_park_v2.cache<br />
gg_castles_park_v2.nav<br />
gg_churches_v2.bsp<br />
gg_churches_v2.cache<br />
gg_churches_v2.nav<br />
gg_churches_x.bsp<br />
gg_churches_x.cache<br />
gg_churches_x.nav<br />
gg_churches_x_final.bsp<br />
gg_churches_x_final.cache<br />
gg_churches_x_final_fixed.bsp<br />
gg_churches_x_final_fixed.cache<br />
gg_churches_x_final_fixed.nav<br />
gg_cirular.bsp<br />
gg_cirular.cache<br />
gg_cirular.nav<br />
gg_cluster.bsp<br />
gg_cluster.cache<br />
gg_cluster.nav<br />
gg_cold_day.bsp<br />
gg_cold_day.cache<br />
gg_corner_v7.bsp<br />
gg_corner_v7.cache<br />
gg_corner_v7.nav<br />
gg_cowtown_farm27t.bsp<br />
gg_cowtown_farm27t.cache<br />
gg_cowtown_farm27t.nav<br />
gg_csbase2.bsp<br />
gg_csbase2.cache<br />
gg_csbase2.nav<br />
gg_csbase2.res<br />
gg_dash_courtyard.bsp<br />
gg_dash_courtyard.cache<br />
gg_dash_courtyard.nav<br />
gg_de_alivemetal.bsp<br />
gg_de_alivemetal.cache<br />
gg_de_alivemetal.nav<br />
gg_dead_b2.bsp<br />
gg_dead_b2.cache<br />
gg_dead_b2.nav<br />
gg_deagel_x.bsp<br />
gg_deagel_x.bsp.ztmp<br />
gg_deagel_x.cache<br />
gg_deagel_x.nav<br />
gg_deagel_x.nav.ztmp<br />
gg_deagle_phobia.cache<br />
gg_deagle5.bsp<br />
gg_deagle5.cache<br />
gg_deagle5.nav<br />
gg_deagle5_4hm.bsp<br />
gg_deagle5_4hm.cache<br />
gg_deagle5_4hm.nav<br />
gg_deagle5_4hm.res<br />
gg_deagle5_4hm.txt<br />
gg_deagle5_final.bsp<br />
gg_deagle5_final.cache<br />
gg_deagle5_rock_d_d.bsp<br />
gg_deagle5_rock_d_d.cache<br />
gg_deaglewire.bsp<br />
gg_deaglewire.cache<br />
gg_deaglewire.nav<br />
gg_deathplatforms_v1b.bsp<br />
gg_deathplatforms_v1b.cache<br />
gg_deathplatforms_v1b.nav<br />
gg_desert_campaign.bsp<br />
gg_desert_campaign.cache<br />
gg_desertstorm_v2.bsp<br />
gg_desertstorm_v2.cache<br />
gg_desertstorm_v2.nav<br />
gg_desertstorm_v3.bsp<br />
gg_desertstorm_v3.cache<br />
gg_desertstorm_v3.nav<br />
gg_dglknife_v4.bsp<br />
gg_dglknife_v4.cache<br />
gg_dglknife_v4.nav<br />
gg_dipmap.bsp<br />
gg_dipmap.cache<br />
gg_dipmap.nav<br />
gg_dm_bloodarena3.bsp<br />
gg_dm_bloodarena3.cache<br />
gg_dm_bloodarena3.nav<br />
gg_dm_bloodarena3.res<br />
gg_dm_bloodarena3.txt<br />
gg_dm_chinzak.bsp<br />
gg_dm_chinzak.cache<br />
gg_dm_chinzak.nav<br />
gg_dm_chinzak.res<br />
gg_dm_chinzak.txt<br />
gg_dm_hangumhigh-m.bsp<br />
gg_dm_hangumhigh-m.cache<br />
gg_dm_hangumhigh-m.nav<br />
gg_dm_hangumhigh-m.res<br />
gg_dm_hangumhigh-m.txt<br />
gg_dulce_arena.bsp<br />
gg_dulce_arena.cache<br />
gg_dust_forts.bsp<br />
gg_dust_forts.cache<br />
gg_dust_forts.nav<br />
gg_dust2.bsp<br />
gg_dust2.cache<br />
gg_dust2.nav<br />
gg_eddland.bsp<br />
gg_eddland.cache<br />
gg_egypt.bsp<br />
gg_egypt.cache<br />
gg_egypt.nav<br />
gg_eject.cache<br />
gg_evergreenpark.bsp<br />
gg_evergreenpark.cache<br />
gg_evergreenpark.nav<br />
gg_factory.bsp<br />
gg_factory.cache<br />
gg_factory.nav<br />
gg_fearwallhax_v1.bsp<br />
gg_fearwallhax_v1.cache<br />
gg_fearwallhax_v1.nav<br />
gg_fiasco5.bsp<br />
gg_fiasco5.cache<br />
gg_fiasco5.nav<br />
gg_fight_yard.bsp<br />
gg_fight_yard.cache<br />
gg_fight_yard.nav<br />
gg_finalarena_cq-l.bsp<br />
gg_finalarena_cq-l.cache<br />
gg_finalarena_cq-l.nav<br />
gg_finalarena_cq-l.res<br />
gg_finalarena_cq-l.txt<br />
gg_floatworld.bsp<br />
gg_floatworld.cache<br />
gg_fortrush_bm.bsp<br />
gg_fortrush_bm.cache<br />
gg_fortrush_bm.nav<br />
gg_funround.bsp<br />
gg_funround.cache<br />
gg_funround.nav<br />
gg_funtimes_textures-l.bsp<br />
gg_funtimes_textures-l.cache<br />
gg_funtimes_textures-l.nav<br />
gg_fy_alienz.bsp<br />
gg_fy_alienz.cache<br />
gg_fy_alienz.nav<br />
gg_fy_alienz.txt<br />
gg_fy_area_762a.bsp<br />
gg_fy_area_762a.cache<br />
gg_fy_area_762a.nav<br />
gg_fy_area_762a.res<br />
gg_fy_area_762a.txt<br />
gg_fy_battlefield.bsp<br />
gg_fy_battlefield.cache<br />
gg_fy_battlefield.nav<br />
gg_fy_battlefield.res<br />
gg_fy_battlefield.txt<br />
gg_fy_brickworld_final.bsp<br />
gg_fy_brickworld_final.cache<br />
gg_fy_brickworld_final.nav<br />
gg_fy_brickworld_final.res<br />
gg_fy_brickworld_final.txt<br />
gg_fy_funtimes.bsp<br />
gg_fy_funtimes.cache<br />
gg_fy_funtimes.nav<br />
gg_fy_funtimes.res<br />
gg_fy_funtimes.txt<br />
gg_fy_icecabin_day_gzm-m.bsp<br />
gg_fy_icecabin_day_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.bsp<br />
gg_fy_icecabin_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.nav<br />
gg_fy_iceworld.bsp<br />
gg_fy_iceworld.cache<br />
gg_fy_iceworld.nav<br />
gg_fy_iceworld_arena.bsp<br />
gg_fy_iceworld_arena.cache<br />
gg_fy_iceworld_arena.nav<br />
gg_fy_iceworld_arena.res<br />
gg_fy_italy.bsp<br />
gg_fy_italy.cache<br />
gg_fy_italy.nav<br />
gg_fy_italy.res<br />
gg_fy_italy.txt<br />
gg_fy_mini_dust2.bsp<br />
gg_fy_mini_dust2.cache<br />
gg_fy_mini_dust2.nav<br />
gg_fy_mini_dust2.res<br />
gg_fy_paradox_day.bsp<br />
gg_fy_paradox_day.cache<br />
gg_fy_paradox_day.nav<br />
gg_fy_scrapyard.bsp<br />
gg_fy_scrapyard.cache<br />
gg_fy_scrapyard.nav<br />
gg_fy_sewer_v2-m.bsp<br />
gg_fy_sewer_v2-m.cache<br />
gg_fy_sewer_v2-m.nav<br />
gg_fy_sewer_v2-m.res<br />
gg_fy_sewer_v2-m.txt<br />
gg_fy_shootup.bsp<br />
gg_fy_shootup.cache<br />
gg_fy_shootup.nav<br />
gg_fy_snow.bsp<br />
gg_fy_snow.cache<br />
gg_fy_snow.nav<br />
gg_fy_snow.res<br />
gg_fy_snow.txt<br />
gg_fy_stoneworld_obe.bsp<br />
gg_fy_stoneworld_obe.cache<br />
gg_fy_stoneworld_obe.nav<br />
gg_fy_stoneworld_obe.res<br />
gg_fy_stoneworld_obe.txt<br />
gg_fy_winterfun-m.cache<br />
gg_gamecube.bsp<br />
gg_gamecube.cache<br />
gg_garage.cache<br />
gg_gardenworld.bsp<br />
gg_gardenworld.cache<br />
gg_gardenworld.nav<br />
gg_gladiator.bsp<br />
gg_gladiator.cache<br />
gg_glass_world.bsp<br />
gg_glass_world.cache<br />
gg_glass_world.nav<br />
gg_glassedpartition.bsp<br />
gg_glassedpartition.cache<br />
gg_glassedpartition.nav<br />
gg_grasshills_neo_css.bsp<br />
gg_grasshills_neo_css.cache<br />
gg_grasshills_neo_css.nav<br />
gg_graveyard.bsp<br />
gg_graveyard.cache<br />
gg_h7-25_beta2.bsp<br />
gg_h7-25_beta2.cache<br />
gg_h7-25_beta2.nav<br />
gg_hammer_b2.bsp<br />
gg_hammer_b2.cache<br />
gg_hammer_b2.nav<br />
gg_hamsterhole.bsp<br />
gg_hamsterhole.cache<br />
gg_hamsterhole.nav<br />
gg_headtrip_concrete.bsp<br />
gg_headtrip_concrete.cache<br />
gg_headtrip_concrete.nav<br />
gg_hutx_baserace_b1.bsp<br />
gg_hutx_baserace_b1.cache<br />
gg_hutx_baserace_b1.nav<br />
gg_hutx_baserace_b1.res<br />
gg_hutx_underground_b2.bsp<br />
gg_hutx_underground_b2.cache<br />
gg_hutx_underground_b2.nav<br />
gg_hutx_underground_b2.res<br />
gg_iceland_ip_1.bsp<br />
gg_iceland_ip_1.cache<br />
gg_iceland_ip_1.nav<br />
gg_iceworld_neo_css_v2.bsp<br />
gg_iceworld_neo_css_v2.cache<br />
gg_iceworld_neo_css_v2.nav<br />
gg_icus_hallways.bsp<br />
gg_icus_hallways.cache<br />
gg_icus_hallways.nav<br />
gg_jamaica.bsp<br />
gg_jamaica.cache<br />
gg_jamaica.nav<br />
gg_jungle.cache<br />
gg_ka_fallingtrash.bsp<br />
gg_ka_fallingtrash.cache<br />
gg_ka_fallingtrash.nav<br />
gg_ka_fallingtrash.res<br />
gg_killzone_ga.bsp<br />
gg_killzone_ga.cache<br />
gg_killzone_ga.nav<br />
gg_knas_bunker_css.bsp<br />
gg_knas_bunker_css.cache<br />
gg_knas_bunker_css.nav<br />
gg_knas_bunker_css.res<br />
gg_knas_bunker_css.txt<br />
gg_knas_speedcastle_css_64-m.bsp<br />
gg_knas_speedcastle_css_64-m.cache<br />
gg_knas_speedcastle_css_64-m.nav<br />
gg_knas_speedcastle_css_64-m.res<br />
gg_knas_speedcastle_css_64-m.txt<br />
gg_knas_speedcastle_css_64.bsp<br />
gg_knas_speedcastle_css_64.cache<br />
gg_knas_speedcastle_css_64.nav<br />
gg_lego_arena.bsp<br />
gg_lego_arena.bsp.ztmp<br />
gg_lego_arena.cache<br />
gg_lego_arena.nav<br />
gg_lego_arena.nav.ztmp<br />
gg_lego_arena_2.bsp<br />
gg_lego_arena_2.cache<br />
gg_lego_arena_2.nav<br />
gg_Lego_MAFIA_arena.bsp<br />
gg_lego_mafia_arena.cache<br />
gg_lego_mafia_arena.nav<br />
gg_Lego_X_Arena.bsp<br />
gg_lego_x_arena.cache<br />
gg_lego_x_arena.nav<br />
gg_liek_z0mg_texture.bsp<br />
gg_liek_z0mg_texture.cache<br />
gg_liek_z0mg_texture.nav<br />
gg_lm_dust_arena2.bsp<br />
gg_lm_dust_arena2.cache<br />
gg_lm_dust_arena2.nav<br />
gg_loft.bsp<br />
gg_loft.cache<br />
gg_loft.nav<br />
gg_mad_churches.bsp<br />
gg_mad_churches.cache<br />
gg_mad_churches.nav<br />
gg_mad_grua.cache<br />
gg_manfly_textured.bsp<br />
gg_manfly_textured.cache<br />
gg_manfly_textured.nav<br />
gg_mansion_beta.bsp<br />
gg_mansion_beta.cache<br />
gg_mansion_beta.nav<br />
gg_mario.bsp<br />
gg_mario.cache<br />
gg_mario.nav<br />
gg_mario_bloodarena.bsp<br />
gg_mario_bloodarena.cache<br />
gg_mario_bloodarena.nav<br />
gg_mario_temple.bsp<br />
gg_mario_temple.cache<br />
gg_mario_vs_wario.bsp<br />
gg_mario_vs_wario.cache<br />
gg_mario_vs_wario.nav<br />
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gg_war_james_opposing_huts_v6.bsp<br />
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gg_wmd_react_mini2.bsp<br />
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gg_wmd_temporal.bsp<br />
gg_wmd_temporal.cache<br />
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gg_wolfenstein_3d.bsp<br />
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gg_xbox.bsp<br />
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ghs_gg_office.cache</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 + Garry&#8217;s Mod Photos</title>
		<link>http://video-games.elliottback.com/team-fortress-2-garrys-mod-photos/</link>
		<comments>http://video-games.elliottback.com/team-fortress-2-garrys-mod-photos/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 20:23:04 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Image]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/11/11/team-fortress-2-garrys-mod-photos/</guid>
		<description><![CDATA[What happens when you mix Garry&#8217;s Mod and Team Fortress 2?  You get hilarious but awesome posed scenes.  Check these out:

The cake wasn&#8217;t in fact a lie

If only we could all fly&#8230;

Flamers rocking out!

The classic, &#8220;whups, uh oh!&#8221;

A union that was never intended to happen

My personal favorite, from City 17
These are great.  [...]]]></description>
			<content:encoded><![CDATA[<p>What happens when you mix Garry&#8217;s Mod and Team Fortress 2?  You get hilarious but awesome posed scenes.  Check these out:</p>
<p><img id="image590" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-01.jpg" alt="garry-tft-01.jpg" /><br />
<small>The cake wasn&#8217;t in fact a lie</small></p>
<p><img id="image591" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-02.jpg" alt="garry-tft-02.jpg" /><br />
<small>If only we could all fly&#8230;</small></p>
<p><img id="image592" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-03.jpg" alt="garry-tft-03.jpg" /><br />
<small>Flamers rocking out!</small></p>
<p><img id="image593" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-04.jpg" alt="garry-tft-04.jpg" /><br />
<small>The classic, &#8220;whups, uh oh!&#8221;</small></p>
<p><img id="image594" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-05.jpg" alt="garry-tft-05.jpg" /><br />
<small>A union that was never intended to happen</small></p>
<p><img id="image595" src="http://video-games.elliottback.com/wp-content/uploads/2007/11/garry-tft-06.jpg" alt="garry-tft-06.jpg" /><br />
<small>My personal favorite, from City 17</small></p>
<p>These are great.  Link moar threads!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valve Hacked: Cafe Credit Cards Compromised</title>
		<link>http://video-games.elliottback.com/valve-hacked-cafe-credit-cards-compromised/</link>
		<comments>http://video-games.elliottback.com/valve-hacked-cafe-credit-cards-compromised/#comments</comments>
		<pubDate>Tue, 24 Apr 2007 00:27:42 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Security]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/04/23/valve-hacked-cafe-credit-cards-compromised/</guid>
		<description><![CDATA[MaddoxX, a member of hacking group no-steam recently cracked one of VALVe&#8217;s file servers and obtained strange bits of confidential information, including credit card numbers, Valve software assets, and private security keys.  Steam-review claims that because a Steam server was not compromised, there is no danger.  Doug Lombardi, director of marketing at Valve, [...]]]></description>
			<content:encoded><![CDATA[<p>MaddoxX, a member of hacking group <em>no-steam</em> recently cracked one of VALVe&#8217;s file servers and obtained strange bits of confidential information, including credit card numbers, Valve software assets, and private security keys.  Steam-review <a href="http://steamreview.org/posts/cafecardsstolen/">claims</a> that because a Steam server was not compromised, there is no danger.  Doug Lombardi, director of marketing at Valve, <a href="http://arstechnica.com/journals/thumbs.ars/2007/04/20/valve-downplays-security-breach-with-their-cyber-cafe-program">issued a statement</a> with a similar sentiment:</p>
<blockquote><p>There has been no security breach of Steam. The alleged hacker gained access to a third-party site that Valve uses to manage the commercial partners in its Cyber Cafe program. This Cyber Cafe billing system is not connected to Steam. We are working with law enforcement agencies on this matter, and encourage anyone with more information to e-mail us at <a href="mailto:Catch_A_Thief@valvesoftware.com" title="mailto:Catch_A_Thief@valvesoftware.com">Catch_A_Thief@valvesoftware.com</a> .</p></blockquote>
<p>Is this an authentic break-in at Valve, or just hype spun out of proportion by the blogosphere?  Our favorite gaming site, 1Up, <a href="http://www.1up.com/do/newsStory?cId=3158852">sheds a bit more light</a>:</p>
<blockquote><p>We ran all of MaddoxX&#8217;s proof by a software security expert who requested anonymity. &#8220;This looks real to me. He found a way into [Valve's] Cyber Café software,&#8221; the security expert confirms, &#8220;but what I&#8217;ve seen &#8212; the files pulled down &#8212; don&#8217;t indicate whether or not he breached Valve itself.&#8221;</p></blockquote>
<p><a href="http://imgfly.com/" target="_blank"><img src="http://static.imgfly.com/2007/04/23/5917/hl2.jpg" alt="hl2.jpg" /></a></p>
<p>The data MaddoxX released includes:</p>
<blockquote><p>- Screenshots of internal Valve web pages<br />
- A portion of Valve&#8217;s Cafe directory<br />
- Error logs<br />
- Credit card information of customers<br />
- Financial information on Valve</p></blockquote>
<p>It&#8217;s our opinion that the hack is legit, and that Valve&#8217;s security model is flawed.  If one file-server can be compromised, they all can.  If they can&#8217;t, then Valve is deploying servers haphazardly, leading to the possibility that flaws will sporadically exist which can be used to exploit their customer base.  If you play Counterstrike or Half-life, be scared.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Half Life 2: Orange?</title>
		<link>http://video-games.elliottback.com/half-life-2-orange/</link>
		<comments>http://video-games.elliottback.com/half-life-2-orange/#comments</comments>
		<pubDate>Sun, 14 Jan 2007 21:12:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2007/01/14/half-life-2-orange/</guid>
		<description><![CDATA[ 
That&#8217;s right.  Electronic Gaming Monthly has confirmed that Valve&#8217;s upcoming PS3 and Xbox 360 versions of the Half Life 2 bundle have been renamed Half Life 2: Orange!  Joystiq quips: &#8220;Valve has come up with an entire world of alien life forms, postmodern physics and government conspiracies and the best title they could come up [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image487" title="hl2-orange.jpg" alt="hl2-orange.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2007/01/hl2-orange.jpg" /> </p>
<p>That&#8217;s right.  Electronic Gaming Monthly <a href="http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/">has confirmed</a> that Valve&#8217;s upcoming PS3 and Xbox 360 versions of the <em>Half Life 2</em> bundle have been renamed <em>Half Life 2: Orange</em>!  Joystiq quips: &#8220;Valve has come up with an entire world of alien life forms, postmodern physics and government conspiracies and the best title they could come up with is a color? We guess it&#8217;s better than <em>Half-Life 2: Head Crab-tacular Edition</em>.&#8221;  HL2:O will include the original Half Life 2 game, along with Episodes One and Two, Portal, and Team Fortress.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Half Life 2: Episode 1 &amp; 2 Official Trailer</title>
		<link>http://video-games.elliottback.com/half-life-2-episode-1-2-official-trailer/</link>
		<comments>http://video-games.elliottback.com/half-life-2-episode-1-2-official-trailer/#comments</comments>
		<pubDate>Tue, 27 Jun 2006 19:52:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/27/half-life-2-episode-1-2-official-trailer/</guid>
		<description><![CDATA[Ever since Half Life 2 went episodic on its fan-base, people have been interested in plot developments, screenshots, and all sorts of media and information.  What this means, in the words of marketing director Doug Lombardi, is that there will be a regular flow of content that will be delivered by Steam, or purchasable in stores, [...]]]></description>
			<content:encoded><![CDATA[<p>Ever since Half Life 2 went episodic on its fan-base, people have been interested in plot developments, screenshots, and all sorts of media and information.  What this means, in the words of marketing director Doug Lombardi, is that there will be a regular flow of content that will be delivered by Steam, or purchasable in stores, for the new expansion of the Half Life series.  Here are the official trailers for both Episodes 1 &#038; 2:</p>
<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/c7XPEXRMwWw" type="application/x-shockwave-flash" width="425" height="350"><param name="movie" value="http://www.youtube.com/v/c7XPEXRMwWw"></param></object></div>
<div class="wpv_titleauthor">Half Life 2 Episode 1 Trailer &#8211; </div>
</div>
<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/n0l5N6Exjz0" type="application/x-shockwave-flash" width="425" height="350"><param name="movie" value="http://www.youtube.com/v/n0l5N6Exjz0"></param></object></div>
<div class="wpv_titleauthor">Half-Life 2: Episode 2 Trailer &#8211; </div>
</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Half Life 2: Episode 2 Screenshots</title>
		<link>http://video-games.elliottback.com/half-life-2-episode-2-screenshots/</link>
		<comments>http://video-games.elliottback.com/half-life-2-episode-2-screenshots/#comments</comments>
		<pubDate>Tue, 20 Jun 2006 17:46:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Ethics]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/20/half-life-2-episode-2-screenshots/</guid>
		<description><![CDATA[
Appearing hither and thither are a trifecta of Half Life 2: Episode 2 screenshots. Half Life 2: Ep 2 is expected to be released in the Fourth Quarter of 2006, but there has already been a release of its trailer. The following three &#8220;screenshots&#8221; are from DigitalBattle.com, but a closer review of the trailer for [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image281" title="ep21.jpg" alt="ep21.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/ep21.jpg" /></p>
<p>Appearing hither and thither are a trifecta of Half Life 2: Episode 2 screenshots. Half Life 2: Ep 2 is expected to be released in the Fourth Quarter of 2006, but there has already been a release of its trailer. The following three &#8220;screenshots&#8221; are from <a href="http://digitalbattle.com/2006/06/20/hl2-episode-2-screenshots/#more-781">DigitalBattle.com</a>, but a closer review of the trailer for Episode 2 will suggest that the alleged screenshots of in-game action are merely just screen-captures of certain moments in the official trailer.  But they are rather pretty:</p>
<p><img id="image282" title="ep2_2.jpg" alt="ep2_2.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/ep2_2.jpg" /></p>
<p><img id="image283" title="ep2_3.jpg" alt="ep2_3.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/ep2_3.jpg" /></p>
]]></content:encoded>
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		<title>PC Gamer World-Exclusive Episode 2 Article</title>
		<link>http://video-games.elliottback.com/pc-gamer-world-exclusive-episode-2-article/</link>
		<comments>http://video-games.elliottback.com/pc-gamer-world-exclusive-episode-2-article/#comments</comments>
		<pubDate>Sun, 18 Jun 2006 20:07:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Rumor]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/18/pc-gamer-world-exclusive-episode-2-article/</guid>
		<description><![CDATA[ 
Poopsy from Steam Forums summarizes the article in PC Gamer regarding Half Life: 2, Episode 2.  Apparently this information is official and exclusive, so you can be assured of the integrity of this post.
 - *NEW* Release estimate: Spring 2007
- Gravity gun will get new functionality
- Alyx is alive
- Vortigaunts will be more fleshed out
- More [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image278" title="hl2.jpg" height="248" alt="hl2.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/hl2.jpg" width="440" /> </p>
<p>Poopsy from <a href="http://forums.steampowered.com/forums/showthread.php?threadid=450116">Steam Forums</a> summarizes the article in PC Gamer regarding Half Life: 2, Episode 2.  Apparently this information is official and exclusive, so you can be assured of the integrity of this post.</p>
<blockquote><p> <font size="2">- *NEW* Release estimate: Spring 2007<br />
- Gravity gun will get new functionality<br />
- Alyx is alive<br />
- Vortigaunts will be more fleshed out<br />
- More details about GMan will be revealed<br />
- New vehicle will be introduced made by some guys in the woods. Will serve as enemy rammer =P<br />
- You will cover the same amount of locales as in hl2 and the new locales will have a much more realistic feel to them since they are based off real locations (missile silo, mine shaft, etc.)<br />
- Eli and Kleiner have set up base in the missile silo and you have to get the packet to them<br />
- We&#8217;ll see the UBER and most difficult physics puzzle to date in episode 2<br />
- New weapon known as Strider buster<br />
- Strider and Hunter now has a weak spot *could change*<br />
-Big battlefield-esque combat engagements with lots of enemies and allies fighting. Woods provide plenty of cover<br />
- OH! And new yet-to-be-announced multiplayer game will ship with episode two&#8230;might it be TF2 set during the 7 Hour War?<br />
- &#8230; (Any parts I forgot =P)</font></p></blockquote>
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		<title>Half Life 2: Episode One (almost) For Free</title>
		<link>http://video-games.elliottback.com/half-life-2-episode-one-almost-for-free/</link>
		<comments>http://video-games.elliottback.com/half-life-2-episode-one-almost-for-free/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 21:12:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Official]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shopping]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/06/12/half-life-2-episode-one-almost-for-free/</guid>
		<description><![CDATA[ 
Although it&#8217;s impossible to get Half Life 2: Episode One for free, you can snatch it for the super-low price of $8 USD in a American Circuit City stores nationwide, according to SlickDeals.net.  This game continues the long chain of successful expansions and sequels of the original Half Life, and is best summarized by Amazon.co.uk:
In a [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image270" title="HL2.jpg" alt="HL2.jpg" src="http://video-games.elliottback.com/wp-content/uploads/2006/06/HL2.jpg" /> </p>
<p>Although it&#8217;s impossible to get Half Life 2: Episode One for free, you can snatch it for the super-low price of $8 USD in a American Circuit City stores nationwide, according to <a href="#p7635">SlickDeals.net</a>.  This game continues the long chain of successful expansions and sequels of the original Half Life, and is best summarized by <a href="http://www.amazon.co.uk/exec/obidos/ASIN/B000E4YKNA/203-2268100-7491124">Amazon.co.uk</a>:</p>
<blockquote><p><strong>In a nutshell:<br />
</strong>Gordon Freeman returns with the first in a series of follow-ups to the most highly rated first person shoot ‘em-up ever on the PC. There’s no five year wait for a sequel this time, however, as the war against the Combine continues.</p>
<p><strong>The lowdown:</strong><br />
Originally intended as a standard expansion pack entitled Aftermath, this is the first in a new series of episodic content for Half-Life 2, to be released far more frequently than normal expansions and which do not require the original game to play. This chapter focuses as much on the beautiful Alyx Vance and her robot bodyguard &#8220;Dog&#8221; as Gordon, and deals with the direct aftermath of the end of Half-Life 2, and the exodus from City 17. Graphically the game uses an enhanced version of the original graphic engine &#8212; beefed up using the new high dynamic range (HDR) lighting technology from the Lost Coast technical demo. There are also two multiplayer games include in the package: one based on Half-Life 2 and the other on an enhanced version of the original Half-Life.</p>
<p><strong>Most exciting moment:</strong><br />
Watching Alyx’s pet Dog throwing cars and soldiers around like toys as they battle alongside you in one of the most graphically impressive environments ever seen in a PC game.</p>
<p><strong>Since you ask:</strong><br />
Valve has already confirmed an Episode Two expansion for Half-Life 2, as well as similar episodic games for a sequel to 1998’s SiN using the same graphics technology.</p>
<p><strong>The bottom line:</strong><br />
The best FPS ever is back and looking and playing better than ever.<br />
Harrison Dent</p>
<p><strong>Manufacturer&#8217;s Description</strong><br />
Half-Life has been named Game of the Year by over 35 organizations worldwide. Half-Life 2: Aftermath is an all-new episode created by Valve that extends the Half-Life 2 single player adventure.  </p></blockquote>
<p>You can view the Circuit City ad in <a href="http://video-games.elliottback.com/?pno=7635&#038;lno=2&#038;afsrc=1" target="_blank">their flyer</a>. </p>
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		<title>Half-Life 2 Cheats</title>
		<link>http://video-games.elliottback.com/half-life-2-cheats/</link>
		<comments>http://video-games.elliottback.com/half-life-2-cheats/#comments</comments>
		<pubDate>Sat, 22 Apr 2006 21:39:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Secrets]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/04/22/half-life-2-cheats/</guid>
		<description><![CDATA[Half-Life 2 Cheats


Half-Life 2 Online Strategy Guide
Half-Life 2 is finally here and it is everything you have hoped and dreamed for. Gordon Freeman has returned. Strap on your HEV suit and grab a crowbar, its time to dole out some pain to the alien force known only as The Combine. The world of Half-Life 2 [...]]]></description>
			<content:encoded><![CDATA[<p><span class="headline"><strong><font size="5"><a href="http://cheats.ign.com/ob2/068/492/492830.html">Half-Life 2 Cheats</a></font></strong></span></p>
<div class="cheatRow1">
<div class="cheatTitle"><a name="717299"></a></div>
<div class="cheatTitle"><a title="Half-Life 2" href="http://guides.ign.com/guides/492830/index.html"><font color="#003399">Half-Life 2 Online Strategy Guide</font></a></div>
<div class="cheatText">Half-Life 2 is finally here and it is everything you have hoped and dreamed for. Gordon Freeman has returned. Strap on your HEV suit and grab a crowbar, its time to dole out some pain to the alien force known only as The Combine. The world of Half-Life 2 is incredibly lifelike, including realistic physics and super intelligent enemies. The game isn&#8217;t just about shooting the bad guy, there are puzzles, vehicles, and hidden items crammed into 14 levels of combat. Our guide keeps you alive and kicking with:  </p>
<ul>
<li>Basics: Learn how to navigate the world and use every item in the environment to your advantage.</li>
<li>Weapons: We detail the best uses for every weapon including the multifaceted gravity gun.</li>
<li>Enemies: From headcrabs to gunships we&#8217;ll show you the best method for killing everything in sight. Coming soon.</li>
<li>Walkthrough: In part one of our walkthrough we hold your hand through the canals, the coast, Ravenholm, and the beginnings of Nova Prospekt. More coming soon.</li>
<li>Secrets: The walkthrough includes hidden lambda locations and our secrets section has a cheat list for all of the cheating cheaters.</li>
</ul>
<p><a title="Half-Life 2" href="http://guides.ign.com/guides/492830/index.html"><strong><font color="#003399">Half-Life 2 Online Strategy Guide</font></strong></a></div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="760226"></a>Cheat Activation</div>
<div class="cheatText">Add the parameter <strong>-console</strong> to your hl2 executable. The best method is to create a new shortcut to the hl2.exe and change its command line by adding the cheat/console parameter and then saving the shortcut. This way, you can play Half-life 2 with or without cheats (you can rename your shortcut to reflect this).  </p>
<p>For some versions of Half-Life 2, you may need to add a longer parameter string <strong>-applaunch -dev -tconsole</strong> instead of the previously mentioned parameter.</div>
</div>
<div class="cheatRow1">
<div class="cheatTitle"><a name="714684"></a>Cheat: Dev Cheats</div>
<div class="cheatText">Bring DOWN the console and enter “sv_cheats 1”.  </p>
<ul>
<li>cl_drawhud: <strong>removed </strong></li>
<li>Wire frame models: <strong>mat_wireframe1</strong></li>
<li>Only objects effected by physics are wireframe: <strong>vcollide_wireframe 1</strong></li>
<li>Draw game triggers: <strong>showtriggers_toggle</strong></li>
<li>Draw normal maps: <strong>mat_normalmaps 1</strong></li>
<li>Draw surface materials: <strong>mat_normals 1</strong></li>
<li>Turn off bump mapping: <strong>mat_fastnobump 0</strong></li>
<li>impulse 200: <strong>removes weapon model from the screen</strong></li>
</ul>
</div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="714685"></a>Cheat: Items</div>
<div class="cheatText">Enable cheats and use the “give” command.  </p>
<ul>
<li>item_healthkit</li>
<li>item_healthvial</li>
<li>item_box_buckshot</li>
<li>item_box_mrounds</li>
<li>item_box_sniper_rounds</li>
<li>item_box_srounds</li>
<li>item_battery</li>
<li>item_suit</li>
<li>item_ml_grenade</li>
<li>item_ar2_grenade</li>
</ul>
</div>
</div>
<div class="cheatRow1">
<div class="cheatTitle"><a name="714686"></a>Cheat: Weapons</div>
<div class="cheatText">Enable cheats and use the “give” command.  </p>
<ul>
<li>weapon_ar2</li>
<li>weapon_bugbait</li>
<li>weapon_cguard</li>
<li>weapon_crowbar</li>
<li>weapon_frag</li>
<li>weapon_crossbow</li>
<li>weapon_alyxgun</li>
<li>weapon_physcannon</li>
<li>weapon_physgun</li>
<li>weapon_pistol</li>
<li>weapon_rpg</li>
<li>weapon_shotgun</li>
<li>weapon_smg1</li>
</ul>
<p>Weapons names for the beta version of the game:</p>
<li />
<li>weapon_hopwire</li>
<li>weapon_iceaxe</li>
<li>weapon_binoculars</li>
<li>weapon_ml</li>
<li>weapon_brickbat</li>
<li>weapon_smg2</li>
<li>weapon_stickylauncher</li>
<li>weapon_stunstick</li>
<li>weapon_thumper</li>
<li>weapon_sniperrifle</li>
<li>weapon_rollerwand</li>
<li>weapon_slam</li>
<li>weapon_hmg1</li>
<li>weapon_cubemap</li>
<li>weapon_gauss</li>
<li>weapon_extinguisher</li>
<li>weapon_flaregun</li>
<li>weapon_ar1</li>
<li>weapon_molotov</li>
<li>weapon_manhack</li>
<li>weapon_immolator</li>
<li>weapon_irifle
<ul /></li>
</div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="714687"></a>Cheat: Load Maps</div>
<div class="cheatText">List the map by enabling cheats and type “maps”. Load a map by typing “map<br />
<map>”.  </p>
<ul>
<li>d1_canals_01</li>
<li>d1_canals_02</li>
<li>d1_canals_end</li>
<li>d1_tempanals_02</li>
<li>d1_town_01</li>
<li>d1_town_02</li>
<li>d1_town_03</li>
<li>d1_town_04</li>
<li>d1_town_05</li>
<li>d1_trainstation_01</li>
<li>d1_trainstation_02</li>
<li>d1_trainstation_03</li>
<li>d1_trainstation_05</li>
<li>d1_under_01</li>
<li>d1_under_02</li>
<li>d1_under_03</li>
<li>d1_under_04</li>
<li>d2_coast_01</li>
<li>d2_coast_02</li>
<li>d2_coast_03</li>
<li>d2_coast_04</li>
<li>d2_coast_04_dx60</li>
<li>d2_coast_05</li>
<li>d2_coast_06</li>
<li>d2_coast_07</li>
<li>d2_coast_08</li>
<li>d2_prison_01</li>
<li>d2_prison_02</li>
<li>d2_prison_03</li>
<li>d2_prison_04</li>
<li>d2_prison_05</li>
<li>d3_c17_03</li>
<li>d3_c17_04</li>
<li>d3_c17_05</li>
<li>d3_c17_06a</li>
<li>d3_c17_06b</li>
<li>d3_c17_07</li>
</ul>
<div class="cheatRow1">
<div class="cheatTitle"><a name="714682"></a>Cheat List</div>
<div class="cheatText">Bring DOWN the console and enter “sv_cheats 1”.  </p>
<ul>
<li>No damage: <strong>god</strong></li>
<li>Never Die: <strong>buddha</strong></li>
<li>Infinite power for your suit: <strong>infinite_aux_power</strong> or <strong>sv_infinite_aux_power</strong> (<em>Outbreak</em>)</li>
<li>All weapons and ammo: <strong>impulse 101</strong></li>
<li>Kill all npc’s in the area: <strong>npc_kill</strong></li>
<li>Enemies don’t attack: <strong>notarget</strong></li>
<li>Walk through walls: <strong>noclip</strong></li>
<li>Spawn a scout car: <strong>ch_createjeep</strong></li>
<li>Spawn an airboat: <strong>ch_createairboat</strong></li>
<li>Spawn an airboat: <strong>impulse 83</strong></li>
<li>skulls: <strong>impulse 102</strong></li>
</ul>
</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>not allowed</em></span></div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="728034"></a>Cheat: Spawn a Cheap</div>
<div class="cheatText">To spawn a jeep hHit ~ and enter: Impulse 82</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>AKAeric</em></span></div>
</div>
<div class="cheatRow1">
<div class="cheatTitle"><a name="728036"></a>Cheat: Spawn a Cheap</div>
<div class="cheatText">To spawn a jeep hHit ~ and enter: Impulse 82</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>AKAeric</em></span></div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="734342"></a>Cheat: Grab Anything</div>
<div class="cheatText"><em>Note: The default value for the following cheat is currently unknown.</em>When using the give weapon/item cheats, enter <strong>physcannon_maxmass 1000</strong> (or more) to be able to grab any object in the game.</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>Juke box</em></span></div>
</div>
<div class="cheatRow1">
<div class="cheatTitle"><a name="734348"></a>Cheat: Spawn Alyx&#8217;s Weapon</div>
<div class="cheatText">Enter <strong>npc_create_equipment weapon_alyxgun</strong> in the dev console then type <strong>npc_create npc_combine_s</strong> which spawns a combine trooper with Alyx&#8217;s gun. Then simply kill the trooper ang get the gun. Note, when you pick up the gun looks like a giant block on the bottom left corner of your screen.</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>Revan117 (chickens-r</em></span></div>
</div>
<div class="cheatRow2">
<div class="cheatTitle"><a name="792291"></a>Hint: Rocksploration</div>
<div class="cheatText">In the Chapter Anti-Citizen, Freman can reach the rooftop of the building blocked by some rocks on its stairs. After D.O.G. hops onto the dropship, crouch jump onto the sofa and Freman can jump past the rocks. Bring a box or similar object to act as a platform. It is barely possible to reach the roof of the building &#8212; there&#8217;s nothing there, but it&#8217;s a little hidden area.</div>
<div class="cheatSubmit">Submitted by <span class="cheatSubmitName"><em>J-F</em></span></div>
</div>
<p> </p>
</map>
</div>
</div>
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