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<channel>
	<title>Video Games &#187; First Person Shooter</title>
	<atom:link href="http://video-games.elliottback.com/category/first-person-shooter/feed/" rel="self" type="application/rss+xml" />
	<link>http://video-games.elliottback.com</link>
	<description>PC, PSP, PS3, xBox, and Wii Gaming News</description>
	<lastBuildDate>Sun, 15 Nov 2009 23:03:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
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			<item>
		<title>Modern Warfare 2 PC Sucks</title>
		<link>http://video-games.elliottback.com/modern-warfare-2-pc-sucks/</link>
		<comments>http://video-games.elliottback.com/modern-warfare-2-pc-sucks/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 23:03:10 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[PC Games]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/?p=659</guid>
		<description><![CDATA[The biggest video game launch ever, selling 5 million units within 24 hours of release, Call of Duty: Modern Warfare 2 isn&#8217;t as good as the hype.  As a big fan of COD4: Modern Warfare on the PC, I was biased towards the game before I ever unwrapped it.  However, I have big [...]]]></description>
			<content:encoded><![CDATA[<p>The biggest video game launch ever, selling 5 million units within 24 hours of release, Call of Duty: Modern Warfare 2 isn&#8217;t as good as the hype.  As a big fan of COD4: Modern Warfare on the PC, I was biased towards the game before I ever unwrapped it.  However, I have big problems with the short, unsatisfying single-player campaign and the lousy multiplayer support on the PC.  The $10 increase in price from $50 to $60 for the PC version also does little to assuage my dissatisfaction.</p>
<p><img src="http://video-games.elliottback.com/wp-content/uploads/2009/11/modern-warfare-2.jpg" alt="modern warfare 2" title="modern warfare 2" width="450" height="210" class="alignnone size-full wp-image-660" /></p>
<p>There&#8217;s a large section of <a href="http://en.wikipedia.org/wiki/Modern_Warfare_2#Criticism_of_the_PC_version">the MW2 Wikipedia entry which details criticism of the PC version</a>, which I would rather cite than rewrite:</p>
<blockquote><p>Criticism has arisen of changes made to the PC version of Modern Warfare 2 including the lack of dedicated servers, latency issues of the listen server-only IWNET, lack of console commands, lack of support for matches larger than 18 players, and inability to vote towards kicking or banning cheating players immediately. Ars Techinca writer Ben Kuchera wrote, &#8220;At launch, this will be one of the most locked-down, inflexible, and gamer-unfriendly [games] ever created.&#8221;</p></blockquote>
<p>This is immediately evident in the <a href="http://www.amazon.com/gp/product/B00267S2A0?ie=UTF8&#038;tag=elliottback-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00267S2A0">Amazon reviews for Call of Duty: Modern Warfare 2</a>, which are hovering just above 1-star.  Reviewers complain about the tiny multiplayer matches (9v9 tops), the fact that Steam is required (no resale value), horrible multiplayer latency, and poorly planned out single-player campaign.  The official <a href="http://forums.steampowered.com/forums/forumdisplay.php?f=778">steam forums</a> are ablaze with outrage over the bad multiplayer, especially.  Still, the game has peaked at over 95,000 concurrent players multiplayer (according to <a href="http://store.steampowered.com/stats">steam stats</a>).</p>
<p><img src="http://video-games.elliottback.com/wp-content/uploads/2009/11/mw2-review.jpg" alt="mw2 review" title="mw2 review" width="450" height="188" class="alignnone size-full wp-image-661" /></p>
<p>MetaCritic gives the game a <a href="http://www.metacritic.com/games/platforms/pc/modernwarfare2">89% rating</a>, but actual humans have knocked that down to a miserable 16%.  On other platforms the spread is narrower&#8211;after all, this is a console game, ported for the PC.  Infinityward, perhaps trying to emulate the design decisions between multiplayer in Left4Dead, screwed up on their tried-and-true FPS multiplayer scheme.  On the console your bad lag, join-in-the-middle, and 9v9 matches might be OK, but on the PC we like big maps, lots of players, and dedicated servers with low latency.</p>
<p>We&#8217;re PC gamers.  We want a long, immersive single-player campaign.  We want a good storyline.  We don&#8217;t want to be babied with chicken-screens for the &#8220;good parts&#8221; of the game.  We don&#8217;t want to be pandered to with juvenile &#8220;shock screens.&#8221;  And, we get tired of being shot in the head and dumped to die in every mission.</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/modern-warfare-2-pc-sucks/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RAGE Screenshots</title>
		<link>http://video-games.elliottback.com/rage-screenshots/</link>
		<comments>http://video-games.elliottback.com/rage-screenshots/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 01:17:36 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/08/01/rage-screenshots/</guid>
		<description><![CDATA[From QuakeCon 2008 come these screenshots of ID Software&#8217;s latest game, RAGE:


]]></description>
			<content:encoded><![CDATA[<p>From QuakeCon 2008 come these screenshots of ID Software&#8217;s latest game, RAGE:</p>
<p><img id="image615" src="http://video-games.elliottback.com/wp-content/uploads/2008/08/rage2008_shot2_logo.jpg" alt="rage2008_shot2_logo.jpg" /></p>
<p><img id="image616" src="http://video-games.elliottback.com/wp-content/uploads/2008/08/rage-screen.JPG" alt="rage-screen.JPG" /></p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/rage-screenshots/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Counterstrike CS:S GunGame (GG) Maps Download</title>
		<link>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/</link>
		<comments>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 04:47:40 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[CS]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Counterstriek]]></category>
		<category><![CDATA[Exclusive]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/03/29/counterstrike-css-gungame-gg-maps-download/</guid>
		<description><![CDATA[We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod Gun Game that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;

Download now:  CSS Gun [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve put together a gigantic free download of maps for the popular HL2 Counterstrike Source mod <a href="http://www.gungame.org/">Gun Game</a> that we&#8217;re sure you&#8217;ll enjoy.  At 194MB of raw maps, 676 killer files, get your mod game on!  A tag in the .rar file identifies this as &#8220;SICFORUM CSS GunGame MapPack.&#8221;</p>
<p><img id="image602" src="http://video-games.elliottback.com/wp-content/uploads/2008/03/gungame.jpg" alt="gungame.jpg" /></p>
<blockquote><p><strong>Download now:</strong>  <a href="http://download.elliottback.com/CSS Gun Game GG Maps.rar">CSS Gun Game GG Maps.rar</a>!</p></blockquote>
<p>Here is a listing of the files in this download; warning, it&#8217;s long, so I&#8217;m hiding it behind a cut.  You&#8217;ll have to view the full post to see:  <span id="more-603"></span></p>
<p>aim_ag_colorarena_gg.bsp<br />
aim_ag_colorarena_gg.cache<br />
gg_2gfu_forts_final.bsp<br />
gg_2gfu_forts_final.cache<br />
gg_2gfu_forts_final.nav<br />
gg_4rglassquest.bsp<br />
gg_4rglassquest.cache<br />
gg_4rglassquest.nav<br />
gg_7_countryhouse.cache<br />
gg_715_darkdoom.bsp<br />
gg_715_darkdoom.cache<br />
gg_715_darkdoom.nav<br />
gg_ag_arena.bsp<br />
gg_ag_arena.cache<br />
gg_ag_arena.nav<br />
gg_aim_47th_v2-l.bsp<br />
gg_aim_47th_v2-l.cache<br />
gg_aim_47th_v2-l.nav<br />
gg_aim_47th_v2-l.res<br />
gg_aim_47th_v2-l.txt<br />
gg_aim_ag_texture_city.bsp<br />
gg_aim_ag_texture_city.cache<br />
gg_aim_ag_texture_city.nav<br />
gg_aim_ag_texture_jungle-l.bsp<br />
gg_aim_ag_texture_jungle-l.cache<br />
gg_aim_ag_texture_jungle-l.nav<br />
gg_aim_ag_texture_jungle-l.res<br />
gg_aim_ag_texture_jungle-l.txt<br />
gg_aim_ag_texture2-m.bsp<br />
gg_aim_ag_texture2-m.cache<br />
gg_aim_ag_texture2-m.nav<br />
gg_aim_ag_texture2-m.res<br />
gg_aim_ag_texture2-m.txt<br />
gg_aim_ag_texture5-l.bsp<br />
gg_aim_ag_texture5-l.cache<br />
gg_aim_ag_texture5-l.nav<br />
gg_aim_ag_texture5-l.res<br />
gg_aim_ag_texture5-l.txt<br />
gg_aim_close.bsp<br />
gg_aim_close.cache<br />
gg_aim_close.nav<br />
gg_aim_dust2003_v2.bsp<br />
gg_aim_dust2003_v2.cache<br />
gg_aim_dust2003_v2.nav<br />
gg_aim_dust2003_v2.res<br />
gg_aim_dust2003_v2.txt<br />
gg_aim_pistol_3floor_v3.bsp<br />
gg_aim_pistol_3floor_v3.cache<br />
gg_aim_pistol_3floor_v3.nav<br />
gg_aim_pyramide.bsp<br />
gg_aim_pyramide.cache<br />
gg_aim_pyramide.nav<br />
gg_aim_shotty.bsp<br />
gg_aim_shotty.cache<br />
gg_aim_shotty.nav<br />
gg_aim_shotty.res<br />
gg_aim_shotty.txt<br />
gg_aim_sic.bsp<br />
gg_aim_sic.cache<br />
gg_aquatica.bsp<br />
gg_aquatica.cache<br />
gg_ar_desert_outpost.bsp<br />
gg_ar_desert_outpost.cache<br />
gg_ar_desert_outpost.nav<br />
gg_autumn.bsp<br />
gg_autumn.cache<br />
gg_autumn.nav<br />
gg_aztec_mini_beta.bsp<br />
gg_aztec_mini_beta.cache<br />
gg_aztec_mini_beta.nav<br />
gg_bathroom.bsp<br />
gg_bathroom.cache<br />
gg_bathroom.nav<br />
gg_beacn_redux.bsp<br />
gg_beacn_redux.cache<br />
gg_beacn_redux.nav<br />
gg_beacon.bsp<br />
gg_beacon.cache<br />
gg_beacon.nav<br />
gg_beat.bsp<br />
gg_beat.cache<br />
gg_beat.nav<br />
gg_blue_arena.bsp<br />
gg_blue_arena.cache<br />
gg_blue_arena.nav<br />
gg_blue_arena_32.bsp<br />
gg_blue_arena_32.cache<br />
gg_blue_arena_32.nav<br />
gg_bob_eponge.bsp<br />
gg_bob_eponge.cache<br />
gg_bpc_squeeky.bsp<br />
gg_bpc_squeeky.cache<br />
gg_bpc_squeeky.res<br />
gg_brokenworld_v2.bsp<br />
gg_brokenworld_v2.cache<br />
gg_brokenworld_v2.nav<br />
gg_buzzkills_cd.bsp<br />
gg_buzzkills_cd.cache<br />
gg_buzzkills_cd.nav<br />
gg_canyon.bsp<br />
gg_canyon.cache<br />
gg_canyon.nav<br />
gg_castle_wars.bsp<br />
gg_castle_wars.cache<br />
gg_castle_wars.nav<br />
gg_castles_park.bsp<br />
gg_castles_park.cache<br />
gg_castles_park_v2.bsp<br />
gg_castles_park_v2.cache<br />
gg_castles_park_v2.nav<br />
gg_churches_v2.bsp<br />
gg_churches_v2.cache<br />
gg_churches_v2.nav<br />
gg_churches_x.bsp<br />
gg_churches_x.cache<br />
gg_churches_x.nav<br />
gg_churches_x_final.bsp<br />
gg_churches_x_final.cache<br />
gg_churches_x_final_fixed.bsp<br />
gg_churches_x_final_fixed.cache<br />
gg_churches_x_final_fixed.nav<br />
gg_cirular.bsp<br />
gg_cirular.cache<br />
gg_cirular.nav<br />
gg_cluster.bsp<br />
gg_cluster.cache<br />
gg_cluster.nav<br />
gg_cold_day.bsp<br />
gg_cold_day.cache<br />
gg_corner_v7.bsp<br />
gg_corner_v7.cache<br />
gg_corner_v7.nav<br />
gg_cowtown_farm27t.bsp<br />
gg_cowtown_farm27t.cache<br />
gg_cowtown_farm27t.nav<br />
gg_csbase2.bsp<br />
gg_csbase2.cache<br />
gg_csbase2.nav<br />
gg_csbase2.res<br />
gg_dash_courtyard.bsp<br />
gg_dash_courtyard.cache<br />
gg_dash_courtyard.nav<br />
gg_de_alivemetal.bsp<br />
gg_de_alivemetal.cache<br />
gg_de_alivemetal.nav<br />
gg_dead_b2.bsp<br />
gg_dead_b2.cache<br />
gg_dead_b2.nav<br />
gg_deagel_x.bsp<br />
gg_deagel_x.bsp.ztmp<br />
gg_deagel_x.cache<br />
gg_deagel_x.nav<br />
gg_deagel_x.nav.ztmp<br />
gg_deagle_phobia.cache<br />
gg_deagle5.bsp<br />
gg_deagle5.cache<br />
gg_deagle5.nav<br />
gg_deagle5_4hm.bsp<br />
gg_deagle5_4hm.cache<br />
gg_deagle5_4hm.nav<br />
gg_deagle5_4hm.res<br />
gg_deagle5_4hm.txt<br />
gg_deagle5_final.bsp<br />
gg_deagle5_final.cache<br />
gg_deagle5_rock_d_d.bsp<br />
gg_deagle5_rock_d_d.cache<br />
gg_deaglewire.bsp<br />
gg_deaglewire.cache<br />
gg_deaglewire.nav<br />
gg_deathplatforms_v1b.bsp<br />
gg_deathplatforms_v1b.cache<br />
gg_deathplatforms_v1b.nav<br />
gg_desert_campaign.bsp<br />
gg_desert_campaign.cache<br />
gg_desertstorm_v2.bsp<br />
gg_desertstorm_v2.cache<br />
gg_desertstorm_v2.nav<br />
gg_desertstorm_v3.bsp<br />
gg_desertstorm_v3.cache<br />
gg_desertstorm_v3.nav<br />
gg_dglknife_v4.bsp<br />
gg_dglknife_v4.cache<br />
gg_dglknife_v4.nav<br />
gg_dipmap.bsp<br />
gg_dipmap.cache<br />
gg_dipmap.nav<br />
gg_dm_bloodarena3.bsp<br />
gg_dm_bloodarena3.cache<br />
gg_dm_bloodarena3.nav<br />
gg_dm_bloodarena3.res<br />
gg_dm_bloodarena3.txt<br />
gg_dm_chinzak.bsp<br />
gg_dm_chinzak.cache<br />
gg_dm_chinzak.nav<br />
gg_dm_chinzak.res<br />
gg_dm_chinzak.txt<br />
gg_dm_hangumhigh-m.bsp<br />
gg_dm_hangumhigh-m.cache<br />
gg_dm_hangumhigh-m.nav<br />
gg_dm_hangumhigh-m.res<br />
gg_dm_hangumhigh-m.txt<br />
gg_dulce_arena.bsp<br />
gg_dulce_arena.cache<br />
gg_dust_forts.bsp<br />
gg_dust_forts.cache<br />
gg_dust_forts.nav<br />
gg_dust2.bsp<br />
gg_dust2.cache<br />
gg_dust2.nav<br />
gg_eddland.bsp<br />
gg_eddland.cache<br />
gg_egypt.bsp<br />
gg_egypt.cache<br />
gg_egypt.nav<br />
gg_eject.cache<br />
gg_evergreenpark.bsp<br />
gg_evergreenpark.cache<br />
gg_evergreenpark.nav<br />
gg_factory.bsp<br />
gg_factory.cache<br />
gg_factory.nav<br />
gg_fearwallhax_v1.bsp<br />
gg_fearwallhax_v1.cache<br />
gg_fearwallhax_v1.nav<br />
gg_fiasco5.bsp<br />
gg_fiasco5.cache<br />
gg_fiasco5.nav<br />
gg_fight_yard.bsp<br />
gg_fight_yard.cache<br />
gg_fight_yard.nav<br />
gg_finalarena_cq-l.bsp<br />
gg_finalarena_cq-l.cache<br />
gg_finalarena_cq-l.nav<br />
gg_finalarena_cq-l.res<br />
gg_finalarena_cq-l.txt<br />
gg_floatworld.bsp<br />
gg_floatworld.cache<br />
gg_fortrush_bm.bsp<br />
gg_fortrush_bm.cache<br />
gg_fortrush_bm.nav<br />
gg_funround.bsp<br />
gg_funround.cache<br />
gg_funround.nav<br />
gg_funtimes_textures-l.bsp<br />
gg_funtimes_textures-l.cache<br />
gg_funtimes_textures-l.nav<br />
gg_fy_alienz.bsp<br />
gg_fy_alienz.cache<br />
gg_fy_alienz.nav<br />
gg_fy_alienz.txt<br />
gg_fy_area_762a.bsp<br />
gg_fy_area_762a.cache<br />
gg_fy_area_762a.nav<br />
gg_fy_area_762a.res<br />
gg_fy_area_762a.txt<br />
gg_fy_battlefield.bsp<br />
gg_fy_battlefield.cache<br />
gg_fy_battlefield.nav<br />
gg_fy_battlefield.res<br />
gg_fy_battlefield.txt<br />
gg_fy_brickworld_final.bsp<br />
gg_fy_brickworld_final.cache<br />
gg_fy_brickworld_final.nav<br />
gg_fy_brickworld_final.res<br />
gg_fy_brickworld_final.txt<br />
gg_fy_funtimes.bsp<br />
gg_fy_funtimes.cache<br />
gg_fy_funtimes.nav<br />
gg_fy_funtimes.res<br />
gg_fy_funtimes.txt<br />
gg_fy_icecabin_day_gzm-m.bsp<br />
gg_fy_icecabin_day_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.bsp<br />
gg_fy_icecabin_gzm-m.cache<br />
gg_fy_icecabin_gzm-m.nav<br />
gg_fy_iceworld.bsp<br />
gg_fy_iceworld.cache<br />
gg_fy_iceworld.nav<br />
gg_fy_iceworld_arena.bsp<br />
gg_fy_iceworld_arena.cache<br />
gg_fy_iceworld_arena.nav<br />
gg_fy_iceworld_arena.res<br />
gg_fy_italy.bsp<br />
gg_fy_italy.cache<br />
gg_fy_italy.nav<br />
gg_fy_italy.res<br />
gg_fy_italy.txt<br />
gg_fy_mini_dust2.bsp<br />
gg_fy_mini_dust2.cache<br />
gg_fy_mini_dust2.nav<br />
gg_fy_mini_dust2.res<br />
gg_fy_paradox_day.bsp<br />
gg_fy_paradox_day.cache<br />
gg_fy_paradox_day.nav<br />
gg_fy_scrapyard.bsp<br />
gg_fy_scrapyard.cache<br />
gg_fy_scrapyard.nav<br />
gg_fy_sewer_v2-m.bsp<br />
gg_fy_sewer_v2-m.cache<br />
gg_fy_sewer_v2-m.nav<br />
gg_fy_sewer_v2-m.res<br />
gg_fy_sewer_v2-m.txt<br />
gg_fy_shootup.bsp<br />
gg_fy_shootup.cache<br />
gg_fy_shootup.nav<br />
gg_fy_snow.bsp<br />
gg_fy_snow.cache<br />
gg_fy_snow.nav<br />
gg_fy_snow.res<br />
gg_fy_snow.txt<br />
gg_fy_stoneworld_obe.bsp<br />
gg_fy_stoneworld_obe.cache<br />
gg_fy_stoneworld_obe.nav<br />
gg_fy_stoneworld_obe.res<br />
gg_fy_stoneworld_obe.txt<br />
gg_fy_winterfun-m.cache<br />
gg_gamecube.bsp<br />
gg_gamecube.cache<br />
gg_garage.cache<br />
gg_gardenworld.bsp<br />
gg_gardenworld.cache<br />
gg_gardenworld.nav<br />
gg_gladiator.bsp<br />
gg_gladiator.cache<br />
gg_glass_world.bsp<br />
gg_glass_world.cache<br />
gg_glass_world.nav<br />
gg_glassedpartition.bsp<br />
gg_glassedpartition.cache<br />
gg_glassedpartition.nav<br />
gg_grasshills_neo_css.bsp<br />
gg_grasshills_neo_css.cache<br />
gg_grasshills_neo_css.nav<br />
gg_graveyard.bsp<br />
gg_graveyard.cache<br />
gg_h7-25_beta2.bsp<br />
gg_h7-25_beta2.cache<br />
gg_h7-25_beta2.nav<br />
gg_hammer_b2.bsp<br />
gg_hammer_b2.cache<br />
gg_hammer_b2.nav<br />
gg_hamsterhole.bsp<br />
gg_hamsterhole.cache<br />
gg_hamsterhole.nav<br />
gg_headtrip_concrete.bsp<br />
gg_headtrip_concrete.cache<br />
gg_headtrip_concrete.nav<br />
gg_hutx_baserace_b1.bsp<br />
gg_hutx_baserace_b1.cache<br />
gg_hutx_baserace_b1.nav<br />
gg_hutx_baserace_b1.res<br />
gg_hutx_underground_b2.bsp<br />
gg_hutx_underground_b2.cache<br />
gg_hutx_underground_b2.nav<br />
gg_hutx_underground_b2.res<br />
gg_iceland_ip_1.bsp<br />
gg_iceland_ip_1.cache<br />
gg_iceland_ip_1.nav<br />
gg_iceworld_neo_css_v2.bsp<br />
gg_iceworld_neo_css_v2.cache<br />
gg_iceworld_neo_css_v2.nav<br />
gg_icus_hallways.bsp<br />
gg_icus_hallways.cache<br />
gg_icus_hallways.nav<br />
gg_jamaica.bsp<br />
gg_jamaica.cache<br />
gg_jamaica.nav<br />
gg_jungle.cache<br />
gg_ka_fallingtrash.bsp<br />
gg_ka_fallingtrash.cache<br />
gg_ka_fallingtrash.nav<br />
gg_ka_fallingtrash.res<br />
gg_killzone_ga.bsp<br />
gg_killzone_ga.cache<br />
gg_killzone_ga.nav<br />
gg_knas_bunker_css.bsp<br />
gg_knas_bunker_css.cache<br />
gg_knas_bunker_css.nav<br />
gg_knas_bunker_css.res<br />
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gg_knas_speedcastle_css_64-m.bsp<br />
gg_knas_speedcastle_css_64-m.cache<br />
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gg_knas_speedcastle_css_64-m.res<br />
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gg_knas_speedcastle_css_64.bsp<br />
gg_knas_speedcastle_css_64.cache<br />
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gg_lego_arena.bsp<br />
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gg_Lego_MAFIA_arena.bsp<br />
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gg_Lego_X_Arena.bsp<br />
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gg_liek_z0mg_texture.bsp<br />
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gg_lm_dust_arena2.bsp<br />
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gg_loft.bsp<br />
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gg_mad_churches.bsp<br />
gg_mad_churches.cache<br />
gg_mad_churches.nav<br />
gg_mad_grua.cache<br />
gg_manfly_textured.bsp<br />
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gg_manfly_textured.nav<br />
gg_mansion_beta.bsp<br />
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gg_mansion_beta.nav<br />
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gg_mini_mario_cd.bsp<br />
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gg_mn_texture.cache<br />
gg_monopoly.bsp<br />
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gg_mysticalmountain.cache<br />
gg_natus_final.cache<br />
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gg_pistol_3floor.bsp<br />
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gg_scope_grassland_v4.bsp<br />
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gg_scoutshine.bsp<br />
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gg_shotgunremix.bsp<br />
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gg_shotty_churches.bsp<br />
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gg_simpsons.bsp<br />
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gg_simpsons_house_v2.bsp<br />
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gg_simpsons_street.bsp<br />
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gg_simpsons_x.bsp<br />
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gg_snow_css.cache<br />
gg_snowballwars_final.bsp<br />
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gg_snowballwars_final.nav<br />
gg_southfields.cache<br />
gg_sp-cbble_b02.bsp<br />
gg_sp-cbble_b02.cache<br />
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gg_sp-texture2.cache<br />
gg_spacebar.bsp<br />
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gg_speedcastle_textures_sig.bsp<br />
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gg_speedcastle_textures_sig.nav<br />
gg_spongebob_v3.bsp<br />
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gg_stranded.bsp<br />
gg_stranded.cache<br />
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gg_strategicthrust.bsp<br />
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gg_supadeth.bsp<br />
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gg_supadeth_b3.bsp<br />
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gg_tcamp_b1.bsp<br />
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gg_temple_arena.bsp<br />
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gg_tense.bsp<br />
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gg_texture_keskonsmar.bsp<br />
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gg_texture_mania.bsp<br />
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gg_texture_mania.nav<br />
gg_toon_poolday.bsp<br />
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gg_toycarpark.bsp<br />
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gg_toycarpark.nav<br />
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gg_trainstation.bsp<br />
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gg_trash_metall.bsp<br />
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gg_trash_metall.nav<br />
gg_tripoli.bsp<br />
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gg_trs_aim_churches.bsp<br />
gg_trs_aim_churches.cache<br />
gg_trs_aim_churches.nav<br />
gg_trs_aim_churches.res<br />
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gg_trs_aim_churches_v2.bsp<br />
gg_trs_aim_churches_v2.cache<br />
gg_trs_aim_churches_v2.nav<br />
gg_tweaked_out_turbo_tex.bsp<br />
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gg_tweaked_out_turbo_tex.nav<br />
gg_tx_complex_v1.bsp<br />
gg_tx_complex_v1.cache<br />
gg_tx_complex_v1.nav<br />
gg_ultradeth_b1.bsp<br />
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gg_usp_milly.bsp<br />
gg_usp_milly.cache<br />
gg_usp_milly.nav<br />
gg_war_james_opposing_huts_v6.bsp<br />
gg_war_james_opposing_huts_v6.cache<br />
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gg_wild.bsp<br />
gg_wild.cache<br />
gg_wild.nav<br />
gg_wizard_v2rs.bsp<br />
gg_wizard_v2rs.cache<br />
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gg_wmd_missile.bsp<br />
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gg_wmd_missile.nav<br />
gg_wmd_react_mini2.bsp<br />
gg_wmd_react_mini2.cache<br />
gg_wmd_react_mini2.nav<br />
gg_wmd_temporal.bsp<br />
gg_wmd_temporal.cache<br />
gg_wmd_temporal.nav<br />
gg_wolfenstein_3d.bsp<br />
gg_wolfenstein_3d.cache<br />
gg_wolfenstein_3d.nav<br />
gg_ws_glasscortex.bsp<br />
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gg_xbox.bsp<br />
gg_xbox.cache<br />
gg_xbox.nav<br />
ghs_gg_office.cache</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/counterstrike-css-gungame-gg-maps-download/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Brazil Bans Counterstrike + Everquest</title>
		<link>http://video-games.elliottback.com/brazil-bans-counterstrike-everquest/</link>
		<comments>http://video-games.elliottback.com/brazil-bans-counterstrike-everquest/#comments</comments>
		<pubDate>Sat, 19 Jan 2008 21:10:21 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[MMOG]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[MOG]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2008/01/19/brazil-bans-counterstrike-everquest/</guid>
		<description><![CDATA[Joining previous bans of pc games Carmagedon, Grand Theft Auto and Postal which all garnered 18+ &#8220;adults only&#8221; ratings in Brazil, now first-person shooter Counterstrike and MMORPG Everquest join the ban list.  Since 01/17/2008 a federal judge in Goiás has begun confiscating copies of the games, enforcing a ban that was legislated last fall. [...]]]></description>
			<content:encoded><![CDATA[<p>Joining previous bans of pc games Carmagedon, Grand Theft Auto and Postal which all garnered 18+ &#8220;adults only&#8221; ratings in Brazil, now first-person shooter Counterstrike and MMORPG Everquest join the ban list.  Since 01/17/2008 a federal judge in Goiás has begun confiscating copies of the games, enforcing a ban that was legislated last fall.  Other provinces are not seizing the games.</p>
<p><img id="image600" src="http://video-games.elliottback.com/wp-content/uploads/2008/01/everquest-css.jpg" alt="everquest-css.jpg" /></p>
<p>Kotaku also <a href="http://kotaku.com/346800/brazilian-government-bans-counter+strike-everquest-fun">reports</a> that Counterstrike &#8220;in the vision of specialists, teaches war techniques&#8221; and that Everquest &#8220;takes the player to total nonsense and heavy psychological conflicts, because the quests he receives may be good or bad.&#8221;</p>
<p>More amusingly, Everquest is not even officially sold in Brazil, and the offensive Counterstrike content where &#8220;Rio de Janeiro drug dealers kidnap and take to a slum three UN representative s&#8221; and &#8220;the police invade the place and are welcomed with bullets&#8221; refers to a user created map, <em>CS_rio</em>.  Lol, it&#8217;s ok Brazil, we have politicians like that too in America; they&#8217;re called <strong>Hillary Clinton</strong>.</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/brazil-bans-counterstrike-everquest/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Phosphor: Free Game of the Week</title>
		<link>http://video-games.elliottback.com/phosphor-free-game-of-the-week/</link>
		<comments>http://video-games.elliottback.com/phosphor-free-game-of-the-week/#comments</comments>
		<pubDate>Fri, 17 Mar 2006 12:06:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free Downloads]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/03/17/phosphor-free-game-of-the-week/</guid>
		<description><![CDATA[
Phosphor, a beautifully rendered, 3d multi-player browser-based first-person shooter, is not only an impressive game, but it&#8217;s also 100% free.  The game, developed by Rasterwerks, is in beta so it&#8217;s not without its problems.  Apparently the mouse locks up in Firefox when playing, but despite the minor issues, the game is a stunning [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://video-games.elliottback.com/wp-content/Phosphor.JPG" width="425" height="319" alt="" title="" /></p>
<p><a href="http://www.rasterwerks.com/game/phosphor/beta1.htm">Phosphor</a>, a beautifully rendered, 3d multi-player browser-based first-person shooter, is not only an impressive game, but it&#8217;s also 100% free.  The game, developed by Rasterwerks, is in beta so it&#8217;s not without its problems.  <a href="http://www.joystiq.com/2006/03/17/browser-based-3d-fps-game/">Apparently</a> the mouse locks up in Firefox when playing, but despite the minor issues, the game is a stunning feat.  It&#8217;s well worth your time, so <a href="http://www.rasterwerks.com/game/phosphor/beta1.htm">check it out</a>!</p>
<p>Note: this bad-boy takes plenty of load-time AND you&#8217;ll need to have Shockwave 10.1 to run it (which should auto-prompt if you don&#8217;t have it).</p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/phosphor-free-game-of-the-week/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Half Life 2 FakeFactory</title>
		<link>http://video-games.elliottback.com/half-life-2-fakefactory/</link>
		<comments>http://video-games.elliottback.com/half-life-2-fakefactory/#comments</comments>
		<pubDate>Sat, 14 Jan 2006 05:41:13 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Fan-made media]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[PC Games]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/?p=133</guid>
		<description><![CDATA[Fake Factory has released a high-res texture pack and music for half life 2 to spruce up the look and feel of the game.  Now isn&#8217;t this an AWESOME screenshot?

They have a changelist:
 &#8211; The Cinematic Modification adds Hires-Textures to all human characters, some non-human characters, nearly all items, walls and vehicles (and the [...]]]></description>
			<content:encoded><![CDATA[<p>Fake Factory has released a high-res texture pack and music for half life 2 to spruce up the look and feel of the game.  Now isn&#8217;t this an AWESOME screenshot?</p>
<p><a href="http://video-games.elliottback.com/wp-content/hl-2-fake-factory.jpg"><img src="http://video-games.elliottback.com/wp-content/_hl-2-fake-factory.jpg" width="450" height="337" alt="WHOAH!!" title="WHOAH!!"  /></a></p>
<p>They have a changelist:</p>
<blockquote><p> &#8211; The Cinematic Modification adds Hires-Textures to all human characters, some non-human characters, nearly all items, walls and vehicles (and the vending mashine of course). </p>
<p>- It replaces the original HL2 music with a more classic score in the style of large Hollywood productions, that fits to the specific game-situations. Moreorchestral, more ambient, with unique themes for combines and Alyx.</p>
<p>-The additional Insane Hires Props are previous unreleased Hirestextures for nearly all props in the game, even little items like binders, computerparts, doorlocks and so on. The huge amount of details will give your HL2 virtually the look of a render-intro, but be warned: The amount of new textures will tax your hardware to the limit. Better don&#8217;t use this pack withoutdated DirectX8 cards. Don&#8217;t even think about it, unless you are using a 256+ MB card.</p></blockquote>
<p>You can get it from <a href="http://halflife2.filefront.com/file/HalfLife_2_Fakefactory_Cinematic_Insane_Hires;54352" title="http://halflife2.filefront.com/file/HalfLife_2_Fakefactory_Cinematic_Insane_Hires;54352" target="_blank">halflife2.filefront.com/file/HalfLife_2_Fakefactory_Cinematic_Insane_Hires;54352</a> .</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TimeShift Beta</title>
		<link>http://video-games.elliottback.com/131/</link>
		<comments>http://video-games.elliottback.com/131/#comments</comments>
		<pubDate>Sun, 08 Jan 2006 23:53:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free Downloads]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2006/01/08/131/</guid>
		<description><![CDATA[Atari and Saber Interactive are offering PC gamers a chance to beta test the multiplayer component of the time-bending FPS, TimeShift.  Minimum system requirements include:
CPU: 2 GHz or equivalent
RAM: 512 MB
HDD free space: 6 GB
Video Card: 128 MB VRAM, pixel shader 1.1 support
Network: ADSL or better 

]]></description>
			<content:encoded><![CDATA[<p>Atari and Saber Interactive <a href="http://www.terriblesecretofspace.com/beta/use/Timeshift/form1.html">are offering </a>PC gamers a chance to beta test the multiplayer component of the time-bending FPS, TimeShift.  Minimum system requirements include:</p>
<p>CPU: 2 GHz or equivalent<br />
RAM: 512 MB<br />
HDD free space: 6 GB<br />
Video Card: 128 MB VRAM, pixel shader 1.1 support<br />
Network: ADSL or better </p>
<p><img src="http://video-games.elliottback.com/wp-content/timeshift.jpg" width="225" height="180" alt="" title="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/131/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Browser-Based FPS Utilizes Canvas-Tag Engine</title>
		<link>http://video-games.elliottback.com/89/</link>
		<comments>http://video-games.elliottback.com/89/#comments</comments>
		<pubDate>Tue, 29 Nov 2005 02:03:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fan-made media]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2005/11/28/89/</guid>
		<description><![CDATA[Ben Joffe has developed the Canvascape &#8220;3D Walker&#8221;, which is the most simple FPS Engine in existence to date.  3D Walker utilizes the Canvas tag found in many internet browsers (ie: Firefox 1.5, Safari and Opera).  Although the graphics are rather undeveloped, there&#8217;s no deption about the Canvascape &#8220;3D Walker&#8221;; all there is [...]]]></description>
			<content:encoded><![CDATA[<p>Ben Joffe has developed the <a href="http://www.abrahamjoffe.com.au/ben/canvascape/">Canvascape &#8220;3D Walker&#8221;</a>, which is the most simple FPS Engine in existence to date.  3D Walker utilizes the <a href="http://www.whatwg.org/specs/web-apps/current-work/#multimedia">Canvas tag </a>found in many internet browsers (ie: Firefox 1.5, Safari and Opera).  Although the graphics are rather undeveloped, there&#8217;s no deption about the Canvascape &#8220;3D Walker&#8221;; all there is to do is walk around until you&#8217;ve become so bored that your over-a-decade-old GameBoy looks appealing.</p>
<p><img src="http://video-games.elliottback.com/wp-content/3d%20walker.png" width="225" height="169" alt="" title="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://video-games.elliottback.com/89/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Half Life 2 Problems</title>
		<link>http://video-games.elliottback.com/half-life-2-problems/</link>
		<comments>http://video-games.elliottback.com/half-life-2-problems/#comments</comments>
		<pubDate>Wed, 02 Nov 2005 21:57:44 +0000</pubDate>
		<dc:creator>Elliott Back</dc:creator>
				<category><![CDATA[Backwards Compatible]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PC Games]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/?p=45</guid>
		<description><![CDATA[I bought Half Life 2 the other day, and looked forward to blasting through the Lost Coast HDR demo, but I enountered some problems.  See, there&#8217;s a known issue with certain video cards, namely the NVIDIA Geforce GO series (6200go, 6400go, and 6800go) where the game bluescreens when you try to load it.  [...]]]></description>
			<content:encoded><![CDATA[<p>I bought Half Life 2 the other day, and looked forward to blasting through the Lost Coast HDR demo, but I enountered some problems.  See, there&#8217;s a <a href="http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=397&#038;p_created=1127526153&#038;p_sid=q*A7_ATh&#038;p_lva=&#038;p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD0yNzYmcF9wcm9kcz0mcF9jYXRzPSZwX3B2PSZwX2N2PSZwX3BhZ2U9MQ**&#038;p_li=&#038;p_topview=1">known issue with certain video cards</a>, namely the NVIDIA Geforce GO series (6200go, 6400go, and 6800go) where the game bluescreens when you try to load it.  I tried all the solutions above and was able to run it with the -window flag, but to me that&#8217;s not good enough.  You shouldn&#8217;t have to choose between inferior gameplay and the blue screen of death.  So, to anyone with a new Sony Vaio, Half Life 2 or any other Steam/Source Engine game might not be for you.</p>
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		<slash:comments>127</slash:comments>
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		<title>Free GotW:  Alien Arena</title>
		<link>http://video-games.elliottback.com/free-gotw-alien-arena/</link>
		<comments>http://video-games.elliottback.com/free-gotw-alien-arena/#comments</comments>
		<pubDate>Tue, 01 Nov 2005 23:20:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Free Downloads]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://video-games.elliottback.com/2005/11/01/free-gotw-alien-arena/</guid>
		<description><![CDATA[That&#8217;s right, Alien Arena is this sites pick for the Free Game of the Week.  Why, you ask?  Because it&#8217;s a 100% free, Multiplayer First-Person-Shooter for the PC that has beautiful graphics powered by the open-source Quake 3 engine.  This game has been around for a while, but it has finally gotten [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, <a href="http://www.gamersdaily.tv/index.php?option=com_content&#038;task=view&#038;id=139">Alien Arena</a> is this sites pick for the Free Game of the Week.  Why, you ask?  Because it&#8217;s a 100% free, Multiplayer First-Person-Shooter for the PC that has beautiful graphics powered by the open-source Quake 3 engine.  This game has been around for a while, but it has finally gotten a well-needed refurb.  The new version, featuring 25 levels, 5 mutators, 9 playable characters, 8 weapons, 3 alternate fire modes, Deathmatch, Team Deathmatch, Capture the Flag, Assault, and Death Ball, is well worth the 151 MB download.  </p>
<p>Download via FileFront:<br />
<a href="http://files.filefront.com/alienarena2006exe/;4295822;/fileinfo.html">Windows</a><br />
<a href="http://files.filefront.com/alienarena+2006+x86run/;4295821;/fileinfo.html">Linux</a></p>
<p><img src="http://video-games.elliottback.com/wp-content/_alein.jpg" width="300" height="224" alt="" title="" /></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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